d3d8: Improve d3d8_device_TestCooperativeLevel().
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ae25b1eca5
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@ -144,6 +144,13 @@ struct FvfToDecl
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struct d3d8_vertex_declaration *declaration;
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};
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enum d3d8_device_state
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{
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D3D8_DEVICE_STATE_OK,
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D3D8_DEVICE_STATE_LOST,
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D3D8_DEVICE_STATE_NOT_RESET,
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};
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struct d3d8_device
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{
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/* IUnknown fields */
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@ -166,14 +173,19 @@ struct d3d8_device
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UINT index_buffer_size;
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UINT index_buffer_pos;
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LONG device_state;
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/* Avoids recursion with nested ReleaseRef to 0 */
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BOOL inDestruction;
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BOOL lost;
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};
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HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
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D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
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static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface);
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}
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struct d3d8_resource
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{
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LONG refcount;
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@ -301,11 +301,6 @@ static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d
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return entry->object;
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}
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static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface);
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}
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static HRESULT WINAPI d3d8_device_QueryInterface(IDirect3DDevice8 *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, out %p.\n",
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@ -388,13 +383,18 @@ static HRESULT WINAPI d3d8_device_TestCooperativeLevel(IDirect3DDevice8 *iface)
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TRACE("iface %p.\n", iface);
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if (device->lost)
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{
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TRACE("Device is lost.\n");
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return D3DERR_DEVICENOTRESET;
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}
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TRACE("device state: %#x.\n", device->device_state);
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return D3D_OK;
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switch (device->device_state)
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{
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default:
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case D3D8_DEVICE_STATE_OK:
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return D3D_OK;
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case D3D8_DEVICE_STATE_LOST:
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return D3DERR_DEVICELOST;
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case D3D8_DEVICE_STATE_NOT_RESET:
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return D3DERR_DEVICENOTRESET;
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}
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}
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static UINT WINAPI d3d8_device_GetAvailableTextureMem(IDirect3DDevice8 *iface)
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@ -641,11 +641,11 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
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NULL, reset_enum_callback, TRUE)))
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{
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
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device->lost = FALSE;
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device->device_state = D3D8_DEVICE_STATE_OK;
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}
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else
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{
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device->lost = TRUE;
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device->device_state = D3D8_DEVICE_STATE_NOT_RESET;
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}
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wined3d_mutex_unlock();
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@ -2923,7 +2923,14 @@ static void CDECL device_parent_mode_changed(struct wined3d_device_parent *devic
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static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
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{
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struct d3d8_device *device = device_from_device_parent(device_parent);
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TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
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if (!activate)
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InterlockedCompareExchange(&device->device_state, D3D8_DEVICE_STATE_LOST, D3D8_DEVICE_STATE_OK);
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else
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InterlockedCompareExchange(&device->device_state, D3D8_DEVICE_STATE_NOT_RESET, D3D8_DEVICE_STATE_LOST);
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}
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static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent *device_parent,
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@ -6281,7 +6281,7 @@ static void test_lost_device(void)
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ret = SetForegroundWindow(GetDesktopWindow());
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ok(ret, "Failed to set foreground window.\n");
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hr = IDirect3DDevice8_TestCooperativeLevel(device);
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todo_wine ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
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ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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todo_wine ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
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@ -6290,7 +6290,7 @@ static void test_lost_device(void)
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ret = SetForegroundWindow(window);
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ok(ret, "Failed to set foreground window.\n");
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hr = IDirect3DDevice8_TestCooperativeLevel(device);
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todo_wine ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
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ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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todo_wine ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
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