d3d8/tests: Mark a failure of GetLightEnable on Win9x as broken().

This commit is contained in:
Detlef Riekenberg 2009-10-15 21:14:18 +02:00 committed by Alexandre Julliard
parent dd96319dee
commit 7189c58f2f
1 changed files with 3 additions and 1 deletions

View File

@ -1248,7 +1248,9 @@ static void test_lights(void)
broken(hr == D3DERR_INVALIDCALL), /* Some Win9x and WinME */
"Enabling one light more than supported returned %08x\n", hr);
hr = IDirect3DDevice8_GetLightEnable(device, i + 1, &enabled);
ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
ok(hr == D3D_OK ||
broken(hr == D3DERR_INVALIDCALL), /* Some Win9x and WinME */
"GetLightEnable on light %u failed with %08x\n", i + 1, hr);
ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
hr = IDirect3DDevice8_LightEnable(device, i + 1, FALSE);
ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);