wined3d: Get rid of IWineD3DTexture::Unmap().
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b77a661515
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@ -321,15 +321,19 @@ static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(IDirect3DTexture8 *iface, U
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return hr;
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}
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static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(IDirect3DTexture8 *iface, UINT Level)
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static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(IDirect3DTexture8 *iface, UINT level)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
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struct wined3d_resource *sub_resource;
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HRESULT hr;
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TRACE("iface %p, level %u.\n", iface, Level);
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TRACE("iface %p, level %u.\n", iface, level);
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wined3d_mutex_lock();
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hr = IWineD3DTexture_Unmap(This->wineD3DTexture, Level);
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if (!(sub_resource = IWineD3DTexture_GetSubResource(texture->wineD3DTexture, level)))
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hr = D3DERR_INVALIDCALL;
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else
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hr = IDirect3DSurface8_UnlockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource));
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wined3d_mutex_unlock();
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return hr;
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@ -336,14 +336,19 @@ static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(IDirect3DTexture9 *iface,
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return hr;
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}
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static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(IDirect3DTexture9 *iface, UINT level)
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{
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IDirect3DTexture9Impl *texture = (IDirect3DTexture9Impl *)iface;
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struct wined3d_resource *sub_resource;
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HRESULT hr;
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TRACE("iface %p, level %u.\n", iface, Level);
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TRACE("iface %p, level %u.\n", iface, level);
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wined3d_mutex_lock();
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hr = IWineD3DTexture_Unmap(This->wineD3DTexture, Level);
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if (!(sub_resource = IWineD3DTexture_GetSubResource(texture->wineD3DTexture, level)))
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hr = D3DERR_INVALIDCALL;
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else
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hr = IDirect3DSurface9_UnlockRect((IDirect3DSurface9 *)wined3d_resource_get_parent(sub_resource));
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wined3d_mutex_unlock();
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return hr;
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@ -361,22 +361,6 @@ static struct wined3d_resource * WINAPI IWineD3DTextureImpl_GetSubResource(IWine
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return basetexture_get_sub_resource(texture, sub_resource_idx);
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}
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static HRESULT WINAPI IWineD3DTextureImpl_Unmap(IWineD3DTexture *iface, UINT sub_resource_idx)
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{
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IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
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struct wined3d_resource *sub_resource;
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TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
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if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
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{
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WARN("Failed to get sub-resource.\n");
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return WINED3DERR_INVALIDCALL;
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}
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return IWineD3DSurface_Unmap((IWineD3DSurface *)surface_from_resource(sub_resource));
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}
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static HRESULT WINAPI IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture *iface, const RECT *dirty_rect)
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{
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IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
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@ -421,7 +405,6 @@ static const IWineD3DTextureVtbl IWineD3DTexture_Vtbl =
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IWineD3DTextureImpl_IsCondNP2,
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IWineD3DTextureImpl_GetSubResource,
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/* IWineD3DTexture */
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IWineD3DTextureImpl_Unmap,
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IWineD3DTextureImpl_AddDirtyRect
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};
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@ -2370,9 +2370,6 @@ interface IWineD3DBaseTexture : IWineD3DResource
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]
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interface IWineD3DTexture : IWineD3DBaseTexture
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{
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HRESULT Unmap(
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[in] UINT sub_resource_idx
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);
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HRESULT AddDirtyRect(
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[in] const RECT *dirty_rect
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);
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