wined3d: wined3d_stateblock_apply() never fails.
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@ -1532,7 +1532,6 @@ static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD
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{
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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struct wined3d_stateblock *stateblock;
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HRESULT hr;
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TRACE("iface %p, token %#x.\n", iface, token);
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@ -1547,10 +1546,10 @@ static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD
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wined3d_mutex_unlock();
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return D3DERR_INVALIDCALL;
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}
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hr = wined3d_stateblock_apply(stateblock);
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wined3d_stateblock_apply(stateblock);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d8_device_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD token)
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@ -108,15 +108,14 @@ static HRESULT WINAPI d3d9_stateblock_Capture(IDirect3DStateBlock9 *iface)
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static HRESULT WINAPI d3d9_stateblock_Apply(IDirect3DStateBlock9 *iface)
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{
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struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
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HRESULT hr;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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hr = wined3d_stateblock_apply(stateblock->wined3d_stateblock);
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wined3d_stateblock_apply(stateblock->wined3d_stateblock);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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@ -955,14 +955,8 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd,
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wined3d_surface_decref(rt);
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}
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hr = wined3d_stateblock_apply(stateblock);
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wined3d_stateblock_apply(stateblock);
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wined3d_stateblock_decref(stateblock);
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if (FAILED(hr))
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{
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ERR("Failed to apply stateblock, hr %#x.\n", hr);
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wined3d_mutex_unlock();
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return hr;
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}
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}
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/* Unhandled flags */
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@ -5380,7 +5380,6 @@ static HRESULT d3d_device7_ApplyStateBlock(IDirect3DDevice7 *iface, DWORD stateb
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{
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struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
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struct wined3d_stateblock *wined3d_sb;
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HRESULT hr;
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TRACE("iface %p, stateblock %#x.\n", iface, stateblock);
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@ -5393,10 +5392,10 @@ static HRESULT d3d_device7_ApplyStateBlock(IDirect3DDevice7 *iface, DWORD stateb
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return D3DERR_INVALIDSTATEBLOCK;
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}
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hr = wined3d_stateblock_apply(wined3d_sb);
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wined3d_stateblock_apply(wined3d_sb);
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wined3d_mutex_unlock();
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return hr_ddraw_from_wined3d(hr);
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return D3D_OK;
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}
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static HRESULT WINAPI d3d_device7_ApplyStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock)
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@ -917,7 +917,7 @@ static void apply_lights(struct wined3d_device *device, const struct wined3d_sta
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}
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}
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HRESULT CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
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void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
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{
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struct wined3d_device *device = stateblock->device;
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unsigned int i;
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@ -1072,8 +1072,6 @@ HRESULT CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblo
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}
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TRACE("Applied stateblock %p.\n", stateblock);
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return WINED3D_OK;
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}
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void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
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@ -2304,7 +2304,7 @@ ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
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HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
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UINT start_idx, const float *src_data, UINT vector4f_count);
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HRESULT __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
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void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
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void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
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HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
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enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
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