d3d8/tests: Add a test for D3DUSAGE_WRITEONLY.

This commit is contained in:
Stefan Dösinger 2014-06-03 09:41:42 +02:00 committed by Alexandre Julliard
parent acf890e2b2
commit af733f0475
1 changed files with 81 additions and 0 deletions

View File

@ -26,6 +26,11 @@
#include <d3d8.h>
#include "wine/test.h"
struct vec3
{
float x, y, z;
};
#define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp))
#define GET_Y_LPARAM(lp) ((int)(short)HIWORD(lp))
@ -6168,6 +6173,81 @@ static void test_mipmap_lock(void)
IDirect3D8_Release(d3d);
DestroyWindow(window);
}
static void test_writeonly_resource(void)
{
IDirect3D8 *d3d;
IDirect3DDevice8 *device;
IDirect3DVertexBuffer8 *buffer;
ULONG refcount;
HWND window;
HRESULT hr;
BYTE *ptr;
static const struct
{
struct vec3 pos;
}
quad[] =
{
{{-1.0f, -1.0f, 0.0f}},
{{-1.0f, 1.0f, 0.0f}},
{{ 1.0f, -1.0f, 0.0f}},
{{ 1.0f, 1.0f, 0.0f}}
};
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D8_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice8_CreateVertexBuffer(device, sizeof(quad),
D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &buffer);
ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
memcpy(ptr, quad, sizeof(quad));
hr = IDirect3DVertexBuffer8_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetStreamSource(device, 0, buffer, sizeof(*quad));
ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
hr = IDirect3DDevice8_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene %#x\n", hr);
hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice8_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene %#x\n", hr);
hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &ptr, 0);
ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
ok (!memcmp(ptr, quad, sizeof(quad)), "Got unexpected vertex buffer data.\n");
hr = IDirect3DVertexBuffer8_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &ptr, D3DLOCK_READONLY);
ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
ok (!memcmp(ptr, quad, sizeof(quad)), "Got unexpected vertex buffer data.\n");
hr = IDirect3DVertexBuffer8_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
refcount = IDirect3DVertexBuffer8_Release(buffer);
ok(!refcount, "Vertex buffer has %u references left.\n", refcount);
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D8_Release(d3d);
DestroyWindow(window);
}
START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@ -6252,6 +6332,7 @@ START_TEST(device)
test_shader_constant_apply();
test_resource_type();
test_mipmap_lock();
test_writeonly_resource();
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
}