wined3d: wined3d_device_set_viewport() never fails.
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@ -1308,16 +1308,15 @@ static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface,
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static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3DVIEWPORT8 *viewport)
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{
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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HRESULT hr;
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TRACE("iface %p, viewport %p.\n", iface, viewport);
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/* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
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wined3d_mutex_lock();
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hr = wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
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wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *viewport)
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@ -1374,16 +1374,15 @@ static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
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static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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HRESULT hr;
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TRACE("iface %p, viewport %p.\n", iface, viewport);
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/* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
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wined3d_mutex_lock();
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hr = wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
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wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
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@ -4992,7 +4992,6 @@ static HRESULT WINAPI d3d_device7_Clear_FPUPreserve(IDirect3DDevice7 *iface, DWO
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static HRESULT d3d_device7_SetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
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{
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struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
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HRESULT hr;
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TRACE("iface %p, viewport %p.\n", iface, viewport);
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@ -5001,10 +5000,10 @@ static HRESULT d3d_device7_SetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *vi
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/* Note: D3DVIEWPORT7 is compatible with struct wined3d_viewport. */
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wined3d_mutex_lock();
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hr = wined3d_device_set_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
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wined3d_device_set_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d_device7_SetViewport_FPUSetup(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
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@ -2291,7 +2291,7 @@ INT CDECL wined3d_device_get_base_vertex_index(const struct wined3d_device *devi
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return device->stateBlock->state.base_vertex_index;
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}
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HRESULT CDECL wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport)
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void CDECL wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport)
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{
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TRACE("device %p, viewport %p.\n", device, viewport);
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TRACE("x %u, y %u, w %u, h %u, min_z %.8e, max_z %.8e.\n",
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@ -2304,12 +2304,10 @@ HRESULT CDECL wined3d_device_set_viewport(struct wined3d_device *device, const s
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if (device->isRecordingState)
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{
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TRACE("Recording... not performing anything\n");
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return WINED3D_OK;
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return;
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}
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device_invalidate_state(device, STATE_VIEWPORT);
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport)
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@ -2239,7 +2239,7 @@ HRESULT __cdecl wined3d_device_set_transform(struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
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struct wined3d_vertex_declaration *declaration);
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HRESULT __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
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HRESULT __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
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void __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
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HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
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UINT start_register, const BOOL *constants, UINT bool_count);
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HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
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