d3d8: Get rid of IDirect3DTexture8Impl.
This commit is contained in:
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e0390da628
commit
7bb17f49e3
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@ -104,7 +104,6 @@ typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
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typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
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typedef struct IDirect3D8Impl IDirect3D8Impl;
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typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
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typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
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typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
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typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
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typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
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@ -311,6 +310,14 @@ struct IDirect3DBaseTexture8Impl
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struct wined3d_texture *wined3d_texture;
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};
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struct d3d8_texture
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{
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IDirect3DTexture8 IDirect3DTexture8_iface;
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LONG refcount;
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struct wined3d_texture *wined3d_texture;
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IDirect3DDevice8 *parent_device;
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};
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/* --------------------- */
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/* IDirect3DCubeTexture8 */
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/* --------------------- */
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@ -329,22 +336,7 @@ struct IDirect3DCubeTexture8Impl
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HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
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UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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/* ----------------- */
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/* IDirect3DTexture8 */
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/* ----------------- */
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/*****************************************************************************
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* IDirect3DTexture8 implementation structure
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*/
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struct IDirect3DTexture8Impl
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{
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IDirect3DTexture8 IDirect3DTexture8_iface;
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LONG ref;
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struct wined3d_texture *wined3d_texture;
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IDirect3DDevice8 *parentDevice;
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};
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HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
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HRESULT texture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
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UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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/* ----------------------- */
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@ -685,7 +685,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface
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D3DPOOL pool, IDirect3DTexture8 **texture)
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{
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IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
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IDirect3DTexture8Impl *object;
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struct d3d8_texture *object;
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HRESULT hr;
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TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
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@ -23,16 +23,14 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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/* IDirect3DTexture8 IUnknown parts follow: */
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static inline IDirect3DTexture8Impl *impl_from_IDirect3DTexture8(IDirect3DTexture8 *iface)
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static inline struct d3d8_texture *impl_from_IDirect3DTexture8(IDirect3DTexture8 *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DTexture8Impl, IDirect3DTexture8_iface);
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return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DTexture8_iface);
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}
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static HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(IDirect3DTexture8 *iface, REFIID riid,
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void **ppobj)
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static HRESULT WINAPI d3d8_texture_2d_QueryInterface(IDirect3DTexture8 *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3DTexture8)
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|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
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@ -40,63 +38,62 @@ static HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(IDirect3DTexture8 *if
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*ppobj = iface;
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*ppobj = NULL;
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DTexture8Impl_AddRef(IDirect3DTexture8 *iface)
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static ULONG WINAPI d3d8_texture_2d_AddRef(IDirect3DTexture8 *iface)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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ULONG ref = InterlockedIncrement(&This->ref);
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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ULONG ref = InterlockedIncrement(&texture->refcount);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
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if (ref == 1)
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{
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IDirect3DDevice8_AddRef(This->parentDevice);
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IDirect3DDevice8_AddRef(texture->parent_device);
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wined3d_mutex_lock();
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wined3d_texture_incref(This->wined3d_texture);
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wined3d_texture_incref(texture->wined3d_texture);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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static ULONG WINAPI IDirect3DTexture8Impl_Release(IDirect3DTexture8 *iface)
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static ULONG WINAPI d3d8_texture_2d_Release(IDirect3DTexture8 *iface)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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ULONG ref = InterlockedDecrement(&texture->refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (ref == 0) {
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IDirect3DDevice8 *parentDevice = This->parentDevice;
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if (!ref)
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{
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IDirect3DDevice8 *parent_device = texture->parent_device;
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wined3d_mutex_lock();
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wined3d_texture_decref(This->wined3d_texture);
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wined3d_texture_decref(texture->wined3d_texture);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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IDirect3DDevice8_Release(parentDevice);
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IDirect3DDevice8_Release(parent_device);
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}
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return ref;
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}
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/* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
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static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(IDirect3DTexture8 *iface,
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IDirect3DDevice8 **device)
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static HRESULT WINAPI d3d8_texture_2d_GetDevice(IDirect3DTexture8 *iface, IDirect3DDevice8 **device)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = This->parentDevice;
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*device = texture->parent_device;
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IDirect3DDevice8_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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@ -104,152 +101,149 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(IDirect3DTexture8 *iface,
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(IDirect3DTexture8 *iface,
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REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
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static HRESULT WINAPI d3d8_texture_2d_SetPrivateData(IDirect3DTexture8 *iface,
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REFGUID guid, const void *data, DWORD data_size, DWORD flags)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
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iface, debugstr_guid(guid), data, data_size, flags);
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wined3d_mutex_lock();
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resource = wined3d_texture_get_resource(This->wined3d_texture);
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hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
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resource = wined3d_texture_get_resource(texture->wined3d_texture);
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hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(IDirect3DTexture8 *iface,
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REFGUID refguid, void *pData, DWORD *pSizeOfData)
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static HRESULT WINAPI d3d8_texture_2d_GetPrivateData(IDirect3DTexture8 *iface,
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REFGUID guid, void *data, DWORD *data_size)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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iface, debugstr_guid(refguid), pData, pSizeOfData);
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iface, debugstr_guid(guid), data, data_size);
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wined3d_mutex_lock();
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resource = wined3d_texture_get_resource(This->wined3d_texture);
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hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
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resource = wined3d_texture_get_resource(texture->wined3d_texture);
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hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(IDirect3DTexture8 *iface,
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REFGUID refguid)
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static HRESULT WINAPI d3d8_texture_2d_FreePrivateData(IDirect3DTexture8 *iface, REFGUID guid)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
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wined3d_mutex_lock();
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resource = wined3d_texture_get_resource(This->wined3d_texture);
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hr = wined3d_resource_free_private_data(resource, refguid);
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resource = wined3d_texture_get_resource(texture->wined3d_texture);
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hr = wined3d_resource_free_private_data(resource, guid);
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wined3d_mutex_unlock();
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return hr;
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}
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static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(IDirect3DTexture8 *iface, DWORD PriorityNew)
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static DWORD WINAPI d3d8_texture_2d_SetPriority(IDirect3DTexture8 *iface, DWORD priority)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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DWORD ret;
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TRACE("iface %p, priority %u.\n", iface, PriorityNew);
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TRACE("iface %p, priority %u.\n", iface, priority);
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wined3d_mutex_lock();
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ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
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ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
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wined3d_mutex_unlock();
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return ret;
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}
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static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(IDirect3DTexture8 *iface)
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static DWORD WINAPI d3d8_texture_2d_GetPriority(IDirect3DTexture8 *iface)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = wined3d_texture_get_priority(This->wined3d_texture);
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ret = wined3d_texture_get_priority(texture->wined3d_texture);
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wined3d_mutex_unlock();
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return ret;
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}
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static void WINAPI IDirect3DTexture8Impl_PreLoad(IDirect3DTexture8 *iface)
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static void WINAPI d3d8_texture_2d_PreLoad(IDirect3DTexture8 *iface)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_texture_preload(This->wined3d_texture);
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wined3d_texture_preload(texture->wined3d_texture);
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wined3d_mutex_unlock();
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}
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static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(IDirect3DTexture8 *iface)
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static D3DRESOURCETYPE WINAPI d3d8_texture_2d_GetType(IDirect3DTexture8 *iface)
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{
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TRACE("iface %p.\n", iface);
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return D3DRTYPE_TEXTURE;
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}
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/* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
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static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(IDirect3DTexture8 *iface, DWORD LODNew)
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static DWORD WINAPI d3d8_texture_2d_SetLOD(IDirect3DTexture8 *iface, DWORD lod)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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DWORD ret;
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TRACE("iface %p, lod %u.\n", iface, LODNew);
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TRACE("iface %p, lod %u.\n", iface, lod);
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wined3d_mutex_lock();
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ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
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ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
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wined3d_mutex_unlock();
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return ret;
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}
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static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(IDirect3DTexture8 *iface)
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static DWORD WINAPI d3d8_texture_2d_GetLOD(IDirect3DTexture8 *iface)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = wined3d_texture_get_lod(This->wined3d_texture);
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ret = wined3d_texture_get_lod(texture->wined3d_texture);
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wined3d_mutex_unlock();
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return ret;
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}
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static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(IDirect3DTexture8 *iface)
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static DWORD WINAPI d3d8_texture_2d_GetLevelCount(IDirect3DTexture8 *iface)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = wined3d_texture_get_level_count(This->wined3d_texture);
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ret = wined3d_texture_get_level_count(texture->wined3d_texture);
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wined3d_mutex_unlock();
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return ret;
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}
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static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(IDirect3DTexture8 *iface,
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UINT level, D3DSURFACE_DESC *desc)
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static HRESULT WINAPI d3d8_texture_2d_GetLevelDesc(IDirect3DTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
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{
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IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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struct wined3d_resource *sub_resource;
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HRESULT hr = D3D_OK;
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return hr;
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}
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static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(IDirect3DTexture8 *iface,
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static HRESULT WINAPI d3d8_texture_2d_GetSurfaceLevel(IDirect3DTexture8 *iface,
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UINT level, IDirect3DSurface8 **surface)
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{
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IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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struct wined3d_resource *sub_resource;
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TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
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@ -299,10 +293,10 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(IDirect3DTexture8 *i
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(IDirect3DTexture8 *iface, UINT level,
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static HRESULT WINAPI d3d8_texture_2d_LockRect(IDirect3DTexture8 *iface, UINT level,
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D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
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{
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IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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struct wined3d_resource *sub_resource;
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HRESULT hr;
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@ -320,9 +314,9 @@ static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(IDirect3DTexture8 *iface, U
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return hr;
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}
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static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(IDirect3DTexture8 *iface, UINT level)
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static HRESULT WINAPI d3d8_texture_2d_UnlockRect(IDirect3DTexture8 *iface, UINT level)
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{
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IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
|
||||
struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
|
||||
struct wined3d_resource *sub_resource;
|
||||
HRESULT hr;
|
||||
|
||||
|
@ -338,9 +332,9 @@ static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(IDirect3DTexture8 *iface,
|
|||
return hr;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(IDirect3DTexture8 *iface, const RECT *dirty_rect)
|
||||
static HRESULT WINAPI d3d8_texture_2d_AddDirtyRect(IDirect3DTexture8 *iface, const RECT *dirty_rect)
|
||||
{
|
||||
IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
|
||||
struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("iface %p, dirty_rect %s.\n",
|
||||
|
@ -369,28 +363,28 @@ static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(IDirect3DTexture8 *ifac
|
|||
static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
|
||||
{
|
||||
/* IUnknown */
|
||||
IDirect3DTexture8Impl_QueryInterface,
|
||||
IDirect3DTexture8Impl_AddRef,
|
||||
IDirect3DTexture8Impl_Release,
|
||||
/* IDirect3DResource8 */
|
||||
IDirect3DTexture8Impl_GetDevice,
|
||||
IDirect3DTexture8Impl_SetPrivateData,
|
||||
IDirect3DTexture8Impl_GetPrivateData,
|
||||
IDirect3DTexture8Impl_FreePrivateData,
|
||||
IDirect3DTexture8Impl_SetPriority,
|
||||
IDirect3DTexture8Impl_GetPriority,
|
||||
IDirect3DTexture8Impl_PreLoad,
|
||||
IDirect3DTexture8Impl_GetType,
|
||||
d3d8_texture_2d_QueryInterface,
|
||||
d3d8_texture_2d_AddRef,
|
||||
d3d8_texture_2d_Release,
|
||||
/* IDirect3DResource8 */
|
||||
d3d8_texture_2d_GetDevice,
|
||||
d3d8_texture_2d_SetPrivateData,
|
||||
d3d8_texture_2d_GetPrivateData,
|
||||
d3d8_texture_2d_FreePrivateData,
|
||||
d3d8_texture_2d_SetPriority,
|
||||
d3d8_texture_2d_GetPriority,
|
||||
d3d8_texture_2d_PreLoad,
|
||||
d3d8_texture_2d_GetType,
|
||||
/* IDirect3dBaseTexture8 */
|
||||
IDirect3DTexture8Impl_SetLOD,
|
||||
IDirect3DTexture8Impl_GetLOD,
|
||||
IDirect3DTexture8Impl_GetLevelCount,
|
||||
d3d8_texture_2d_SetLOD,
|
||||
d3d8_texture_2d_GetLOD,
|
||||
d3d8_texture_2d_GetLevelCount,
|
||||
/* IDirect3DTexture8 */
|
||||
IDirect3DTexture8Impl_GetLevelDesc,
|
||||
IDirect3DTexture8Impl_GetSurfaceLevel,
|
||||
IDirect3DTexture8Impl_LockRect,
|
||||
IDirect3DTexture8Impl_UnlockRect,
|
||||
IDirect3DTexture8Impl_AddDirtyRect
|
||||
d3d8_texture_2d_GetLevelDesc,
|
||||
d3d8_texture_2d_GetSurfaceLevel,
|
||||
d3d8_texture_2d_LockRect,
|
||||
d3d8_texture_2d_UnlockRect,
|
||||
d3d8_texture_2d_AddDirtyRect,
|
||||
};
|
||||
|
||||
static void STDMETHODCALLTYPE d3d8_texture_wined3d_object_destroyed(void *parent)
|
||||
|
@ -403,13 +397,13 @@ static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops =
|
|||
d3d8_texture_wined3d_object_destroyed,
|
||||
};
|
||||
|
||||
HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
|
||||
HRESULT texture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
|
||||
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
texture->IDirect3DTexture8_iface.lpVtbl = &Direct3DTexture8_Vtbl;
|
||||
texture->ref = 1;
|
||||
texture->refcount = 1;
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = wined3d_texture_create_2d(device->wined3d_device, width, height, levels,
|
||||
|
@ -422,8 +416,8 @@ HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *devic
|
|||
return hr;
|
||||
}
|
||||
|
||||
texture->parentDevice = &device->IDirect3DDevice8_iface;
|
||||
IDirect3DDevice8_AddRef(texture->parentDevice);
|
||||
texture->parent_device = &device->IDirect3DDevice8_iface;
|
||||
IDirect3DDevice8_AddRef(texture->parent_device);
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue