d3d8: Check the device status in present calls.
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@ -661,6 +661,9 @@ static HRESULT WINAPI d3d8_device_Present(IDirect3DDevice8 *iface, const RECT *s
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TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
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iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
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if (device->device_state != D3D8_DEVICE_STATE_OK)
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return D3DERR_DEVICELOST;
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wined3d_mutex_lock();
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hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
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dst_window_override, dirty_region, 0);
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@ -91,11 +91,15 @@ static HRESULT WINAPI d3d8_swapchain_Present(IDirect3DSwapChain8 *iface,
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const RGNDATA *dirty_region)
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{
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struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
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struct d3d8_device *device = impl_from_IDirect3DDevice8(swapchain->parent_device);
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HRESULT hr;
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TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
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iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
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if (device->device_state != D3D8_DEVICE_STATE_OK)
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return D3DERR_DEVICELOST;
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wined3d_mutex_lock();
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hr = wined3d_swapchain_present(swapchain->wined3d_swapchain, src_rect,
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dst_rect, dst_window_override, dirty_region, 0);
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@ -6283,7 +6283,7 @@ static void test_lost_device(void)
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hr = IDirect3DDevice8_TestCooperativeLevel(device);
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ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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todo_wine ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
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ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
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ret = ShowWindow(window, SW_RESTORE);
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ok(ret, "Failed to restore window.\n");
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@ -6292,7 +6292,7 @@ static void test_lost_device(void)
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hr = IDirect3DDevice8_TestCooperativeLevel(device);
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ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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todo_wine ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
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ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
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hr = reset_device(device, window, FALSE);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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