d3d8: Volumes are always part of a texture.

This commit is contained in:
Henri Verbeet 2014-08-12 11:11:02 +02:00 committed by Alexandre Julliard
parent ff694bf47d
commit 515c1acf29
3 changed files with 15 additions and 80 deletions

View File

@ -205,12 +205,11 @@ struct d3d8_volume
IDirect3DVolume8 IDirect3DVolume8_iface;
struct d3d8_resource resource;
struct wined3d_volume *wined3d_volume;
IUnknown *container;
IUnknown *forwardReference;
struct d3d8_texture *texture;
};
void volume_init(struct d3d8_volume *volume, struct wined3d_volume *wined3d_volume,
const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
void volume_init(struct d3d8_volume *volume, struct d3d8_texture *texture,
struct wined3d_volume *wined3d_volume, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
struct d3d8_swapchain
{

View File

@ -2975,15 +2975,10 @@ static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent *
if (!(d3d_volume = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d3d_volume))))
return E_OUTOFMEMORY;
volume_init(d3d_volume, volume, parent_ops);
volume_init(d3d_volume, container_parent, volume, parent_ops);
*parent = d3d_volume;
TRACE("Created volume %p.\n", d3d_volume);
d3d_volume->container = container_parent;
IDirect3DVolume8_Release(&d3d_volume->IDirect3DVolume8_iface);
d3d_volume->forwardReference = container_parent;
return D3D_OK;
}

View File

@ -51,29 +51,9 @@ static ULONG WINAPI d3d8_volume_AddRef(IDirect3DVolume8 *iface)
struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
TRACE("iface %p.\n", iface);
TRACE("Forwarding to %p.\n", volume->texture);
if (volume->forwardReference)
{
/* Forward to the containerParent */
TRACE("Forwarding to %p,\n", volume->forwardReference);
return IUnknown_AddRef(volume->forwardReference);
}
else
{
/* No container, handle our own refcounting */
ULONG ref = InterlockedIncrement(&volume->resource.refcount);
TRACE("%p increasing refcount to %u.\n", iface, ref);
if (ref == 1)
{
wined3d_mutex_lock();
wined3d_volume_incref(volume->wined3d_volume);
wined3d_mutex_unlock();
}
return ref;
}
return IDirect3DBaseTexture8_AddRef(&volume->texture->IDirect3DBaseTexture8_iface);
}
static ULONG WINAPI d3d8_volume_Release(IDirect3DVolume8 *iface)
@ -81,49 +61,18 @@ static ULONG WINAPI d3d8_volume_Release(IDirect3DVolume8 *iface)
struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
TRACE("iface %p.\n", iface);
TRACE("Forwarding to %p.\n", volume->texture);
if (volume->forwardReference)
{
/* Forward to the containerParent */
TRACE("Forwarding to %p.\n", volume->forwardReference);
return IUnknown_Release(volume->forwardReference);
}
else
{
/* No container, handle our own refcounting */
ULONG ref = InterlockedDecrement(&volume->resource.refcount);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (!ref)
{
wined3d_mutex_lock();
wined3d_volume_decref(volume->wined3d_volume);
wined3d_mutex_unlock();
}
return ref;
}
return IDirect3DBaseTexture8_Release(&volume->texture->IDirect3DBaseTexture8_iface);
}
static HRESULT WINAPI d3d8_volume_GetDevice(IDirect3DVolume8 *iface, IDirect3DDevice8 **device)
{
struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
IDirect3DResource8 *resource;
HRESULT hr;
TRACE("iface %p, device %p.\n", iface, device);
hr = IUnknown_QueryInterface(volume->forwardReference, &IID_IDirect3DResource8, (void **)&resource);
if (SUCCEEDED(hr))
{
hr = IDirect3DResource8_GetDevice(resource, device);
IDirect3DResource8_Release(resource);
TRACE("Returning device %p.\n", *device);
}
return hr;
return IDirect3DBaseTexture8_GetDevice(&volume->texture->IDirect3DBaseTexture8_iface, device);
}
static HRESULT WINAPI d3d8_volume_SetPrivateData(IDirect3DVolume8 *iface, REFGUID guid,
@ -157,19 +106,10 @@ static HRESULT WINAPI d3d8_volume_FreePrivateData(IDirect3DVolume8 *iface, REFGU
static HRESULT WINAPI d3d8_volume_GetContainer(IDirect3DVolume8 *iface, REFIID riid, void **container)
{
struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
HRESULT res;
TRACE("iface %p, riid %s, container %p.\n",
iface, debugstr_guid(riid), container);
TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), container);
if (!volume->container)
return E_NOINTERFACE;
res = IUnknown_QueryInterface(volume->container, riid, container);
TRACE("Returning %p.\n", *container);
return res;
return IDirect3DBaseTexture8_QueryInterface(&volume->texture->IDirect3DBaseTexture8_iface, riid, container);
}
static HRESULT WINAPI d3d8_volume_GetDesc(IDirect3DVolume8 *iface, D3DVOLUME_DESC *desc)
@ -261,13 +201,14 @@ static const struct wined3d_parent_ops d3d8_volume_wined3d_parent_ops =
volume_wined3d_object_destroyed,
};
void volume_init(struct d3d8_volume *volume, struct wined3d_volume *wined3d_volume,
const struct wined3d_parent_ops **parent_ops)
void volume_init(struct d3d8_volume *volume, struct d3d8_texture *texture,
struct wined3d_volume *wined3d_volume, const struct wined3d_parent_ops **parent_ops)
{
volume->IDirect3DVolume8_iface.lpVtbl = &d3d8_volume_vtbl;
d3d8_resource_init(&volume->resource);
wined3d_volume_incref(wined3d_volume);
volume->resource.refcount = 0;
volume->wined3d_volume = wined3d_volume;
volume->texture = texture;
*parent_ops = &d3d8_volume_wined3d_parent_ops;
}