d3d8: Remove the palette implementation methods.
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@ -1838,61 +1838,36 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface,
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static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(IDirect3DDevice8 *iface,
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UINT PaletteNumber, const PALETTEENTRY *pEntries)
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{
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IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
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HRESULT hr;
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FIXME("iface %p, palette_idx %u, entries %p unimplemented\n", iface, PaletteNumber, pEntries);
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TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
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/* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
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* does not have a d3d8/9-style palette API */
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wined3d_mutex_lock();
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hr = wined3d_device_set_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
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wined3d_mutex_unlock();
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return hr;
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return D3DERR_INVALIDCALL;
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}
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static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(IDirect3DDevice8 *iface,
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UINT PaletteNumber, PALETTEENTRY *pEntries)
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{
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IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
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HRESULT hr;
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FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
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TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
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wined3d_mutex_lock();
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hr = wined3d_device_get_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
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wined3d_mutex_unlock();
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return hr;
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return D3DERR_INVALIDCALL;
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}
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static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(IDirect3DDevice8 *iface,
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UINT PaletteNumber)
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{
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IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
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HRESULT hr;
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FIXME("iface %p, palette_idx %u unimplemented.\n", iface, PaletteNumber);
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TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
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wined3d_mutex_lock();
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hr = wined3d_device_set_current_texture_palette(This->wined3d_device, PaletteNumber);
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wined3d_mutex_unlock();
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return hr;
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return D3DERR_INVALIDCALL;
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}
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static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(IDirect3DDevice8 *iface,
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UINT *PaletteNumber)
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{
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IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
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HRESULT hr;
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FIXME("iface %p, palette_idx %p unimplemented.\n", iface, PaletteNumber);
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TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
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wined3d_mutex_lock();
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hr = wined3d_device_get_current_texture_palette(This->wined3d_device, PaletteNumber);
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wined3d_mutex_unlock();
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return hr;
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return D3DERR_INVALIDCALL;
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}
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static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface,
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