d3d8/tests: Test that Direct3D8 doesn't modify the pixel format of the window it targets.
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995be892fa
commit
7366709d60
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@ -1,5 +1,5 @@
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TESTDLL = d3d8.dll
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IMPORTS = d3d8 user32
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IMPORTS = d3d8 user32 gdi32
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C_SRCS = \
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device.c \
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@ -5873,6 +5873,149 @@ static void test_lockbox_invalid(void)
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DestroyWindow(window);
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}
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static void test_pixel_format(void)
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{
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HWND hwnd, hwnd2 = NULL;
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HDC hdc, hdc2 = NULL;
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HMODULE gl = NULL;
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int format, test_format;
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PIXELFORMATDESCRIPTOR pfd;
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IDirect3D8 *d3d8 = NULL;
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IDirect3DDevice8 *device = NULL;
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HRESULT hr;
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static const float point[3] = {0.0, 0.0, 0.0};
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hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
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100, 100, 160, 160, NULL, NULL, NULL, NULL);
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if (!hwnd)
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{
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skip("Failed to create window\n");
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return;
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}
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hwnd2 = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
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100, 100, 160, 160, NULL, NULL, NULL, NULL);
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hdc = GetDC(hwnd);
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if (!hdc)
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{
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skip("Failed to get DC\n");
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goto cleanup;
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}
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if (hwnd2)
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hdc2 = GetDC(hwnd2);
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gl = LoadLibraryA("opengl32.dll");
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ok(!!gl, "failed to load opengl32.dll; SetPixelFormat()/GetPixelFormat() may not work right\n");
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format = GetPixelFormat(hdc);
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ok(format == 0, "new window has pixel format %d\n", format);
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ZeroMemory(&pfd, sizeof(pfd));
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pfd.nSize = sizeof(pfd);
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.iLayerType = PFD_MAIN_PLANE;
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format = ChoosePixelFormat(hdc, &pfd);
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if (format <= 0)
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{
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skip("no pixel format available\n");
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goto cleanup;
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}
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if (!SetPixelFormat(hdc, format, &pfd) || GetPixelFormat(hdc) != format)
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{
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skip("failed to set pixel format\n");
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goto cleanup;
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}
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if (!hdc2 || !SetPixelFormat(hdc2, format, &pfd) || GetPixelFormat(hdc2) != format)
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{
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skip("failed to set pixel format on second window\n");
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if (hdc2)
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{
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ReleaseDC(hwnd2, hdc2);
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hdc2 = NULL;
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}
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}
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d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
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if (!d3d8)
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{
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skip("Failed to create IDirect3D8 object\n");
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goto cleanup;
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}
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test_format = GetPixelFormat(hdc);
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ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
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if (!(device = create_device(d3d8, hwnd, hwnd, TRUE)))
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{
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skip("Failed to create device\n");
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goto cleanup;
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}
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test_format = GetPixelFormat(hdc);
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ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
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hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
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ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
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test_format = GetPixelFormat(hdc);
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ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
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hr = IDirect3DDevice8_BeginScene(device);
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ok(SUCCEEDED(hr), "BeginScene failed %#x\n", hr);
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test_format = GetPixelFormat(hdc);
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ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
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hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, point, 3 * sizeof(float));
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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test_format = GetPixelFormat(hdc);
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ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
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hr = IDirect3DDevice8_EndScene(device);
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ok(SUCCEEDED(hr), "EndScene failed %#x\n", hr);
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test_format = GetPixelFormat(hdc);
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ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Present failed %#x\n", hr);
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test_format = GetPixelFormat(hdc);
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ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
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if (hdc2)
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{
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hr = IDirect3DDevice8_Present(device, NULL, NULL, hwnd2, NULL);
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ok(SUCCEEDED(hr), "Present failed %#x\n", hr);
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test_format = GetPixelFormat(hdc);
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ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
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test_format = GetPixelFormat(hdc2);
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ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format);
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}
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cleanup:
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if (device)
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{
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UINT refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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if (d3d8) IDirect3D8_Release(d3d8);
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if (gl) FreeLibrary(gl);
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if (hdc) ReleaseDC(hwnd, hdc);
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if (hdc2) ReleaseDC(hwnd2, hdc2);
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if (hwnd) DestroyWindow(hwnd);
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if (hwnd2) DestroyWindow(hwnd2);
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}
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START_TEST(device)
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{
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HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
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@ -5952,6 +6095,7 @@ START_TEST(device)
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test_create_rt_ds_fail();
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test_volume_blocks();
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test_lockbox_invalid();
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test_pixel_format();
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UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
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}
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