d3d8: Deleting an invalid pixel shader handle should return D3D_OK.
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@ -2308,7 +2308,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 i
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{
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WARN("Invalid handle (%#x) passed.\n", pShader);
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LeaveCriticalSection(&d3d8_cs);
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return D3DERR_INVALIDCALL;
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return D3D_OK;
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}
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IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
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