From 1bbc65b1550fae708d1bbaa45ad5127c3faa9ed1 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 16 Jun 2009 09:38:25 +0200 Subject: [PATCH] d3d8: Deleting an invalid pixel shader handle should return D3D_OK. --- dlls/d3d8/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index f64af2eb72d..d4b79edc274 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -2308,7 +2308,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 i { WARN("Invalid handle (%#x) passed.\n", pShader); LeaveCriticalSection(&d3d8_cs); - return D3DERR_INVALIDCALL; + return D3D_OK; } IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);