d3d8: Don't return a pointer to the implementation in IDirect3DVolumeTexture8Impl_QueryInterface().
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@ -31,20 +31,20 @@ static inline IDirect3DVolumeTexture8Impl *impl_from_IDirect3DVolumeTexture8(IDi
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(IDirect3DVolumeTexture8 *iface,
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REFIID riid, void **ppobj)
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{
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IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DResource8)
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|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
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|| IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
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if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)
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|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
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|| IsEqualGUID(riid, &IID_IDirect3DResource8)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*ppobj = This;
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*ppobj = iface;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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