wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion().
This commit is contained in:
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e409b83bcb
commit
4a10bbc76d
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@ -351,15 +351,29 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(IDirect3DCubeTexture8
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}
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static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(IDirect3DCubeTexture8 *iface,
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D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect)
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D3DCUBEMAP_FACES face, const RECT *dirty_rect)
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{
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IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
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IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
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HRESULT hr;
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TRACE("iface %p, face %#x, dirty_rect %p.\n", iface, FaceType, pDirtyRect);
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TRACE("iface %p, face %#x, dirty_rect %s.\n",
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iface, face, wine_dbgstr_rect(dirty_rect));
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wined3d_mutex_lock();
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hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
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if (!dirty_rect)
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hr = IWineD3DCubeTexture_AddDirtyRegion(texture->wineD3DCubeTexture, face, NULL);
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else
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{
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WINED3DBOX dirty_region;
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dirty_region.Left = dirty_rect->left;
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dirty_region.Top = dirty_rect->top;
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dirty_region.Right = dirty_rect->right;
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dirty_region.Bottom = dirty_rect->bottom;
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dirty_region.Front = 0;
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dirty_region.Back = 1;
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hr = IWineD3DCubeTexture_AddDirtyRegion(texture->wineD3DCubeTexture, face, &dirty_region);
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}
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wined3d_mutex_unlock();
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return hr;
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@ -339,16 +339,29 @@ static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(IDirect3DTexture8 *iface,
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return hr;
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}
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static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(IDirect3DTexture8 *iface,
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const RECT *pDirtyRect)
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static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(IDirect3DTexture8 *iface, const RECT *dirty_rect)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
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HRESULT hr;
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TRACE("iface %p, dirty_rect %p.\n", iface, pDirtyRect);
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TRACE("iface %p, dirty_rect %s.\n",
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iface, wine_dbgstr_rect(dirty_rect));
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wined3d_mutex_lock();
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hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
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if (!dirty_rect)
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hr = IWineD3DTexture_AddDirtyRegion(texture->wineD3DTexture, 0, NULL);
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else
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{
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WINED3DBOX dirty_region;
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dirty_region.Left = dirty_rect->left;
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dirty_region.Top = dirty_rect->top;
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dirty_region.Right = dirty_rect->right;
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dirty_region.Bottom = dirty_rect->bottom;
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dirty_region.Front = 0;
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dirty_region.Back = 1;
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hr = IWineD3DTexture_AddDirtyRegion(texture->wineD3DTexture, 0, &dirty_region);
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}
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wined3d_mutex_unlock();
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return hr;
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@ -316,14 +316,16 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(IDirect3DVolumeTextu
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(IDirect3DVolumeTexture8 *iface,
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const D3DBOX *dirty_box)
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{
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IDirect3DVolumeTexture8Impl *texture = (IDirect3DVolumeTexture8Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, dirty_box %p.\n", iface, pDirtyBox);
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TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
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wined3d_mutex_lock();
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hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *) pDirtyBox);
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hr = IWineD3DVolumeTexture_AddDirtyRegion(texture->wineD3DVolumeTexture, 0, (const WINED3DBOX *)dirty_box);
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wined3d_mutex_unlock();
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return hr;
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@ -365,20 +365,35 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(IDirect3DCubeTexture9
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return hr;
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}
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(IDirect3DCubeTexture9 *iface,
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D3DCUBEMAP_FACES face, const RECT *dirty_rect)
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{
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IDirect3DCubeTexture9Impl *texture = (IDirect3DCubeTexture9Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, face %#x, dirty_rect %p.\n", iface, FaceType, pDirtyRect);
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TRACE("iface %p, face %#x, dirty_rect %s.\n",
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iface, face, wine_dbgstr_rect(dirty_rect));
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wined3d_mutex_lock();
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hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
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if (!dirty_rect)
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hr = IWineD3DCubeTexture_AddDirtyRegion(texture->wineD3DCubeTexture, face, NULL);
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else
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{
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WINED3DBOX dirty_region;
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dirty_region.Left = dirty_rect->left;
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dirty_region.Top = dirty_rect->top;
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dirty_region.Right = dirty_rect->right;
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dirty_region.Bottom = dirty_rect->bottom;
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dirty_region.Front = 0;
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dirty_region.Back = 1;
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hr = IWineD3DCubeTexture_AddDirtyRegion(texture->wineD3DCubeTexture, face, &dirty_region);
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}
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wined3d_mutex_unlock();
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return hr;
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}
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static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
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{
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/* IUnknown */
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@ -354,14 +354,29 @@ static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(IDirect3DTexture9 *iface,
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return hr;
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}
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static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(IDirect3DTexture9 *iface, const RECT *dirty_rect)
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{
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IDirect3DTexture9Impl *texture = (IDirect3DTexture9Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, dirty_rect %p.\n", iface, pDirtyRect);
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TRACE("iface %p, dirty_rect %s.\n",
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iface, wine_dbgstr_rect(dirty_rect));
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wined3d_mutex_lock();
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hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
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if (!dirty_rect)
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hr = IWineD3DTexture_AddDirtyRegion(texture->wineD3DTexture, 0, NULL);
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else
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{
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WINED3DBOX dirty_region;
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dirty_region.Left = dirty_rect->left;
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dirty_region.Top = dirty_rect->top;
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dirty_region.Right = dirty_rect->right;
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dirty_region.Bottom = dirty_rect->bottom;
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dirty_region.Front = 0;
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dirty_region.Back = 1;
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hr = IWineD3DTexture_AddDirtyRegion(texture->wineD3DTexture, 0, &dirty_region);
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}
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wined3d_mutex_unlock();
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return hr;
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@ -378,16 +378,16 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(IDirect3DVolumeTextu
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(IDirect3DVolumeTexture9 *iface,
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const D3DBOX *dirty_box)
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{
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IDirect3DVolumeTexture9Impl *texture = (IDirect3DVolumeTexture9Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, dirty_box %p.\n", iface, pDirtyBox);
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TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
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wined3d_mutex_lock();
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hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *)pDirtyBox);
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hr = IWineD3DVolumeTexture_AddDirtyRegion(texture->wineD3DVolumeTexture, 0, (const WINED3DBOX *)dirty_box);
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wined3d_mutex_unlock();
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return hr;
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@ -336,24 +336,22 @@ static struct wined3d_resource * WINAPI IWineD3DCubeTextureImpl_GetSubResource(I
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return basetexture_get_sub_resource(texture, sub_resource_idx);
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}
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static HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture *iface,
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WINED3DCUBEMAP_FACES face, const RECT *dirty_rect)
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static HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRegion(IWineD3DCubeTexture *iface,
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UINT layer, const WINED3DBOX *dirty_region)
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{
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IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
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UINT sub_resource_idx = face * texture->baseTexture.level_count;
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struct wined3d_resource *sub_resource;
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TRACE("iface %p, face %u, dirty_rect %s.\n",
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iface, face, wine_dbgstr_rect(dirty_rect));
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TRACE("iface %p, layer %u, dirty_region %p.\n", iface, layer, dirty_region);
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if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
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if (!(sub_resource = basetexture_get_sub_resource(texture, layer * texture->baseTexture.level_count)))
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{
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WARN("Failed to get sub-resource.\n");
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return WINED3DERR_INVALIDCALL;
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}
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basetexture_set_dirty(texture, TRUE);
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surface_add_dirty_rect(surface_from_resource(sub_resource), dirty_rect);
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surface_add_dirty_rect(surface_from_resource(sub_resource), dirty_region);
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return WINED3D_OK;
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}
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@ -382,8 +380,7 @@ static const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
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IWineD3DCubeTextureImpl_GenerateMipSubLevels,
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IWineD3DCubeTextureImpl_IsCondNP2,
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IWineD3DCubeTextureImpl_GetSubResource,
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/* IWineD3DCubeTexture */
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IWineD3DCubeTextureImpl_AddDirtyRect
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IWineD3DCubeTextureImpl_AddDirtyRegion,
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};
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HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
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@ -1188,9 +1188,9 @@ GLenum surface_get_gl_buffer(IWineD3DSurfaceImpl *surface)
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}
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/* Slightly inefficient way to handle multiple dirty rects but it works :) */
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void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const RECT *dirty_rect)
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void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const WINED3DBOX *dirty_rect)
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{
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TRACE("surface %p, dirty_rect %s.\n", surface, wine_dbgstr_rect(dirty_rect));
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TRACE("surface %p, dirty_rect %p.\n", surface, dirty_rect);
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if (!(surface->flags & SFLAG_INSYSMEM) && (surface->flags & SFLAG_INTEXTURE))
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/* No partial locking for textures yet. */
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@ -1199,10 +1199,10 @@ void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const RECT *dirty_rect
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surface_modify_location(surface, SFLAG_INSYSMEM, TRUE);
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if (dirty_rect)
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{
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surface->dirtyRect.left = min(surface->dirtyRect.left, dirty_rect->left);
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surface->dirtyRect.top = min(surface->dirtyRect.top, dirty_rect->top);
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surface->dirtyRect.right = max(surface->dirtyRect.right, dirty_rect->right);
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surface->dirtyRect.bottom = max(surface->dirtyRect.bottom, dirty_rect->bottom);
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surface->dirtyRect.left = min(surface->dirtyRect.left, dirty_rect->Left);
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surface->dirtyRect.top = min(surface->dirtyRect.top, dirty_rect->Top);
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surface->dirtyRect.right = max(surface->dirtyRect.right, dirty_rect->Right);
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surface->dirtyRect.bottom = max(surface->dirtyRect.bottom, dirty_rect->Bottom);
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}
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else
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{
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@ -1924,7 +1924,22 @@ lock_end:
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}
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if (!(flags & (WINED3DLOCK_NO_DIRTY_UPDATE | WINED3DLOCK_READONLY)))
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surface_add_dirty_rect(This, pRect);
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{
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if (!pRect)
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surface_add_dirty_rect(This, NULL);
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else
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{
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WINED3DBOX b;
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b.Left = pRect->left;
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b.Top = pRect->top;
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b.Right = pRect->right;
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b.Bottom = pRect->bottom;
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b.Front = 0;
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b.Back = 1;
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surface_add_dirty_rect(This, &b);
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}
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}
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return IWineD3DBaseSurfaceImpl_Map(iface, pLockedRect, pRect, flags);
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}
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@ -361,21 +361,22 @@ static struct wined3d_resource * WINAPI IWineD3DTextureImpl_GetSubResource(IWine
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return basetexture_get_sub_resource(texture, sub_resource_idx);
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}
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static HRESULT WINAPI IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture *iface, const RECT *dirty_rect)
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static HRESULT WINAPI IWineD3DTextureImpl_AddDirtyRegion(IWineD3DTexture *iface,
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UINT layer, const WINED3DBOX *dirty_region)
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{
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IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
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struct wined3d_resource *sub_resource;
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TRACE("iface %p, dirty_rect %s.\n", iface, wine_dbgstr_rect(dirty_rect));
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TRACE("iface %p, layer %u, dirty_region %p.\n", iface, layer, dirty_region);
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if (!(sub_resource = basetexture_get_sub_resource(texture, 0)))
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if (!(sub_resource = basetexture_get_sub_resource(texture, layer * texture->baseTexture.level_count)))
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{
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WARN("Failed to get sub-resource.\n");
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return WINED3DERR_INVALIDCALL;
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}
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basetexture_set_dirty(texture, TRUE);
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surface_add_dirty_rect(surface_from_resource(sub_resource), dirty_rect);
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surface_add_dirty_rect(surface_from_resource(sub_resource), dirty_region);
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return WINED3D_OK;
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}
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@ -404,8 +405,7 @@ static const IWineD3DTextureVtbl IWineD3DTexture_Vtbl =
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IWineD3DTextureImpl_GenerateMipSubLevels,
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IWineD3DTextureImpl_IsCondNP2,
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IWineD3DTextureImpl_GetSubResource,
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/* IWineD3DTexture */
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IWineD3DTextureImpl_AddDirtyRect
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IWineD3DTextureImpl_AddDirtyRegion,
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};
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HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
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@ -273,21 +273,22 @@ static struct wined3d_resource * WINAPI IWineD3DVolumeTextureImpl_GetSubResource
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return basetexture_get_sub_resource(texture, sub_resource_idx);
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}
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static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, const WINED3DBOX *dirty_box)
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static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyRegion(IWineD3DVolumeTexture *iface,
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UINT layer, const WINED3DBOX *dirty_region)
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{
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IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
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struct wined3d_resource *sub_resource;
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TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
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TRACE("iface %p, layer %u, dirty_region %p.\n", iface, layer, dirty_region);
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if (!(sub_resource = basetexture_get_sub_resource(texture, 0)))
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if (!(sub_resource = basetexture_get_sub_resource(texture, layer * texture->baseTexture.level_count)))
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{
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WARN("Failed to get sub-resource.\n");
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return WINED3DERR_INVALIDCALL;
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}
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basetexture_set_dirty(texture, TRUE);
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volume_add_dirty_box(volume_from_resource(sub_resource), dirty_box);
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volume_add_dirty_box(volume_from_resource(sub_resource), dirty_region);
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return WINED3D_OK;
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}
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@ -316,8 +317,7 @@ static const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
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IWineD3DVolumeTextureImpl_GenerateMipSubLevels,
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IWineD3DVolumeTextureImpl_IsCondNP2,
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IWineD3DVolumeTextureImpl_GetSubResource,
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/* volume texture */
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IWineD3DVolumeTextureImpl_AddDirtyBox
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IWineD3DVolumeTextureImpl_AddDirtyRegion,
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};
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HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
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@ -2158,7 +2158,7 @@ static inline GLuint surface_get_texture_name(IWineD3DSurfaceImpl *surface,
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? surface->texture_name_srgb : surface->texture_name;
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}
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void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const RECT *dirty_rect) DECLSPEC_HIDDEN;
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void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const WINED3DBOX *dirty_rect) DECLSPEC_HIDDEN;
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void surface_bind(IWineD3DSurfaceImpl *surface, const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
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HRESULT surface_color_fill(IWineD3DSurfaceImpl *s, const RECT *rect, const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
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void surface_gdi_cleanup(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
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@ -2361,6 +2361,10 @@ interface IWineD3DBaseTexture : IWineD3DResource
|
|||
struct wined3d_resource *GetSubResource(
|
||||
[in] UINT sub_resource_idx
|
||||
);
|
||||
HRESULT AddDirtyRegion(
|
||||
[in] UINT layer,
|
||||
[in] const WINED3DBOX *dirty_region
|
||||
);
|
||||
}
|
||||
|
||||
[
|
||||
|
@ -2370,9 +2374,6 @@ interface IWineD3DBaseTexture : IWineD3DResource
|
|||
]
|
||||
interface IWineD3DTexture : IWineD3DBaseTexture
|
||||
{
|
||||
HRESULT AddDirtyRect(
|
||||
[in] const RECT *dirty_rect
|
||||
);
|
||||
}
|
||||
|
||||
[
|
||||
|
@ -2382,10 +2383,6 @@ interface IWineD3DTexture : IWineD3DBaseTexture
|
|||
]
|
||||
interface IWineD3DCubeTexture : IWineD3DBaseTexture
|
||||
{
|
||||
HRESULT AddDirtyRect(
|
||||
[in] WINED3DCUBEMAP_FACES face,
|
||||
[in] const RECT *dirty_rect
|
||||
);
|
||||
}
|
||||
|
||||
[
|
||||
|
@ -2395,9 +2392,6 @@ interface IWineD3DCubeTexture : IWineD3DBaseTexture
|
|||
]
|
||||
interface IWineD3DVolumeTexture : IWineD3DBaseTexture
|
||||
{
|
||||
HRESULT AddDirtyBox(
|
||||
[in] const WINED3DBOX *dirty_box
|
||||
);
|
||||
}
|
||||
|
||||
[
|
||||
|
|
Loading…
Reference in New Issue