d3d8/tests: Add a volume texture locking test.

This commit is contained in:
Stefan Dösinger 2013-08-27 12:36:21 +02:00 committed by Alexandre Julliard
parent 82b6c46006
commit ccc1ce9fe3
1 changed files with 85 additions and 0 deletions

View File

@ -4891,6 +4891,90 @@ done:
}
static void test_volume_locking(void)
{
IDirect3DDevice8 *device;
IDirect3D8 *d3d8;
HWND window;
HRESULT hr;
IDirect3DVolumeTexture8 *texture;
unsigned int i;
D3DLOCKED_BOX locked_box;
ULONG refcount;
D3DCAPS8 caps;
static const struct
{
D3DPOOL pool;
DWORD usage;
HRESULT create_hr, lock_hr;
}
tests[] =
{
{ D3DPOOL_DEFAULT, 0, D3D_OK, D3DERR_INVALIDCALL },
{ D3DPOOL_DEFAULT, D3DUSAGE_DYNAMIC, D3D_OK, D3D_OK },
{ D3DPOOL_SYSTEMMEM, 0, D3D_OK, D3D_OK },
{ D3DPOOL_SYSTEMMEM, D3DUSAGE_DYNAMIC, D3D_OK, D3D_OK },
{ D3DPOOL_MANAGED, 0, D3D_OK, D3D_OK },
{ D3DPOOL_MANAGED, D3DUSAGE_DYNAMIC, D3DERR_INVALIDCALL, D3D_OK },
{ D3DPOOL_SCRATCH, 0, D3D_OK, D3D_OK },
{ D3DPOOL_SCRATCH, D3DUSAGE_DYNAMIC, D3DERR_INVALIDCALL, D3D_OK },
};
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D8 object, skipping tests.\n");
return;
}
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d8, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D8_Release(d3d8);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
{
skip("Volume textures not supported, skipping test.\n");
goto out;
}
for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
{
hr = IDirect3DDevice8_CreateVolumeTexture(device, 4, 4, 4, 1, tests[i].usage,
D3DFMT_A8R8G8B8, tests[i].pool, &texture);
ok(hr == tests[i].create_hr, "Creating volume texture pool=%u, usage=%#x returned %#x, expected %#x.\n",
tests[i].pool, tests[i].usage, hr, tests[i].create_hr);
if (FAILED(hr))
continue;
locked_box.pBits = (void *)0xdeadbeef;
hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0);
ok(hr == tests[i].lock_hr, "Lock returned %#x, expected %#x.\n", hr, tests[i].lock_hr);
if (SUCCEEDED(hr))
{
hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
}
else
{
ok (locked_box.pBits == NULL, "Failed lock set pBits = %p, expected NULL.\n", locked_box.pBits);
}
IDirect3DVolumeTexture8_Release(texture);
}
out:
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D8_Release(d3d8);
DestroyWindow(window);
}
START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@ -4968,6 +5052,7 @@ START_TEST(device)
test_swvp_buffer();
test_rtpatch();
test_npot_textures();
test_volume_locking();
}
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
}