d3d8/tests: Add a volume texture locking test.
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@ -4891,6 +4891,90 @@ done:
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}
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static void test_volume_locking(void)
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{
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IDirect3DDevice8 *device;
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IDirect3D8 *d3d8;
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HWND window;
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HRESULT hr;
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IDirect3DVolumeTexture8 *texture;
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unsigned int i;
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D3DLOCKED_BOX locked_box;
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ULONG refcount;
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D3DCAPS8 caps;
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static const struct
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{
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D3DPOOL pool;
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DWORD usage;
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HRESULT create_hr, lock_hr;
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}
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tests[] =
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{
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{ D3DPOOL_DEFAULT, 0, D3D_OK, D3DERR_INVALIDCALL },
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{ D3DPOOL_DEFAULT, D3DUSAGE_DYNAMIC, D3D_OK, D3D_OK },
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{ D3DPOOL_SYSTEMMEM, 0, D3D_OK, D3D_OK },
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{ D3DPOOL_SYSTEMMEM, D3DUSAGE_DYNAMIC, D3D_OK, D3D_OK },
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{ D3DPOOL_MANAGED, 0, D3D_OK, D3D_OK },
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{ D3DPOOL_MANAGED, D3DUSAGE_DYNAMIC, D3DERR_INVALIDCALL, D3D_OK },
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{ D3DPOOL_SCRATCH, 0, D3D_OK, D3D_OK },
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{ D3DPOOL_SCRATCH, D3DUSAGE_DYNAMIC, D3DERR_INVALIDCALL, D3D_OK },
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};
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if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
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{
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skip("Failed to create IDirect3D8 object, skipping tests.\n");
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return;
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}
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window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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if (!(device = create_device(d3d8, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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IDirect3D8_Release(d3d8);
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
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if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
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{
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skip("Volume textures not supported, skipping test.\n");
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goto out;
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}
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for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
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{
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hr = IDirect3DDevice8_CreateVolumeTexture(device, 4, 4, 4, 1, tests[i].usage,
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D3DFMT_A8R8G8B8, tests[i].pool, &texture);
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ok(hr == tests[i].create_hr, "Creating volume texture pool=%u, usage=%#x returned %#x, expected %#x.\n",
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tests[i].pool, tests[i].usage, hr, tests[i].create_hr);
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if (FAILED(hr))
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continue;
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locked_box.pBits = (void *)0xdeadbeef;
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hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0);
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ok(hr == tests[i].lock_hr, "Lock returned %#x, expected %#x.\n", hr, tests[i].lock_hr);
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if (SUCCEEDED(hr))
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{
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hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
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ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
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}
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else
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{
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ok (locked_box.pBits == NULL, "Failed lock set pBits = %p, expected NULL.\n", locked_box.pBits);
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}
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IDirect3DVolumeTexture8_Release(texture);
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}
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out:
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D8_Release(d3d8);
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DestroyWindow(window);
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}
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START_TEST(device)
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{
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HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
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@ -4968,6 +5052,7 @@ START_TEST(device)
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test_swvp_buffer();
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test_rtpatch();
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test_npot_textures();
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test_volume_locking();
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}
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UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
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}
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