d3d8: Always pass "struct event_data" to "event_fn" in the stateblock tests.

This commit is contained in:
Henri Verbeet 2009-10-05 09:47:36 +02:00 committed by Alexandre Julliard
parent 54e28991fc
commit d818e4edf6
1 changed files with 29 additions and 36 deletions

View File

@ -154,17 +154,24 @@ struct state_test
#define EVENT_ERROR 0x08
#define EVENT_APPLY_DATA 0x10
struct event_data
{
DWORD stateblock;
IDirect3DSurface8 *original_render_target;
IDirect3DSwapChain8 *new_swap_chain;
};
struct event
{
int (*event_fn)(IDirect3DDevice8 *device, void *arg);
int status;
int (*event_fn)(IDirect3DDevice8 *device, struct event_data *event_data);
int status;
};
/* This is an event-machine, which tests things.
* It tests get and set operations for a batch of states, based on
* results from the event function, which directs what's to be done */
static void execute_test_chain(IDirect3DDevice8 *device, struct state_test *test,
unsigned int ntests, struct event *event, unsigned int nevents, void *event_arg)
unsigned int ntests, struct event *event, unsigned int nevents, struct event_data *event_data)
{
unsigned int i = 0, j;
int outcome;
@ -174,7 +181,7 @@ static void execute_test_chain(IDirect3DDevice8 *device, struct state_test *test
{
/* Execute the next event handler (if available) or just set the supplied status */
outcome = event[j].status;
if (event[j].event_fn) outcome |= event[j].event_fn(device, event_arg);
if (event[j].event_fn) outcome |= event[j].event_fn(device, event_data);
/* Now verify correct outcome depending on what was signaled by the handler.
* An EVENT_CHECK_TEST signal means check the returned data against the test_data (out).
@ -256,19 +263,11 @@ static void execute_test_chain(IDirect3DDevice8 *device, struct state_test *test
}
}
struct event_data
{
DWORD stateblock;
IDirect3DSurface8 *original_render_target;
IDirect3DSwapChain8 *new_swap_chain;
};
static int switch_render_target(IDirect3DDevice8* device, void *data)
static int switch_render_target(IDirect3DDevice8* device, struct event_data *event_data)
{
D3DPRESENT_PARAMETERS present_parameters;
IDirect3DSwapChain8 *swapchain = NULL;
IDirect3DSurface8 *backbuffer = NULL;
struct event_data *edata = data;
D3DDISPLAYMODE d3ddm;
HRESULT hr;
@ -290,7 +289,7 @@ static int switch_render_target(IDirect3DDevice8* device, void *data)
if (FAILED(hr)) goto error;
/* Save the current render target */
hr = IDirect3DDevice8_GetRenderTarget(device, &edata->original_render_target);
hr = IDirect3DDevice8_GetRenderTarget(device, &event_data->original_render_target);
ok(SUCCEEDED(hr), "GetRenderTarget returned %#x.\n", hr);
if (FAILED(hr)) goto error;
@ -300,7 +299,7 @@ static int switch_render_target(IDirect3DDevice8* device, void *data)
if (FAILED(hr)) goto error;
IDirect3DSurface8_Release(backbuffer);
edata->new_swap_chain = swapchain;
event_data->new_swap_chain = swapchain;
return EVENT_OK;
error:
@ -309,26 +308,25 @@ error:
return EVENT_ERROR;
}
static int revert_render_target(IDirect3DDevice8 *device, void *data)
static int revert_render_target(IDirect3DDevice8 *device, struct event_data *event_data)
{
struct event_data *edata = data;
HRESULT hr;
/* Reset the old render target */
hr = IDirect3DDevice8_SetRenderTarget(device, edata->original_render_target, NULL);
hr = IDirect3DDevice8_SetRenderTarget(device, event_data->original_render_target, NULL);
ok(SUCCEEDED(hr), "SetRenderTarget returned %#x.\n", hr);
if (FAILED(hr))
{
IDirect3DSurface8_Release(edata->original_render_target);
IDirect3DSurface8_Release(event_data->original_render_target);
return EVENT_ERROR;
}
IDirect3DSurface8_Release(edata->original_render_target);
IDirect3DSwapChain8_Release(edata->new_swap_chain);
IDirect3DSurface8_Release(event_data->original_render_target);
IDirect3DSwapChain8_Release(event_data->new_swap_chain);
return EVENT_OK;
}
static int begin_stateblock(IDirect3DDevice8 *device, void *data)
static int begin_stateblock(IDirect3DDevice8 *device, struct event_data *event_data)
{
HRESULT hr;
@ -338,44 +336,39 @@ static int begin_stateblock(IDirect3DDevice8 *device, void *data)
return EVENT_OK;
}
static int end_stateblock(IDirect3DDevice8 *device, void *data)
static int end_stateblock(IDirect3DDevice8 *device, struct event_data *event_data)
{
struct event_data *edata = data;
HRESULT hr;
hr = IDirect3DDevice8_EndStateBlock(device, &edata->stateblock);
hr = IDirect3DDevice8_EndStateBlock(device, &event_data->stateblock);
ok(SUCCEEDED(hr), "EndStateBlock returned %#x.\n", hr);
if (FAILED(hr)) return EVENT_ERROR;
return EVENT_OK;
}
static int abort_stateblock(IDirect3DDevice8 *device, void *data)
static int abort_stateblock(IDirect3DDevice8 *device, struct event_data *event_data)
{
struct event_data *edata = data;
IDirect3DDevice8_DeleteStateBlock(device, edata->stateblock);
IDirect3DDevice8_DeleteStateBlock(device, event_data->stateblock);
return EVENT_OK;
}
static int apply_stateblock(IDirect3DDevice8 *device, void *data)
static int apply_stateblock(IDirect3DDevice8 *device, struct event_data *event_data)
{
struct event_data *edata = data;
HRESULT hr;
hr = IDirect3DDevice8_ApplyStateBlock(device, edata->stateblock);
hr = IDirect3DDevice8_ApplyStateBlock(device, event_data->stateblock);
ok(SUCCEEDED(hr), "Apply returned %#x.\n", hr);
IDirect3DDevice8_DeleteStateBlock(device, edata->stateblock);
IDirect3DDevice8_DeleteStateBlock(device, event_data->stateblock);
if (FAILED(hr)) return EVENT_ERROR;
return EVENT_OK;
}
static int capture_stateblock(IDirect3DDevice8 *device, void *data)
static int capture_stateblock(IDirect3DDevice8 *device, struct event_data *event_data)
{
struct event_data *edata = data;
HRESULT hr;
hr = IDirect3DDevice8_CaptureStateBlock(device, edata->stateblock);
hr = IDirect3DDevice8_CaptureStateBlock(device, event_data->stateblock);
ok(SUCCEEDED(hr), "Capture returned %#x.\n", hr);
if (FAILED(hr)) return EVENT_ERROR;