d3d9: Always pass "struct event_data" to "event_fn" in the stateblock tests.
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9f4f29fd03
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@ -156,10 +156,17 @@ struct state_test
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#define EVENT_ERROR 0x08
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#define EVENT_APPLY_DATA 0x10
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struct event_data
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{
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IDirect3DStateBlock9 *stateblock;
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IDirect3DSurface9 *original_render_target;
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IDirect3DSwapChain9 *new_swap_chain;
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};
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struct event
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{
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int (*event_fn) (IDirect3DDevice9* device, void* arg);
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int status;
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int (*event_fn)(IDirect3DDevice9 *device, struct event_data *event_data);
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int status;
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};
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/* This is an event-machine, which tests things.
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@ -167,7 +174,7 @@ struct event
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* results from the event function, which directs what's to be done */
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static void execute_test_chain(IDirect3DDevice9 *device, struct state_test *test,
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unsigned int ntests, struct event *event, unsigned int nevents, void *event_arg)
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unsigned int ntests, struct event *event, unsigned int nevents, struct event_data *event_data)
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{
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int outcome;
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unsigned int i = 0, j;
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@ -178,7 +185,7 @@ static void execute_test_chain(IDirect3DDevice9 *device, struct state_test *test
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/* Execute the next event handler (if available) or just set the supplied status */
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outcome = event[j].status;
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if (event[j].event_fn)
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outcome |= event[j].event_fn(device, event_arg);
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outcome |= event[j].event_fn(device, event_data);
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/* Now verify correct outcome depending on what was signaled by the handler.
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* An EVENT_CHECK_TEST signal means check the returned data against the test_data (out).
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@ -253,20 +260,12 @@ static void execute_test_chain(IDirect3DDevice9 *device, struct state_test *test
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test[i].set_handler(device, &test[i], test[i].default_data);
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}
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struct event_data
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{
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IDirect3DStateBlock9* stateblock;
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IDirect3DSurface9* original_render_target;
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IDirect3DSwapChain9* new_swap_chain;
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};
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static int switch_render_target(IDirect3DDevice9 *device, void *data)
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static int switch_render_target(IDirect3DDevice9 *device, struct event_data *event_data)
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{
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HRESULT hret;
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D3DPRESENT_PARAMETERS present_parameters;
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IDirect3DSwapChain9* swapchain = NULL;
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IDirect3DSurface9* backbuffer = NULL;
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struct event_data* edata = data;
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/* Parameters for new swapchain */
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ZeroMemory(&present_parameters, sizeof(present_parameters));
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@ -284,7 +283,7 @@ static int switch_render_target(IDirect3DDevice9 *device, void *data)
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if (hret != D3D_OK) goto error;
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/* Save the current render target */
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hret = IDirect3DDevice9_GetRenderTarget(device, 0, &edata->original_render_target);
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hret = IDirect3DDevice9_GetRenderTarget(device, 0, &event_data->original_render_target);
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ok (hret == D3D_OK, "GetRenderTarget returned %#x.\n", hret);
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if (hret != D3D_OK) goto error;
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@ -294,7 +293,7 @@ static int switch_render_target(IDirect3DDevice9 *device, void *data)
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if (hret != D3D_OK) goto error;
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IUnknown_Release(backbuffer);
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edata->new_swap_chain = swapchain;
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event_data->new_swap_chain = swapchain;
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return EVENT_OK;
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error:
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@ -303,79 +302,71 @@ static int switch_render_target(IDirect3DDevice9 *device, void *data)
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return EVENT_ERROR;
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}
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static int revert_render_target(IDirect3DDevice9 *device, void *data)
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static int revert_render_target(IDirect3DDevice9 *device, struct event_data *event_data)
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{
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struct event_data *edata = data;
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HRESULT hret;
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/* Reset the old render target */
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hret = IDirect3DDevice9_SetRenderTarget(device, 0, edata->original_render_target);
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hret = IDirect3DDevice9_SetRenderTarget(device, 0, event_data->original_render_target);
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ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret);
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if (hret != D3D_OK) {
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IUnknown_Release(edata->original_render_target);
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IUnknown_Release(event_data->original_render_target);
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return EVENT_ERROR;
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}
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IUnknown_Release(edata->original_render_target);
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IUnknown_Release(event_data->original_render_target);
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IUnknown_Release(event_data->new_swap_chain);
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IUnknown_Release(edata->new_swap_chain);
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return EVENT_OK;
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}
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static int begin_stateblock(
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IDirect3DDevice9* device,
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void* data) {
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static int begin_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
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{
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HRESULT hret;
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data = NULL;
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hret = IDirect3DDevice9_BeginStateBlock(device);
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ok(hret == D3D_OK, "BeginStateBlock returned %#x.\n", hret);
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if (hret != D3D_OK) return EVENT_ERROR;
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return EVENT_OK;
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}
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static int end_stateblock(IDirect3DDevice9 *device, void *data)
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static int end_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
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{
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struct event_data *edata = data;
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HRESULT hret;
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hret = IDirect3DDevice9_EndStateBlock(device, &edata->stateblock);
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hret = IDirect3DDevice9_EndStateBlock(device, &event_data->stateblock);
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ok(hret == D3D_OK, "EndStateBlock returned %#x.\n", hret);
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if (hret != D3D_OK) return EVENT_ERROR;
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return EVENT_OK;
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}
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static int abort_stateblock(IDirect3DDevice9 *device, void *data)
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static int abort_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
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{
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struct event_data *edata = data;
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IUnknown_Release(edata->stateblock);
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IUnknown_Release(event_data->stateblock);
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return EVENT_OK;
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}
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static int apply_stateblock(IDirect3DDevice9 *device, void *data)
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static int apply_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
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{
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struct event_data *edata = data;
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HRESULT hret;
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hret = IDirect3DStateBlock9_Apply(edata->stateblock);
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hret = IDirect3DStateBlock9_Apply(event_data->stateblock);
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ok(hret == D3D_OK, "Apply returned %#x.\n", hret);
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if (hret != D3D_OK) {
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IUnknown_Release(edata->stateblock);
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IUnknown_Release(event_data->stateblock);
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return EVENT_ERROR;
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}
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IUnknown_Release(edata->stateblock);
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IUnknown_Release(event_data->stateblock);
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return EVENT_OK;
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}
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static int capture_stateblock(IDirect3DDevice9 *device, void *data)
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static int capture_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
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{
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struct event_data *edata = data;
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HRESULT hret;
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hret = IDirect3DStateBlock9_Capture(edata->stateblock);
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hret = IDirect3DStateBlock9_Capture(event_data->stateblock);
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ok(hret == D3D_OK, "Capture returned %#x.\n", hret);
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if (hret != D3D_OK)
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return EVENT_ERROR;
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