d3d9: Always pass "struct event_data" to "event_fn" in the stateblock tests.

This commit is contained in:
Henri Verbeet 2009-10-05 09:47:35 +02:00 committed by Alexandre Julliard
parent 9f4f29fd03
commit 54e28991fc
1 changed files with 32 additions and 41 deletions

View File

@ -156,10 +156,17 @@ struct state_test
#define EVENT_ERROR 0x08
#define EVENT_APPLY_DATA 0x10
struct event_data
{
IDirect3DStateBlock9 *stateblock;
IDirect3DSurface9 *original_render_target;
IDirect3DSwapChain9 *new_swap_chain;
};
struct event
{
int (*event_fn) (IDirect3DDevice9* device, void* arg);
int status;
int (*event_fn)(IDirect3DDevice9 *device, struct event_data *event_data);
int status;
};
/* This is an event-machine, which tests things.
@ -167,7 +174,7 @@ struct event
* results from the event function, which directs what's to be done */
static void execute_test_chain(IDirect3DDevice9 *device, struct state_test *test,
unsigned int ntests, struct event *event, unsigned int nevents, void *event_arg)
unsigned int ntests, struct event *event, unsigned int nevents, struct event_data *event_data)
{
int outcome;
unsigned int i = 0, j;
@ -178,7 +185,7 @@ static void execute_test_chain(IDirect3DDevice9 *device, struct state_test *test
/* Execute the next event handler (if available) or just set the supplied status */
outcome = event[j].status;
if (event[j].event_fn)
outcome |= event[j].event_fn(device, event_arg);
outcome |= event[j].event_fn(device, event_data);
/* Now verify correct outcome depending on what was signaled by the handler.
* An EVENT_CHECK_TEST signal means check the returned data against the test_data (out).
@ -253,20 +260,12 @@ static void execute_test_chain(IDirect3DDevice9 *device, struct state_test *test
test[i].set_handler(device, &test[i], test[i].default_data);
}
struct event_data
{
IDirect3DStateBlock9* stateblock;
IDirect3DSurface9* original_render_target;
IDirect3DSwapChain9* new_swap_chain;
};
static int switch_render_target(IDirect3DDevice9 *device, void *data)
static int switch_render_target(IDirect3DDevice9 *device, struct event_data *event_data)
{
HRESULT hret;
D3DPRESENT_PARAMETERS present_parameters;
IDirect3DSwapChain9* swapchain = NULL;
IDirect3DSurface9* backbuffer = NULL;
struct event_data* edata = data;
/* Parameters for new swapchain */
ZeroMemory(&present_parameters, sizeof(present_parameters));
@ -284,7 +283,7 @@ static int switch_render_target(IDirect3DDevice9 *device, void *data)
if (hret != D3D_OK) goto error;
/* Save the current render target */
hret = IDirect3DDevice9_GetRenderTarget(device, 0, &edata->original_render_target);
hret = IDirect3DDevice9_GetRenderTarget(device, 0, &event_data->original_render_target);
ok (hret == D3D_OK, "GetRenderTarget returned %#x.\n", hret);
if (hret != D3D_OK) goto error;
@ -294,7 +293,7 @@ static int switch_render_target(IDirect3DDevice9 *device, void *data)
if (hret != D3D_OK) goto error;
IUnknown_Release(backbuffer);
edata->new_swap_chain = swapchain;
event_data->new_swap_chain = swapchain;
return EVENT_OK;
error:
@ -303,79 +302,71 @@ static int switch_render_target(IDirect3DDevice9 *device, void *data)
return EVENT_ERROR;
}
static int revert_render_target(IDirect3DDevice9 *device, void *data)
static int revert_render_target(IDirect3DDevice9 *device, struct event_data *event_data)
{
struct event_data *edata = data;
HRESULT hret;
/* Reset the old render target */
hret = IDirect3DDevice9_SetRenderTarget(device, 0, edata->original_render_target);
hret = IDirect3DDevice9_SetRenderTarget(device, 0, event_data->original_render_target);
ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret);
if (hret != D3D_OK) {
IUnknown_Release(edata->original_render_target);
IUnknown_Release(event_data->original_render_target);
return EVENT_ERROR;
}
IUnknown_Release(edata->original_render_target);
IUnknown_Release(event_data->original_render_target);
IUnknown_Release(event_data->new_swap_chain);
IUnknown_Release(edata->new_swap_chain);
return EVENT_OK;
}
static int begin_stateblock(
IDirect3DDevice9* device,
void* data) {
static int begin_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
{
HRESULT hret;
data = NULL;
hret = IDirect3DDevice9_BeginStateBlock(device);
ok(hret == D3D_OK, "BeginStateBlock returned %#x.\n", hret);
if (hret != D3D_OK) return EVENT_ERROR;
return EVENT_OK;
}
static int end_stateblock(IDirect3DDevice9 *device, void *data)
static int end_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
{
struct event_data *edata = data;
HRESULT hret;
hret = IDirect3DDevice9_EndStateBlock(device, &edata->stateblock);
hret = IDirect3DDevice9_EndStateBlock(device, &event_data->stateblock);
ok(hret == D3D_OK, "EndStateBlock returned %#x.\n", hret);
if (hret != D3D_OK) return EVENT_ERROR;
return EVENT_OK;
}
static int abort_stateblock(IDirect3DDevice9 *device, void *data)
static int abort_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
{
struct event_data *edata = data;
IUnknown_Release(edata->stateblock);
IUnknown_Release(event_data->stateblock);
return EVENT_OK;
}
static int apply_stateblock(IDirect3DDevice9 *device, void *data)
static int apply_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
{
struct event_data *edata = data;
HRESULT hret;
hret = IDirect3DStateBlock9_Apply(edata->stateblock);
hret = IDirect3DStateBlock9_Apply(event_data->stateblock);
ok(hret == D3D_OK, "Apply returned %#x.\n", hret);
if (hret != D3D_OK) {
IUnknown_Release(edata->stateblock);
IUnknown_Release(event_data->stateblock);
return EVENT_ERROR;
}
IUnknown_Release(edata->stateblock);
IUnknown_Release(event_data->stateblock);
return EVENT_OK;
}
static int capture_stateblock(IDirect3DDevice9 *device, void *data)
static int capture_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
{
struct event_data *edata = data;
HRESULT hret;
hret = IDirect3DStateBlock9_Capture(edata->stateblock);
hret = IDirect3DStateBlock9_Capture(event_data->stateblock);
ok(hret == D3D_OK, "Capture returned %#x.\n", hret);
if (hret != D3D_OK)
return EVENT_ERROR;