d3d8: Create textures for swapchain surfaces.
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@ -571,6 +571,21 @@ static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
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{
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struct d3d8_surface *surface;
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if (desc.resource_type == WINED3D_RTYPE_TEXTURE)
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{
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IUnknown *parent = wined3d_resource_get_parent(resource);
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IDirect3DBaseTexture8 *texture;
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if (SUCCEEDED(IUnknown_QueryInterface(parent, &IID_IDirect3DBaseTexture8, (void **)&texture)))
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{
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IDirect3DBaseTexture8_Release(texture);
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WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture, resource);
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return D3DERR_DEVICELOST;
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}
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return D3D_OK;
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}
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if (desc.resource_type != WINED3D_RTYPE_SURFACE)
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{
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WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
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@ -2917,26 +2932,30 @@ static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_devic
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void *container_parent, const struct wined3d_resource_desc *desc, struct wined3d_surface **surface)
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{
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struct d3d8_device *device = device_from_device_parent(device_parent);
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struct wined3d_resource_desc texture_desc;
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struct d3d8_surface *d3d_surface;
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struct wined3d_texture *texture;
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HRESULT hr;
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TRACE("device_parent %p, container_parent %p, desc %p, surface %p.\n",
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device_parent, container_parent, desc, surface);
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if (FAILED(hr = d3d8_device_create_surface(device, desc->width, desc->height,
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d3dformat_from_wined3dformat(desc->format), WINED3D_SURFACE_MAPPABLE, (IDirect3DSurface8 **)&d3d_surface,
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desc->usage, desc->pool, desc->multisample_type, desc->multisample_quality)))
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texture_desc = *desc;
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texture_desc.resource_type = WINED3D_RTYPE_TEXTURE;
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if (FAILED(hr = wined3d_texture_create_2d(device->wined3d_device, &texture_desc, 1,
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WINED3D_SURFACE_MAPPABLE, &device->IDirect3DDevice8_iface, &d3d8_null_wined3d_parent_ops, &texture)))
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{
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WARN("Failed to create surface, hr %#x.\n", hr);
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WARN("Failed to create texture, hr %#x.\n", hr);
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return hr;
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}
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*surface = d3d_surface->wined3d_surface;
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*surface = wined3d_surface_from_resource(wined3d_texture_get_sub_resource(texture, 0));
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wined3d_surface_incref(*surface);
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wined3d_texture_decref(texture);
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d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
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/* Implicit surfaces are created with an refcount of 0 */
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IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
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d3d_surface = wined3d_surface_get_parent(*surface);
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d3d_surface->forwardReference = NULL;
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d3d_surface->parent_device = &device->IDirect3DDevice8_iface;
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return hr;
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}
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