d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetTexture().

This commit is contained in:
Henri Verbeet 2012-04-22 22:47:42 +02:00 committed by Alexandre Julliard
parent 7024ffac9a
commit dd8ed6f8a9
1 changed files with 3 additions and 1 deletions

View File

@ -1706,6 +1706,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8 *iface,
{
IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
struct wined3d_texture *wined3d_texture;
struct d3d8_texture *texture_impl;
HRESULT hr;
TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
@ -1726,7 +1727,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8 *iface,
if (wined3d_texture)
{
*ppTexture = wined3d_texture_get_parent(wined3d_texture);
texture_impl = wined3d_texture_get_parent(wined3d_texture);
*ppTexture = &texture_impl->IDirect3DBaseTexture8_iface;
IDirect3DBaseTexture8_AddRef(*ppTexture);
wined3d_texture_decref(wined3d_texture);
}