d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetTexture().
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@ -1706,6 +1706,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8 *iface,
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{
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IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
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struct wined3d_texture *wined3d_texture;
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struct d3d8_texture *texture_impl;
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HRESULT hr;
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TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
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@ -1726,7 +1727,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8 *iface,
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if (wined3d_texture)
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{
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*ppTexture = wined3d_texture_get_parent(wined3d_texture);
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texture_impl = wined3d_texture_get_parent(wined3d_texture);
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*ppTexture = &texture_impl->IDirect3DBaseTexture8_iface;
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IDirect3DBaseTexture8_AddRef(*ppTexture);
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wined3d_texture_decref(wined3d_texture);
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}
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