d3d8/tests: Test locking of mipmap textures.

This commit is contained in:
Stefan Dösinger 2014-04-07 22:27:29 +02:00 committed by Alexandre Julliard
parent 9177261a22
commit 2bf09a1538
1 changed files with 72 additions and 0 deletions

View File

@ -6101,6 +6101,77 @@ static void test_resource_type(void)
DestroyWindow(window);
}
static void test_mipmap_lock(void)
{
IDirect3DDevice8 *device;
IDirect3DSurface8 *surface, *surface2, *surface_dst, *surface_dst2;
IDirect3DTexture8 *texture, *texture_dst;
IDirect3D8 *d3d;
ULONG refcount;
HWND window;
HRESULT hr;
D3DLOCKED_RECT locked_rect;
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D8_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice8_CreateTexture(device, 4, 4, 2, 0, D3DFMT_X8R8G8B8,
D3DPOOL_DEFAULT, &texture_dst);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
hr = IDirect3DTexture8_GetSurfaceLevel(texture_dst, 0, &surface_dst);
ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
hr = IDirect3DTexture8_GetSurfaceLevel(texture_dst, 1, &surface_dst2);
ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
hr = IDirect3DDevice8_CreateTexture(device, 4, 4, 2, 0, D3DFMT_X8R8G8B8,
D3DPOOL_SYSTEMMEM, &texture);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
hr = IDirect3DTexture8_GetSurfaceLevel(texture, 1, &surface2);
ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
hr = IDirect3DSurface8_LockRect(surface2, &locked_rect, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
hr = IDirect3DSurface8_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
hr = IDirect3DDevice8_CopyRects(device, surface, NULL, 0, surface_dst, NULL);
ok(SUCCEEDED(hr), "Failed to update surface, hr %#x.\n", hr);
hr = IDirect3DDevice8_CopyRects(device, surface2, NULL, 0, surface_dst2, NULL);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
/* Apparently there's no validation on the container. */
hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)texture,
(IDirect3DBaseTexture8 *)texture_dst);
ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
hr = IDirect3DSurface8_UnlockRect(surface2);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
IDirect3DSurface8_Release(surface_dst2);
IDirect3DSurface8_Release(surface_dst);
IDirect3DSurface8_Release(surface2);
IDirect3DSurface8_Release(surface);
IDirect3DTexture8_Release(texture_dst);
IDirect3DTexture8_Release(texture);
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D8_Release(d3d);
DestroyWindow(window);
}
START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@ -6184,6 +6255,7 @@ START_TEST(device)
test_begin_end_state_block();
test_shader_constant_apply();
test_resource_type();
test_mipmap_lock();
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
}