d3d9/tests: Test locking of mipmap textures.
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@ -7781,6 +7781,78 @@ static void test_resource_type(void)
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DestroyWindow(window);
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}
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static void test_mipmap_lock(void)
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{
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IDirect3DDevice9 *device;
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IDirect3DSurface9 *surface, *surface2, *surface_dst, *surface_dst2;
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IDirect3DTexture9 *texture, *texture_dst;
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IDirect3D9 *d3d;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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D3DLOCKED_RECT locked_rect;
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice9_CreateTexture(device, 4, 4, 2, 0, D3DFMT_X8R8G8B8,
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D3DPOOL_DEFAULT, &texture_dst, NULL);
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ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
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hr = IDirect3DTexture9_GetSurfaceLevel(texture_dst, 0, &surface_dst);
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ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
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hr = IDirect3DTexture9_GetSurfaceLevel(texture_dst, 1, &surface_dst2);
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ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateTexture(device, 4, 4, 2, 0, D3DFMT_X8R8G8B8,
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D3DPOOL_SYSTEMMEM, &texture, NULL);
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ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
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hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
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ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
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hr = IDirect3DTexture9_GetSurfaceLevel(texture, 1, &surface2);
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ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
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hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
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ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
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hr = IDirect3DSurface9_LockRect(surface2, &locked_rect, NULL, 0);
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ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
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hr = IDirect3DSurface9_UnlockRect(surface);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
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hr = IDirect3DDevice9_UpdateSurface(device, surface, NULL, surface_dst, NULL);
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ok(SUCCEEDED(hr), "Failed to update surface, hr %#x.\n", hr);
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hr = IDirect3DDevice9_UpdateSurface(device, surface2, NULL, surface_dst2, NULL);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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/* Apparently there's no validation on the container. */
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hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture,
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(IDirect3DBaseTexture9 *)texture_dst);
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ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
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hr = IDirect3DSurface9_UnlockRect(surface2);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
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IDirect3DSurface9_Release(surface_dst2);
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IDirect3DSurface9_Release(surface_dst);
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IDirect3DSurface9_Release(surface2);
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IDirect3DSurface9_Release(surface);
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IDirect3DTexture9_Release(texture_dst);
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IDirect3DTexture9_Release(texture);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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START_TEST(device)
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{
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WNDCLASSA wc = {0};
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@ -7870,6 +7942,7 @@ START_TEST(device)
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test_shader_constant_apply();
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test_vdecl_apply();
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test_resource_type();
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test_mipmap_lock();
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UnregisterClassA("d3d9_test_wc", GetModuleHandleA(NULL));
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}
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