d3d8/tests: Fix test_ApplyStateBlock() (Valgrind).

This commit is contained in:
Henri Verbeet 2011-01-19 19:20:10 +01:00 committed by Alexandre Julliard
parent 93f1c49ea4
commit 3d64b44c8c
1 changed files with 13 additions and 14 deletions

View File

@ -2084,33 +2084,32 @@ static void test_ApplyStateBlock(void)
goto cleanup;
}
IDirect3DDevice8_CreateStateBlock(device, D3DSBT_ALL, &token);
ok(token !=0, "received null token\n");
IDirect3DDevice8_BeginStateBlock(device);
IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, TRUE);
IDirect3DDevice8_EndStateBlock(device, &token);
ok(token, "Received zero stateblock handle.\n");
IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, FALSE);
hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
ok(hr==D3D_OK, "Expected= D3D_OK, Got= %#x\n", hr);
ok(received==FALSE, "Expected = TRUE, received FALSE\n");
ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
ok(!received, "Expected = FALSE, received TRUE.\n");
IDirect3DDevice8_ApplyStateBlock(device, 0);
ok(hr == D3D_OK, "Expected= D3D_OK, Got= %#x\n", hr);
ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
ok(hr==D3D_OK, "Expected= D3D_OK, Got= %#x\n", hr);
ok(received==FALSE, "Expected = TRUE, received FALSE\n");
ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
ok(!received, "Expected FALSE, received TRUE.\n");
IDirect3DDevice8_ApplyStateBlock(device, token);
ok(hr == D3D_OK, "Expected= D3D_OK, Got= %#x\n", hr);
ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
ok(hr==D3D_OK, "Expected= D3D_OK, Got= %#x\n", hr);
ok(received==TRUE, "Expected = TRUE, received FALSE\n");
ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
ok(received, "Expected TRUE, received FALSE.\n");
cleanup:
if(device) IDirect3DDevice8_Release(device);
if(d3d8) IDirect3D8_Release(d3d8);
IDirect3DDevice8_DeleteStateBlock(device, token);
IDirect3DDevice8_Release(device);
cleanup:
if (d3d8) IDirect3D8_Release(d3d8);
}
START_TEST(device)