d3d8/tests: Add tests for block-based volume formats.

This commit is contained in:
Stefan Dösinger 2013-09-19 11:02:56 +02:00 committed by Alexandre Julliard
parent d15042837a
commit 9efed3d379
1 changed files with 361 additions and 0 deletions

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@ -5373,6 +5373,366 @@ static void test_create_rt_ds_fail(void)
DestroyWindow(window);
}
static void test_volume_blocks(void)
{
IDirect3DDevice8 *device;
IDirect3D8 *d3d8;
UINT refcount;
HWND window;
HRESULT hr;
D3DCAPS8 caps;
IDirect3DVolumeTexture8 *texture;
unsigned int w, h, d, i, j;
static const struct
{
D3DFORMAT fmt;
const char *name;
unsigned int block_width;
unsigned int block_height;
unsigned int block_depth;
unsigned int block_size;
BOOL broken;
BOOL create_size_checked, core_fmt;
}
formats[] =
{
/* Scratch volumes enforce DXTn block locks, unlike their surface counterparts.
* ATI2N and YUV blocks are not enforced on any tested card (r200, gtx 460). */
{D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, 1, 8, FALSE, TRUE, TRUE },
{D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, 1, 16, FALSE, TRUE, TRUE },
{D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, 1, 16, FALSE, TRUE, TRUE },
{D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, 1, 16, FALSE, TRUE, TRUE },
{D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 1, 16, FALSE, TRUE, TRUE },
{D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 1, 16, FALSE, TRUE, TRUE },
/* ATI2N has 2x2 blocks on all AMD cards and Geforce 7 cards,
* which doesn't match the format spec. On newer Nvidia cards
* it has the correct 4x4 block size */
{MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, 1, 16, TRUE, FALSE, FALSE},
{D3DFMT_YUY2, "D3DFMT_YUY2", 2, 1, 1, 4, TRUE, FALSE, TRUE },
{D3DFMT_UYVY, "D3DFMT_UYVY", 2, 1, 1, 4, TRUE, FALSE, TRUE },
};
static const struct
{
D3DPOOL pool;
const char *name;
BOOL need_driver_support, need_runtime_support;
}
create_tests[] =
{
{D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE},
{D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE },
{D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM",TRUE, FALSE},
{D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE},
};
static const struct
{
unsigned int x, y, z, x2, y2, z2;
}
offset_tests[] =
{
{0, 0, 0, 8, 8, 8},
{0, 0, 3, 8, 8, 8},
{0, 4, 0, 8, 8, 8},
{0, 4, 3, 8, 8, 8},
{4, 0, 0, 8, 8, 8},
{4, 0, 3, 8, 8, 8},
{4, 4, 0, 8, 8, 8},
{4, 4, 3, 8, 8, 8},
};
D3DBOX box;
D3DLOCKED_BOX locked_box;
BYTE *base;
INT expected_row_pitch, expected_slice_pitch;
BOOL support, support_2d;
BOOL pow2;
unsigned int offset, expected_offset;
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D8 object, skipping tests.\n");
return;
}
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d8, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D8_Release(d3d8);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2);
for (i = 0; i < sizeof(formats) / sizeof(*formats); i++)
{
hr = IDirect3D8_CheckDeviceFormat(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
0, D3DRTYPE_VOLUMETEXTURE, formats[i].fmt);
support = SUCCEEDED(hr);
hr = IDirect3D8_CheckDeviceFormat(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
0, D3DRTYPE_TEXTURE, formats[i].fmt);
support_2d = SUCCEEDED(hr);
/* Test creation restrictions */
for (w = 1; w <= 8; w++)
{
for (h = 1; h <= 8; h++)
{
for (d = 1; d <= 8; d++)
{
HRESULT expect_hr;
BOOL size_is_pow2;
BOOL block_aligned = TRUE;
if (w & (formats[i].block_width - 1) || h & (formats[i].block_height - 1))
block_aligned = FALSE;
size_is_pow2 = !((w & (w - 1)) || (h & (h - 1)) || (d & (d - 1)));
for (j = 0; j < sizeof(create_tests) / sizeof(*create_tests); j++)
{
BOOL may_succeed = FALSE;
BOOL todo = FALSE;
if (create_tests[j].need_runtime_support && !formats[i].core_fmt && !support)
expect_hr = D3DERR_INVALIDCALL;
else if (formats[i].create_size_checked && !block_aligned)
expect_hr = D3DERR_INVALIDCALL;
else if (pow2 && !size_is_pow2 && create_tests[j].need_driver_support)
expect_hr = D3DERR_INVALIDCALL;
else if (create_tests[j].need_driver_support && !support)
{
todo = support_2d;
expect_hr = D3DERR_INVALIDCALL;
}
else
expect_hr = D3D_OK;
texture = (IDirect3DVolumeTexture8 *)0xdeadbeef;
hr = IDirect3DDevice8_CreateVolumeTexture(device, w, h, d, 1, 0,
formats[i].fmt, create_tests[j].pool, &texture);
/* Wine knows about ATI2N and happily creates a scratch resource even if GL
* does not support it. Accept scratch creation of extension formats on
* Windows as well if it occurs. We don't really care if e.g. a Windows 7
* on an r200 GPU creates scratch ATI2N texture even though the card doesn't
* support it. */
if (!formats[i].core_fmt && !support && FAILED(expect_hr))
may_succeed = TRUE;
if (todo)
{
todo_wine ok(hr == expect_hr || ((SUCCEEDED(hr) && may_succeed)),
"Got unexpected hr %#x for format %s, pool %s, size %ux%ux%u.\n",
hr, formats[i].name, create_tests[j].name, w, h, d);
}
else
{
ok(hr == expect_hr || ((SUCCEEDED(hr) && may_succeed)),
"Got unexpected hr %#x for format %s, pool %s, size %ux%ux%u.\n",
hr, formats[i].name, create_tests[j].name, w, h, d);
}
if (FAILED(hr))
ok(texture == NULL, "Got texture ptr %p, expected NULL.\n", texture);
else
IDirect3DVolumeTexture8_Release(texture);
}
}
}
}
if (!support && !formats[i].core_fmt)
continue;
hr = IDirect3DDevice8_CreateVolumeTexture(device, 24, 8, 8, 1, 0,
formats[i].fmt, D3DPOOL_SCRATCH, &texture);
ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
/* Test lockrect offset */
for (j = 0; j < sizeof(offset_tests) / sizeof(*offset_tests); j++)
{
unsigned int bytes_per_pixel;
bytes_per_pixel = formats[i].block_size / (formats[i].block_width * formats[i].block_height);
hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
base = locked_box.pBits;
if (formats[i].broken)
{
expected_row_pitch = bytes_per_pixel * 24;
}
else
{
expected_row_pitch = (24 /* tex width */ + formats[i].block_height - 1) / formats[i].block_width
* formats[i].block_size;
}
ok(locked_box.RowPitch == expected_row_pitch, "Got unexpected row pitch %d for format %s, expected %d.\n",
locked_box.RowPitch, formats[i].name, expected_row_pitch);
if (formats[i].broken)
{
expected_slice_pitch = expected_row_pitch * 8;
}
else
{
expected_slice_pitch = (8 /* tex height */ + formats[i].block_depth - 1) / formats[i].block_height
* expected_row_pitch;
}
ok(locked_box.SlicePitch == expected_slice_pitch,
"Got unexpected slice pitch %d for format %s, expected %d.\n",
locked_box.SlicePitch, formats[i].name, expected_slice_pitch);
hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x, j %u.\n", hr, j);
box.Left = offset_tests[j].x;
box.Top = offset_tests[j].y;
box.Front = offset_tests[j].z;
box.Right = offset_tests[j].x2;
box.Bottom = offset_tests[j].y2;
box.Back = offset_tests[j].z2;
hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x, j %u.\n", hr, j);
offset = (BYTE *)locked_box.pBits - base;
if (formats[i].broken)
{
expected_offset = box.Front * expected_slice_pitch
+ box.Top * expected_row_pitch
+ box.Left * bytes_per_pixel;
}
else
{
expected_offset = (box.Front / formats[i].block_depth) * expected_slice_pitch
+ (box.Top / formats[i].block_height) * expected_row_pitch
+ (box.Left / formats[i].block_width) * formats[i].block_size;
}
ok(offset == expected_offset, "Got unexpected offset %u for format %s, expected %u, box start %ux%ux%u.\n",
offset, formats[i].name, expected_offset, box.Left, box.Top, box.Front);
hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
}
/* Test partial block locks */
box.Front = 0;
box.Back = 1;
if (formats[i].block_width > 1)
{
box.Left = formats[i].block_width >> 1;
box.Top = 0;
box.Right = formats[i].block_width;
box.Bottom = formats[i].block_height;
hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
ok(FAILED(hr) || broken(formats[i].broken),
"Partial block lock succeeded, expected failure, format %s.\n",
formats[i].name);
if (SUCCEEDED(hr))
{
hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
}
box.Left = 0;
box.Top = 0;
box.Right = formats[i].block_width >> 1;
box.Bottom = formats[i].block_height;
hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
ok(FAILED(hr) || broken(formats[i].broken),
"Partial block lock succeeded, expected failure, format %s.\n",
formats[i].name);
if (SUCCEEDED(hr))
{
hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
}
}
if (formats[i].block_height > 1)
{
box.Left = 0;
box.Top = formats[i].block_height >> 1;
box.Right = formats[i].block_width;
box.Bottom = formats[i].block_height;
hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
ok(FAILED(hr) || broken(formats[i].broken),
"Partial block lock succeeded, expected failure, format %s.\n",
formats[i].name);
if (SUCCEEDED(hr))
{
hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
}
box.Left = 0;
box.Top = 0;
box.Right = formats[i].block_width;
box.Bottom = formats[i].block_height >> 1;
hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
ok(FAILED(hr) || broken(formats[i].broken),
"Partial block lock succeeded, expected failure, format %s.\n",
formats[i].name);
if (SUCCEEDED(hr))
{
hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
}
}
/* Test full block lock */
box.Left = 0;
box.Top = 0;
box.Right = formats[i].block_width;
box.Bottom = formats[i].block_height;
hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
IDirect3DVolumeTexture8_Release(texture);
/* Test mipmap locks. Don't do this with ATI2N, AMD warns that the runtime
* does not allocate surfaces smaller than the blocksize properly. */
if ((formats[i].block_width > 1 || formats[i].block_height > 1) && formats[i].core_fmt)
{
hr = IDirect3DDevice8_CreateVolumeTexture(device, formats[i].block_width, formats[i].block_height,
2, 2, 0, formats[i].fmt, D3DPOOL_SCRATCH, &texture);
hr = IDirect3DVolumeTexture8_LockBox(texture, 1, &locked_box, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock volume texture mipmap, hr %#x.\n", hr);
hr = IDirect3DVolumeTexture8_UnlockBox(texture, 1);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
box.Left = box.Top = box.Front = 0;
box.Right = formats[i].block_width == 1 ? 1 : formats[i].block_width >> 1;
box.Bottom = formats[i].block_height == 1 ? 1 : formats[i].block_height >> 1;
box.Back = 1;
hr = IDirect3DVolumeTexture8_LockBox(texture, 1, &locked_box, &box, 0);
ok(SUCCEEDED(hr), "Failed to lock volume texture mipmap, hr %#x.\n", hr);
hr = IDirect3DVolumeTexture8_UnlockBox(texture, 1);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
box.Right = formats[i].block_width;
box.Bottom = formats[i].block_height;
hr = IDirect3DVolumeTexture8_LockBox(texture, 1, &locked_box, &box, 0);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
if (SUCCEEDED(hr))
IDirect3DVolumeTexture8_UnlockBox(texture, 1);
IDirect3DVolumeTexture8_Release(texture);
}
}
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D8_Release(d3d8);
DestroyWindow(window);
}
START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@ -5453,6 +5813,7 @@ START_TEST(device)
test_volume_locking();
test_update_volumetexture();
test_create_rt_ds_fail();
test_volume_blocks();
}
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
}