d3d10core: Implement d3d10_device_IAGetIndexBuffer().
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4904156946
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@ -534,7 +534,25 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device *ifac
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static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface,
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ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
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{
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FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface, buffer, format, offset);
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struct d3d10_device *device = impl_from_ID3D10Device(iface);
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enum wined3d_format_id wined3d_format;
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struct wined3d_buffer *wined3d_buffer;
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struct d3d10_buffer *buffer_impl;
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TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
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wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format);
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*format = dxgi_format_from_wined3dformat(wined3d_format);
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*offset = 0; /* FIXME */
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if (!wined3d_buffer)
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{
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*buffer = NULL;
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return;
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}
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buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
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*buffer = &buffer_impl->ID3D10Buffer_iface;
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ID3D10Buffer_AddRef(*buffer);
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}
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static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device *iface,
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@ -2302,6 +2302,7 @@ static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface,
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IDirect3DIndexBuffer8 **buffer, UINT *base_vertex_index)
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{
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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enum wined3d_format_id wined3d_format;
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struct wined3d_buffer *wined3d_buffer;
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struct d3d8_indexbuffer *buffer_impl;
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@ -2313,7 +2314,7 @@ static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface,
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/* The case from UINT to INT is safe because d3d8 will never set negative values */
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wined3d_mutex_lock();
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*base_vertex_index = wined3d_device_get_base_vertex_index(device->wined3d_device);
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if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device)))
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if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format)))
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{
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buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
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*buffer = &buffer_impl->IDirect3DIndexBuffer8_iface;
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@ -2483,6 +2483,7 @@ static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3
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static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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enum wined3d_format_id wined3d_format;
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struct wined3d_buffer *wined3d_buffer;
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struct d3d9_indexbuffer *buffer_impl;
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@ -2492,7 +2493,7 @@ static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3
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return D3DERR_INVALIDCALL;
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wined3d_mutex_lock();
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if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device)))
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if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format)))
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{
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buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
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*buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
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@ -2236,10 +2236,12 @@ void CDECL wined3d_device_set_index_buffer(struct wined3d_device *device,
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}
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}
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struct wined3d_buffer * CDECL wined3d_device_get_index_buffer(const struct wined3d_device *device)
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struct wined3d_buffer * CDECL wined3d_device_get_index_buffer(const struct wined3d_device *device,
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enum wined3d_format_id *format)
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{
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TRACE("device %p.\n", device);
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TRACE("device %p, format %p.\n", device, format);
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*format = device->stateBlock->state.index_format;
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return device->stateBlock->state.index_buffer;
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}
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@ -65,7 +65,7 @@
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@ cdecl wined3d_device_get_front_buffer_data(ptr long ptr)
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@ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
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@ cdecl wined3d_device_get_geometry_shader(ptr)
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@ cdecl wined3d_device_get_index_buffer(ptr)
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@ cdecl wined3d_device_get_index_buffer(ptr ptr)
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@ cdecl wined3d_device_get_light(ptr long ptr)
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@ cdecl wined3d_device_get_light_enable(ptr long ptr)
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@ cdecl wined3d_device_get_material(ptr ptr)
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@ -2125,7 +2125,8 @@ HRESULT __cdecl wined3d_device_get_front_buffer_data(const struct wined3d_device
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void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
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UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
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struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
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struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device);
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struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
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enum wined3d_format_id *format);
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HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
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UINT light_idx, struct wined3d_light *light);
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HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
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