d3d8: Test depth stencil size mismatches.
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@ -2117,6 +2117,44 @@ cleanup:
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DestroyWindow(hwnd);
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}
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static void test_depth_stencil_size(void)
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{
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IDirect3DDevice8 *device;
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IDirect3DSurface8 *ds, *rt, *ds_bigger;
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IDirect3D8 *d3d8;
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HRESULT hr;
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HWND hwnd;
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d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
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ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
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hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
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ok(hwnd != NULL, "Failed to create window\n");
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if (!d3d8 || !hwnd) goto cleanup;
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device = create_device(d3d8, hwnd, hwnd, TRUE);
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if (!device) goto cleanup;
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hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, FALSE, &rt);
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ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateRenderTarget failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 32, 32, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds);
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ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds_bigger);
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ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds);
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ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
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hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds_bigger);
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ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
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IDirect3DSurface8_Release(rt);
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IDirect3DSurface8_Release(ds);
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IDirect3DSurface8_Release(ds_bigger);
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cleanup:
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if (d3d8) IDirect3D8_Release(d3d8);
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DestroyWindow(hwnd);
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}
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START_TEST(device)
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{
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HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
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@ -2164,6 +2202,7 @@ START_TEST(device)
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test_depth_stencil_reset();
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test_wndproc();
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test_wndproc_windowed();
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test_depth_stencil_size();
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}
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UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
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}
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