d3d8/tests: Create a plain DS surface in test_reset_resources.
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@ -3252,12 +3252,9 @@ static void test_reset_resources(void)
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goto done;
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}
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hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_DEPTHSTENCIL,
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D3DFMT_D24S8, D3DPOOL_DEFAULT, &texture);
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ok(SUCCEEDED(hr), "Failed to create depth/stencil texture, hr %#x.\n", hr);
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hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
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ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
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IDirect3DTexture8_Release(texture);
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hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24S8,
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D3DMULTISAMPLE_NONE, &surface);
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ok(SUCCEEDED(hr), "Failed to create depth/stencil surface, hr %#x.\n", hr);
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hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET,
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D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture);
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