d3d8/tests: Handle failure to create a device in the stateblock tests with skip().
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@ -33,13 +33,12 @@ static HWND create_window(void)
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return CreateWindowA("d3d8_test_wc", "d3d8_test", 0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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static IDirect3DDevice8 *init_d3d8(D3DPRESENT_PARAMETERS *present_parameters)
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static IDirect3DDevice8 *create_device(D3DPRESENT_PARAMETERS *present_parameters)
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{
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IDirect3DDevice8 *device;
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D3DDISPLAYMODE d3ddm;
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IDirect3D8 *d3d8;
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HWND window;
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HRESULT hr;
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if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
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{
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@ -55,11 +54,8 @@ static IDirect3DDevice8 *init_d3d8(D3DPRESENT_PARAMETERS *present_parameters)
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present_parameters->SwapEffect = D3DSWAPEFFECT_DISCARD;
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present_parameters->BackBufferFormat = d3ddm.Format;
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hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, present_parameters, &device);
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ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE || broken(hr == D3DERR_INVALIDCALL),
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"IDirect3D8_CreateDevice failed, hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, present_parameters, &device)))
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return device;
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return NULL;
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@ -2050,8 +2046,11 @@ START_TEST(stateblock)
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IDirect3DDevice8 *device;
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ULONG refcount;
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if (!(device = init_d3d8(&device_pparams)))
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if (!(device = create_device(&device_pparams)))
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{
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skip("Failed to create a 3D device, skipping test.\n");
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return;
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}
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test_begin_end_state_block(device);
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test_state_management(device, &device_pparams);
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