d3d8: Make convert_to_wined3d_declaration() static.

This commit is contained in:
Henri Verbeet 2009-11-17 09:43:16 +01:00 committed by Alexandre Julliard
parent e0525b663e
commit 2ac74fa511
2 changed files with 2 additions and 3 deletions

View File

@ -618,8 +618,6 @@ HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl
D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size,
WINED3DVERTEXELEMENT **wined3d_elements) DECLSPEC_HIDDEN;
size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
#endif /* __WINE_D3DX8_PRIVATE_H */

View File

@ -301,7 +301,8 @@ static const wined3d_usage_t wined3d_usage_lookup[] = {
};
/* TODO: find out where rhw (or positionT) is for declaration8 */
UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements)
static UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size,
WINED3DVERTEXELEMENT **wined3d_elements)
{
const DWORD *token = d3d8_elements;
WINED3DVERTEXELEMENT *element;