d3d8: Properly retrieve an interface pointer in d3d8_texture_3d_UnlockBox().

This commit is contained in:
Henri Verbeet 2012-04-18 20:51:24 +02:00 committed by Alexandre Julliard
parent 79e6ff850c
commit 620b5e0bcf
1 changed files with 5 additions and 1 deletions

View File

@ -323,6 +323,7 @@ static HRESULT WINAPI d3d8_texture_3d_UnlockBox(IDirect3DVolumeTexture8 *iface,
{
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
struct wined3d_resource *sub_resource;
IDirect3DVolume8Impl *volume_impl;
HRESULT hr;
TRACE("iface %p, level %u.\n", iface, level);
@ -331,7 +332,10 @@ static HRESULT WINAPI d3d8_texture_3d_UnlockBox(IDirect3DVolumeTexture8 *iface,
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DVolume8_UnlockBox((IDirect3DVolume8 *)wined3d_resource_get_parent(sub_resource));
{
volume_impl = wined3d_resource_get_parent(sub_resource);
hr = IDirect3DVolume8_UnlockBox(&volume_impl->IDirect3DVolume8_iface);
}
wined3d_mutex_unlock();
return hr;