d3d8: Properly retrieve an interface pointer in IDirect3DCubeTexture8Impl_GetCubeMapSurface().
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@ -285,6 +285,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(IDirect3DCubeT
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{
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IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
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struct wined3d_resource *sub_resource;
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IDirect3DSurface8Impl *surface_impl;
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UINT sub_resource_idx;
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TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
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@ -297,7 +298,8 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(IDirect3DCubeT
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return D3DERR_INVALIDCALL;
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}
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*surface = wined3d_resource_get_parent(sub_resource);
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surface_impl = wined3d_resource_get_parent(sub_resource);
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*surface = &surface_impl->IDirect3DSurface8_iface;
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IDirect3DSurface8_AddRef(*surface);
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wined3d_mutex_unlock();
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