wined3d: Don't clamp vertex depth values.
Since we report D3DPMISCCAPS_CLIPTLVERTS.
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@ -1416,15 +1416,15 @@ static void depth_clamp_test(IDirect3DDevice8 *device)
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if (caps.PrimitiveMiscCaps & D3DPMISCCAPS_CLIPTLVERTS)
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{
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color = getPixelColor(device, 75, 75);
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todo_wine ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 150, 150);
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todo_wine ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 320, 240);
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todo_wine ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 320, 330);
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todo_wine ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 320, 330);
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todo_wine ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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}
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else
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{
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@ -10613,15 +10613,15 @@ static void depth_clamp_test(IDirect3DDevice9 *device)
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if (caps.PrimitiveMiscCaps & D3DPMISCCAPS_CLIPTLVERTS)
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{
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color = getPixelColor(device, 75, 75);
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todo_wine ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 150, 150);
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todo_wine ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 320, 240);
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todo_wine ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 320, 330);
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todo_wine ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 320, 330);
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todo_wine ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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}
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else
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{
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@ -2901,15 +2901,15 @@ static void depth_clamp_test(IDirect3DDevice7 *device)
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ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
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color = getPixelColor(device, 75, 75);
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todo_wine ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 150, 150);
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todo_wine ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 320, 240);
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todo_wine ok(color_match(color, 0x00002b7f, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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ok(color_match(color, 0x00002b7f, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 320, 330);
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todo_wine ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 320, 330);
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todo_wine ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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vp.dvMinZ = 0.0;
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vp.dvMaxZ = 1.0;
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@ -486,7 +486,6 @@ static void state_alpha(DWORD state, struct wined3d_stateblock *stateblock, stru
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static void state_clipping(DWORD state_id, struct wined3d_stateblock *stateblock, struct wined3d_context *context)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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const struct wined3d_state *state = &stateblock->state;
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DWORD enable = 0xFFFFFFFF;
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DWORD disable = 0x00000000;
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@ -520,23 +519,11 @@ static void state_clipping(DWORD state_id, struct wined3d_stateblock *stateblock
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{
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enable = state->render_states[WINED3DRS_CLIPPLANEENABLE];
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disable = ~state->render_states[WINED3DRS_CLIPPLANEENABLE];
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if (gl_info->supported[ARB_DEPTH_CLAMP])
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{
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glDisable(GL_DEPTH_CLAMP);
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checkGLcall("glDisable(GL_DEPTH_CLAMP)");
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}
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} else {
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}
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else
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{
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disable = 0xffffffff;
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enable = 0x00;
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if (gl_info->supported[ARB_DEPTH_CLAMP])
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{
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glEnable(GL_DEPTH_CLAMP);
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checkGLcall("glEnable(GL_DEPTH_CLAMP)");
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}
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else
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{
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FIXME("Clipping disabled, but ARB_depth_clamp isn't supported.\n");
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}
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}
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if (enable & WINED3DCLIPPLANE0) { glEnable(GL_CLIP_PLANE0); checkGLcall("glEnable(clip plane 0)"); }
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