d3d8: Use a wined3d cs for wined3d locking.
We will need this for d3d10, where both dxgi and d3d10core are making wined3d calls. Right now d3d8/d3d9 also use this to protect their own data, but eventually we should push this down into wined3d itself and use something a bit more fine-grained. There's no good reason that doing e.g. a vertex buffer upload in some thread should block all of wined3d.
This commit is contained in:
parent
4d1379f6a9
commit
f9c791f9ca
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@ -57,9 +57,11 @@ static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 ifa
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if (ref == 0) {
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TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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IWineD3DCubeTexture_Destroy(This->wineD3DCubeTexture, D3D8CB_DestroySurface);
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_unlock();
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IUnknown_Release(This->parentDevice);
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HeapFree(GetProcessHeap(), 0, This);
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}
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@ -73,14 +75,15 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8
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HRESULT hr;
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TRACE("(%p) Relay\n" , This);
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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hr = IWineD3DCubeTexture_GetDevice(This->wineD3DCubeTexture, &wined3d_device);
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if (SUCCEEDED(hr))
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{
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IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
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IWineD3DDevice_Release(wined3d_device);
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}
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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return hr;
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}
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@ -89,9 +92,10 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEX
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_unlock();
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return hr;
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}
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@ -100,9 +104,10 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEX
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_unlock();
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return hr;
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}
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@ -111,9 +116,10 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETE
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_unlock();
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return hr;
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}
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@ -122,9 +128,10 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8
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DWORD ret;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_unlock();
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return ret;
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}
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@ -133,9 +140,10 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8
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DWORD ret;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_unlock();
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return ret;
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}
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@ -143,9 +151,9 @@ static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 ifac
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IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_unlock();
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}
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static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) {
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@ -153,9 +161,10 @@ static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETE
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D3DRESOURCETYPE type;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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type = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_unlock();
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return type;
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}
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@ -165,9 +174,10 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 ifac
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DWORD lod;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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lod = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_unlock();
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return lod;
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}
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@ -176,9 +186,10 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 ifac
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DWORD lod;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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lod = IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This);
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_unlock();
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return lod;
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}
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@ -187,9 +198,10 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTUR
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DWORD cnt;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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cnt = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_unlock();
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return cnt;
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}
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@ -201,9 +213,9 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTU
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr))
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{
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@ -227,13 +239,14 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBE
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
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if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
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IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
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IWineD3DCubeTexture_Release(mySurface);
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}
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_unlock();
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return hrc;
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}
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@ -242,9 +255,10 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_unlock();
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return hr;
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}
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@ -253,9 +267,10 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_unlock();
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return hr;
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}
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@ -264,9 +279,10 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTU
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_unlock();
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return hr;
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}
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@ -24,15 +24,6 @@
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#include "d3d8_private.h"
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#include "wine/debug.h"
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static CRITICAL_SECTION_DEBUG d3d8_cs_debug =
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{
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0, 0, &d3d8_cs,
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{ &d3d8_cs_debug.ProcessLocksList,
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&d3d8_cs_debug.ProcessLocksList },
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0, 0, { (DWORD_PTR)(__FILE__ ": d3d8_cs") }
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};
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CRITICAL_SECTION d3d8_cs = { &d3d8_cs_debug, -1, 0, 0, 0, 0 };
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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HRESULT WINAPI D3D8GetSWInfo(void) {
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@ -48,7 +39,8 @@ IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion) {
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IDirect3D8Impl* object;
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TRACE("SDKVersion = %x\n", SDKVersion);
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D8Impl));
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object->lpVtbl = &Direct3D8_Vtbl;
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@ -56,7 +48,8 @@ IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion) {
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object->WineD3D = WineDirect3DCreate(8, (IUnknown *)object);
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TRACE("Created Direct3D object @ %p, WineObj @ %p\n", object, object->WineD3D);
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_unlock();
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if (!object->WineD3D)
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{
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@ -122,9 +122,6 @@ typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclara
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/* Advance declaration of structures to satisfy compiler */
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typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
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/* Global critical section */
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extern CRITICAL_SECTION d3d8_cs;
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/* ===========================================================================
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The interfaces themselves
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=========================================================================== */
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File diff suppressed because it is too large
Load Diff
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@ -71,9 +71,11 @@ static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
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if (ref == 0) {
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TRACE("Releasing wined3d %p\n", This->WineD3D);
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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IWineD3D_Release(This->WineD3D);
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, This);
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}
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@ -86,9 +88,10 @@ static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface,
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HRESULT hr;
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TRACE("(%p)->(%p)\n", This, pInitializeFunction);
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_unlock();
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return hr;
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}
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@ -97,9 +100,10 @@ static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
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HRESULT hr;
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TRACE("(%p)\n", This);
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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hr = IWineD3D_GetAdapterCount(This->WineD3D);
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_unlock();
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return hr;
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}
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@ -119,9 +123,9 @@ static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface,
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adapter_id.device_name = NULL; /* d3d9 only */
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adapter_id.device_name_size = 0; /* d3d9 only */
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_unlock();
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pIdentifier->DriverVersion = adapter_id.driver_version;
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pIdentifier->VendorId = adapter_id.vendor_id;
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@ -139,9 +143,10 @@ static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Ad
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HRESULT hr;
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TRACE("(%p)->(%d)\n", This, Adapter);
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */);
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_unlock();
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return hr;
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}
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@ -150,9 +155,9 @@ static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT A
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HRESULT hr;
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TRACE("(%p)->(%d, %d, %p)\n", This, Adapter, Mode, pMode);
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN, Mode, (WINED3DDISPLAYMODE *) pMode);
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
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@ -164,9 +169,9 @@ static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, U
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HRESULT hr;
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TRACE("(%p)->(%d,%p)\n", This, Adapter, pMode);
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
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@ -180,10 +185,11 @@ static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 i
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HRESULT hr;
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TRACE("(%p)->(%d, %d, %d, %d, %s)\n", This, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed ? "true" : "false");
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
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wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_unlock();
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return hr;
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}
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@ -214,10 +220,11 @@ static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 i
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break;
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}
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
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Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
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LeaveCriticalSection(&d3d8_cs);
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wined3d_mutex_unlock();
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return hr;
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}
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@ -228,10 +235,11 @@ static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(IDirect3D8 *ifac
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HRESULT hr;
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TRACE("(%p)-<(%d, %d, %d, %s, %d)\n", This, Adapter, DeviceType, SurfaceFormat, Windowed ? "true" : "false", MultiSampleType);
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EnterCriticalSection(&d3d8_cs);
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wined3d_mutex_lock();
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hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType,
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wined3dformat_from_d3dformat(SurfaceFormat), Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -242,11 +250,12 @@ static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(IDirect3D8 *iface, U
|
|||
HRESULT hr;
|
||||
TRACE("(%p)-<(%d, %d, %d, %d, %d)\n", This, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType,
|
||||
wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
|
||||
wined3dformat_from_d3dformat(DepthStencilFormat));
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -278,9 +287,11 @@ static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Ada
|
|||
if(pWineCaps == NULL){
|
||||
return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
|
||||
}
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
fixup_caps(pWineCaps);
|
||||
WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
|
||||
HeapFree(GetProcessHeap(), 0, pWineCaps);
|
||||
|
@ -294,9 +305,10 @@ static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT
|
|||
HMONITOR ret;
|
||||
TRACE("(%p)->(%d)\n", This, Adapter);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -362,14 +374,15 @@ static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapte
|
|||
*ppReturnedDeviceInterface = (IDirect3DDevice8 *)object;
|
||||
|
||||
/* Allocate an associated WineD3DDevice object */
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags,
|
||||
(IUnknown *)object, (IWineD3DDeviceParent *)&object->device_parent_vtbl, &object->WineD3DDevice);
|
||||
|
||||
if (hr != D3D_OK) {
|
||||
HeapFree(GetProcessHeap(), 0, object);
|
||||
*ppReturnedDeviceInterface = NULL;
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -396,7 +409,7 @@ static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapte
|
|||
}
|
||||
|
||||
hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
|
||||
pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
|
||||
|
@ -422,9 +435,11 @@ static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapte
|
|||
object->decls = HeapAlloc(GetProcessHeap(), 0, object->declArraySize * sizeof(*object->decls));
|
||||
if(!object->decls) {
|
||||
ERR("Out of memory\n");
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DDevice_Release(object->WineD3DDevice);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, object);
|
||||
*ppReturnedDeviceInterface = NULL;
|
||||
hr = E_OUTOFMEMORY;
|
||||
|
|
|
@ -56,9 +56,10 @@ static ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 ifa
|
|||
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
||||
|
||||
if (ref == 0) {
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DBuffer_Release(This->wineD3DIndexBuffer);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
IUnknown_Release(This->parentDevice);
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
|
@ -72,14 +73,15 @@ static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_GetDevice(This->wineD3DIndexBuffer, &wined3d_device);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
|
||||
IWineD3DDevice_Release(wined3d_device);
|
||||
}
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -88,9 +90,10 @@ static HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBU
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_SetPrivateData(This->wineD3DIndexBuffer, refguid, pData, SizeOfData, Flags);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -99,9 +102,10 @@ static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBU
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_GetPrivateData(This->wineD3DIndexBuffer, refguid, pData, pSizeOfData);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -110,9 +114,10 @@ static HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXB
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_FreePrivateData(This->wineD3DIndexBuffer, refguid);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -121,9 +126,10 @@ static DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DBuffer_SetPriority(This->wineD3DIndexBuffer, PriorityNew);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -132,9 +138,10 @@ static DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DBuffer_GetPriority(This->wineD3DIndexBuffer);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -142,9 +149,9 @@ static void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 ifac
|
|||
IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DBuffer_PreLoad(This->wineD3DIndexBuffer);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
}
|
||||
|
||||
static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface) {
|
||||
|
@ -160,9 +167,10 @@ static HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 ifac
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_Map(This->wineD3DIndexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -171,9 +179,10 @@ static HRESULT WINAPI IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 if
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_Unmap(This->wineD3DIndexBuffer);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -183,9 +192,9 @@ static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 i
|
|||
WINED3DBUFFER_DESC desc;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_GetDesc(This->wineD3DIndexBuffer, &desc);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
pDesc->Format = d3dformat_from_wined3dformat(This->format);
|
||||
|
|
|
@ -56,9 +56,10 @@ static ULONG WINAPI IDirect3DPixelShader8Impl_Release(IDirect3DPixelShader8 * if
|
|||
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
||||
|
||||
if (ref == 0) {
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DPixelShader_Release(This->wineD3DPixelShader);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
return ref;
|
||||
|
|
|
@ -58,9 +58,10 @@ static ULONG WINAPI IDirect3DStateBlock8Impl_Release(IDirect3DStateBlock8 *iface
|
|||
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
||||
|
||||
if (ref == 0) {
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DStateBlock_Release(This->wineD3DStateBlock);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
return ref;
|
||||
|
@ -74,16 +75,14 @@ static HRESULT WINAPI IDirect3DStateBlock8Impl_GetDevice(IDirect3DStateBlock8 *i
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DStateBlock_GetDevice(This->wineD3DStateBlock, &wined3d_device);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
|
||||
IWineD3DDevice_Release(wined3d_device);
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
@ -94,11 +93,9 @@ static HRESULT WINAPI IDirect3DStateBlock8Impl_Capture(IDirect3DStateBlock8 *ifa
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DStateBlock_Capture(This->wineD3DStateBlock);
|
||||
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
@ -109,11 +106,9 @@ static HRESULT WINAPI IDirect3DStateBlock8Impl_Apply(IDirect3DStateBlock8 *iface
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DStateBlock_Apply(This->wineD3DStateBlock);
|
||||
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
|
|
@ -76,9 +76,10 @@ static ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface) {
|
|||
if (This->parentDevice) IUnknown_Release(This->parentDevice);
|
||||
/* Implicit surfaces are destroyed with the device, not if refcount reaches 0. */
|
||||
if (!This->isImplicit) {
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DSurface_Release(This->wineD3DSurface);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
}
|
||||
|
@ -94,14 +95,15 @@ static HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface,
|
|||
HRESULT hr;
|
||||
TRACE("(%p)->(%p)\n", This, ppDevice);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DSurface_GetDevice(This->wineD3DSurface, &wined3d_device);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
|
||||
IWineD3DDevice_Release(wined3d_device);
|
||||
}
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -110,9 +112,10 @@ static HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 if
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DSurface_SetPrivateData(This->wineD3DSurface, refguid, pData, SizeOfData, Flags);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -121,9 +124,10 @@ static HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 if
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DSurface_GetPrivateData(This->wineD3DSurface, refguid, pData, pSizeOfData);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -132,9 +136,10 @@ static HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 i
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DSurface_FreePrivateData(This->wineD3DSurface, refguid);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -159,9 +164,9 @@ static HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DSurface_GetDesc(This->wineD3DSurface, &wined3ddesc);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
|
@ -184,7 +189,7 @@ static HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D
|
|||
TRACE("(%p) Relay\n", This);
|
||||
TRACE("(%p) calling IWineD3DSurface_LockRect %p %p %p %d\n", This, This->wineD3DSurface, pLockedRect, pRect, Flags);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
if (pRect) {
|
||||
D3DSURFACE_DESC desc;
|
||||
IDirect3DSurface8_GetDesc(iface, &desc);
|
||||
|
@ -196,13 +201,15 @@ static HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D
|
|||
|| (pRect->right > desc.Width)
|
||||
|| (pRect->bottom > desc.Height)) {
|
||||
WARN("Trying to lock an invalid rectangle, returning D3DERR_INVALIDCALL\n");
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
}
|
||||
|
||||
hr = IWineD3DSurface_LockRect(This->wineD3DSurface, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -211,9 +218,10 @@ static HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface)
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DSurface_UnlockRect(This->wineD3DSurface);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
switch(hr)
|
||||
{
|
||||
case WINEDDERR_NOTLOCKED: return D3DERR_INVALIDCALL;
|
||||
|
|
|
@ -56,9 +56,10 @@ static ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface)
|
|||
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
||||
|
||||
if (ref == 0) {
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DSwapChain_Destroy(This->wineD3DSwapChain, D3D8CB_DestroyRenderTarget);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (This->parentDevice) IUnknown_Release(This->parentDevice);
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
|
@ -71,9 +72,10 @@ static HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, 0);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -84,13 +86,14 @@ static HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hrc = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer, (WINED3DBACKBUFFER_TYPE )Type, &mySurface);
|
||||
if (hrc == D3D_OK && NULL != mySurface) {
|
||||
IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppBackBuffer);
|
||||
IWineD3DSurface_Release(mySurface);
|
||||
}
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hrc;
|
||||
}
|
||||
|
||||
|
|
|
@ -57,9 +57,10 @@ static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
|
|||
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
||||
|
||||
if (ref == 0) {
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DTexture_Destroy(This->wineD3DTexture, D3D8CB_DestroySurface);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
IUnknown_Release(This->parentDevice);
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
|
@ -72,14 +73,16 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface,
|
|||
IWineD3DDevice *wined3d_device;
|
||||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DTexture_GetDevice(This->wineD3DTexture, &wined3d_device);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
|
||||
IWineD3DDevice_Release(wined3d_device);
|
||||
}
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -88,9 +91,10 @@ static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 if
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -99,9 +103,10 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 if
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -110,9 +115,10 @@ static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 i
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -121,9 +127,10 @@ static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface,
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -132,9 +139,10 @@ static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface)
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -142,9 +150,9 @@ static void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
|
|||
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DTexture_PreLoad(This->wineD3DTexture);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
}
|
||||
|
||||
static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) {
|
||||
|
@ -152,9 +160,10 @@ static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 i
|
|||
D3DRESOURCETYPE type;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
type = IWineD3DTexture_GetType(This->wineD3DTexture);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return type;
|
||||
}
|
||||
|
||||
|
@ -164,9 +173,10 @@ static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -175,9 +185,10 @@ static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -186,9 +197,10 @@ static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -200,9 +212,9 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 ifac
|
|||
WINED3DSURFACE_DESC wined3ddesc;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
|
@ -225,13 +237,15 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 i
|
|||
IWineD3DSurface *mySurface = NULL;
|
||||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
|
||||
if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
|
||||
IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
|
||||
IWineD3DSurface_Release(mySurface);
|
||||
}
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hrc;
|
||||
}
|
||||
|
||||
|
@ -240,9 +254,10 @@ static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, U
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -251,9 +266,10 @@ static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface,
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -262,9 +278,10 @@ static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 ifac
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
|
|
@ -57,9 +57,10 @@ static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 i
|
|||
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
||||
|
||||
if (ref == 0) {
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
IUnknown_Release(This->parentDevice);
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
|
@ -74,14 +75,15 @@ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFE
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
|
||||
IWineD3DDevice_Release(wined3d_device);
|
||||
}
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -90,9 +92,10 @@ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEX
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -101,9 +104,10 @@ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEX
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -112,9 +116,10 @@ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTE
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -123,9 +128,10 @@ static DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFE
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -134,9 +140,10 @@ static DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFE
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -144,9 +151,9 @@ static void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 if
|
|||
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
}
|
||||
|
||||
static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) {
|
||||
|
@ -162,9 +169,10 @@ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 if
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -173,9 +181,10 @@ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -185,9 +194,9 @@ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8
|
|||
WINED3DBUFFER_DESC desc;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
pDesc->Type = D3DRTYPE_VERTEXBUFFER;
|
||||
|
|
|
@ -61,9 +61,10 @@ static ULONG WINAPI IDirect3DVertexDeclaration8Impl_Release(IDirect3DVertexDecla
|
|||
TRACE("(%p) : Releasing to %d\n", This, ref_count);
|
||||
|
||||
if (!ref_count) {
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DVertexDeclaration_Release(This->wined3d_vertex_declaration);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, This->elements);
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
|
|
|
@ -59,9 +59,9 @@ static ULONG WINAPI IDirect3DVertexShader8Impl_Release(IDirect3DVertexShader8 *i
|
|||
IDirect3DVertexDeclaration8_Release(This->vertex_declaration);
|
||||
if (This->wineD3DVertexShader)
|
||||
{
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DVertexShader_Release(This->wineD3DVertexShader);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
}
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
|
|
|
@ -72,9 +72,10 @@ static ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) {
|
|||
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
||||
|
||||
if (ref == 0) {
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DVolume_Release(This->wineD3DVolume);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
|
||||
|
@ -87,11 +88,12 @@ static HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, ID
|
|||
IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
|
||||
IWineD3DDevice *myDevice = NULL;
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DVolume_GetDevice(This->wineD3DVolume, &myDevice);
|
||||
IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
|
||||
IWineD3DDevice_Release(myDevice);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
|
@ -100,9 +102,10 @@ static HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 ifac
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DVolume_SetPrivateData(This->wineD3DVolume, refguid, pData, SizeOfData, Flags);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -111,9 +114,10 @@ static HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 ifac
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DVolume_GetPrivateData(This->wineD3DVolume, refguid, pData, pSizeOfData);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -122,9 +126,10 @@ static HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 ifa
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DVolume_FreePrivateData(This->wineD3DVolume, refguid);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -154,9 +159,9 @@ static HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DV
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
|
@ -178,9 +183,10 @@ static HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DL
|
|||
HRESULT hr;
|
||||
TRACE("(%p) relay %p %p %p %d\n", This, This->wineD3DVolume, pLockedVolume, pBox, Flags);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DVolume_LockBox(This->wineD3DVolume, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -189,9 +195,10 @@ static HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface) {
|
|||
HRESULT hr;
|
||||
TRACE("(%p) relay %p\n", This, This->wineD3DVolume);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DVolume_UnlockBox(This->wineD3DVolume);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
|
|
@ -57,9 +57,10 @@ static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8
|
|||
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
||||
|
||||
if (ref == 0) {
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture, D3D8CB_DestroyVolume);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
IUnknown_Release(This->parentDevice);
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
|
@ -73,14 +74,15 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXT
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DVolumeTexture_GetDevice(This->wineD3DVolumeTexture, &wined3d_device);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
|
||||
IWineD3DDevice_Release(wined3d_device);
|
||||
}
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -89,9 +91,10 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUM
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -100,9 +103,10 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUM
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -111,9 +115,10 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLU
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -122,9 +127,10 @@ static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXT
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -133,9 +139,10 @@ static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXT
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -143,9 +150,9 @@ static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8
|
|||
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
}
|
||||
|
||||
static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
|
||||
|
@ -153,9 +160,10 @@ static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLU
|
|||
D3DRESOURCETYPE type;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return type;
|
||||
}
|
||||
|
||||
|
@ -165,9 +173,10 @@ static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -176,9 +185,10 @@ static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -187,9 +197,10 @@ static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETE
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -201,9 +212,9 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMET
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
|
@ -227,13 +238,14 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUM
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
|
||||
if (hrc == D3D_OK && NULL != ppVolumeLevel) {
|
||||
IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
|
||||
IWineD3DVolumeTexture_Release(myVolume);
|
||||
}
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hrc;
|
||||
}
|
||||
|
||||
|
@ -242,9 +254,10 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTUR
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -253,9 +266,10 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXT
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -264,9 +278,10 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETE
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *) pDirtyBox);
|
||||
LeaveCriticalSection(&d3d8_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,2 +1,4 @@
|
|||
@ stdcall WineDirect3DCreate(long ptr)
|
||||
@ stdcall WineDirect3DCreateClipper(ptr)
|
||||
@ stdcall wined3d_mutex_lock()
|
||||
@ stdcall wined3d_mutex_unlock()
|
||||
|
|
|
@ -32,6 +32,15 @@ int num_lock = 0;
|
|||
void (*CDECL wine_tsx11_lock_ptr)(void) = NULL;
|
||||
void (*CDECL wine_tsx11_unlock_ptr)(void) = NULL;
|
||||
|
||||
CRITICAL_SECTION wined3d_cs;
|
||||
static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
|
||||
{
|
||||
0, 0, &wined3d_cs,
|
||||
{&wined3d_cs_debug.ProcessLocksList,
|
||||
&wined3d_cs_debug.ProcessLocksList},
|
||||
0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")}
|
||||
};
|
||||
CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
|
||||
|
||||
/* When updating default value here, make sure to update winecfg as well,
|
||||
* where appropriate. */
|
||||
|
@ -325,6 +334,16 @@ static BOOL wined3d_destroy(HINSTANCE hInstDLL)
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
void WINAPI wined3d_mutex_lock(void)
|
||||
{
|
||||
EnterCriticalSection(&wined3d_cs);
|
||||
}
|
||||
|
||||
void WINAPI wined3d_mutex_unlock(void)
|
||||
{
|
||||
LeaveCriticalSection(&wined3d_cs);
|
||||
}
|
||||
|
||||
/* At process attach */
|
||||
BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
|
||||
{
|
||||
|
|
|
@ -3468,3 +3468,5 @@ interface IWineD3DDevice : IWineD3DBase
|
|||
|
||||
IWineD3D *WineDirect3DCreate(UINT dxVersion, IUnknown *parent);
|
||||
IWineD3DClipper *WineDirect3DCreateClipper(IUnknown *parent);
|
||||
void wined3d_mutex_lock(void);
|
||||
void wined3d_mutex_unlock(void);
|
||||
|
|
Loading…
Reference in New Issue