d3d8: Implement IDirect3DVertexBuffer8 private data handling on top of wined3d_resource.

This commit is contained in:
Henri Verbeet 2011-06-16 22:38:28 +02:00 committed by Alexandre Julliard
parent a5ee9f1938
commit dc6581ce5e
1 changed files with 17 additions and 5 deletions

View File

@ -21,6 +21,11 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
static inline IDirect3DVertexBuffer8Impl *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
{
return CONTAINING_RECORD(iface, IDirect3DVertexBuffer8Impl, lpVtbl);
}
static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
@ -95,14 +100,16 @@ static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface,
static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(guid), data, data_size, flags);
wined3d_mutex_lock();
hr = wined3d_buffer_set_private_data(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer,
guid, data, data_size, flags);
resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
wined3d_mutex_unlock();
return hr;
@ -111,14 +118,16 @@ static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *i
static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(guid), data, data_size);
wined3d_mutex_lock();
hr = wined3d_buffer_get_private_data(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer,
guid, data, data_size);
resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
wined3d_mutex_unlock();
return hr;
@ -126,12 +135,15 @@ static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *i
static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
{
IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
wined3d_mutex_lock();
hr = wined3d_buffer_free_private_data(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer, guid);
resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
hr = wined3d_resource_free_private_data(resource, guid);
wined3d_mutex_unlock();
return hr;