d3d8/tests: Test blocked texture creation restrictions.

This commit is contained in:
Stefan Dösinger 2013-09-06 00:11:14 +02:00 committed by Alexandre Julliard
parent b7b028ca4b
commit 36c15d92e9
2 changed files with 208 additions and 11 deletions

View File

@ -743,6 +743,7 @@ static HRESULT WINAPI d3d8_device_CreateTexture(IDirect3DDevice8 *iface,
TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
iface, width, height, levels, usage, format, pool, texture);
*texture = NULL;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
return D3DERR_OUTOFVIDEOMEMORY;
@ -772,6 +773,7 @@ static HRESULT WINAPI d3d8_device_CreateVolumeTexture(IDirect3DDevice8 *iface,
TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
iface, width, height, depth, levels, usage, format, pool, texture);
*texture = NULL;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
return D3DERR_OUTOFVIDEOMEMORY;
@ -800,6 +802,7 @@ static HRESULT WINAPI d3d8_device_CreateCubeTexture(IDirect3DDevice8 *iface, UIN
TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
iface, edge_length, levels, usage, format, pool, texture);
*texture = NULL;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
return D3DERR_OUTOFVIDEOMEMORY;
@ -933,6 +936,7 @@ static HRESULT WINAPI d3d8_device_CreateRenderTarget(IDirect3DDevice8 *iface, UI
TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
iface, width, height, format, multisample_type, lockable, surface);
*surface = NULL;
if (lockable)
flags |= WINED3D_SURFACE_MAPPABLE;
@ -949,6 +953,8 @@ static HRESULT WINAPI d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8 *if
TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
iface, width, height, format, multisample_type, surface);
*surface = NULL;
/* TODO: Verify that Discard is false */
return d3d8_device_create_surface(device, width, height, format, WINED3D_SURFACE_MAPPABLE,
surface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, 0);
@ -963,6 +969,8 @@ static HRESULT WINAPI d3d8_device_CreateImageSurface(IDirect3DDevice8 *iface, UI
TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
iface, width, height, format, surface);
*surface = NULL;
return d3d8_device_create_surface(device, width, height, format, WINED3D_SURFACE_MAPPABLE,
surface, 0, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0);
}

View File

@ -4340,7 +4340,7 @@ static void test_surface_double_unlock(void)
DestroyWindow(window);
}
static void test_surface_lockrect_blocks(void)
static void test_surface_blocks(void)
{
static const struct
{
@ -4349,20 +4349,21 @@ static void test_surface_lockrect_blocks(void)
unsigned int block_width;
unsigned int block_height;
BOOL broken;
BOOL create_size_checked, core_fmt;
}
formats[] =
{
{D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, FALSE},
{D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, FALSE},
{D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, FALSE},
{D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, FALSE},
{D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, FALSE},
{D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, FALSE, TRUE, TRUE },
{D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, FALSE, TRUE, TRUE },
{D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, FALSE, TRUE, TRUE },
{D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, FALSE, TRUE, TRUE },
{D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, FALSE, TRUE, TRUE },
/* ATI2N has 2x2 blocks on all AMD cards and Geforce 7 cards,
* which doesn't match the format spec. On newer Nvidia cards
* it has the correct 4x4 block size */
{MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, TRUE},
/* YUY2 and UYVY are not supported in d3d8, there is no way
* to use them with this API considering their restrictions */
{MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, TRUE, FALSE, FALSE},
{D3DFMT_YUY2, "D3DFMT_YUY2", 2, 1, FALSE, FALSE, TRUE },
{D3DFMT_UYVY, "D3DFMT_UYVY", 2, 1, FALSE, FALSE, TRUE },
};
static const struct
{
@ -4379,16 +4380,44 @@ static void test_surface_lockrect_blocks(void)
{D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM",TRUE},
{D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE},
};
static struct
{
D3DRESOURCETYPE rtype;
const char *type_name;
D3DPOOL pool;
const char *pool_name;
BOOL need_driver_support, need_runtime_support;
}
create_tests[] =
{
/* D3d8 only supports sysmem surfaces, which are created via CreateImageSurface. Other tests confirm
* that they are D3DPOOL_SYSTEMMEM surfaces, but their creation restriction behaves like the scratch
* pool in d3d9. */
{D3DRTYPE_SURFACE, "D3DRTYPE_SURFACE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", FALSE, TRUE },
{D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE },
{D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", TRUE, FALSE },
{D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE },
{D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE },
{D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE },
{D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", TRUE, FALSE },
{D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE },
{D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE },
};
IDirect3DTexture8 *texture;
IDirect3DCubeTexture8 *cube_texture;
IDirect3DSurface8 *surface;
D3DLOCKED_RECT locked_rect;
IDirect3DDevice8 *device;
unsigned int i, j;
unsigned int i, j, w, h;
IDirect3D8 *d3d;
ULONG refcount;
HWND window;
HRESULT hr;
RECT rect;
BOOL tex_pow2, cube_pow2;
D3DCAPS8 caps;
if (!(d3d = pDirect3DCreate8(D3D_SDK_VERSION)))
{
@ -4406,8 +4435,136 @@ static void test_surface_lockrect_blocks(void)
return;
}
hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
tex_pow2 = caps.TextureCaps & D3DPTEXTURECAPS_POW2;
if (tex_pow2)
tex_pow2 = !(caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL);
cube_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2);
for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
{
BOOL tex_support, cube_support, surface_support, format_known;
hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
0, D3DRTYPE_TEXTURE, formats[i].fmt);
tex_support = SUCCEEDED(hr);
hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
0, D3DRTYPE_CUBETEXTURE, formats[i].fmt);
cube_support = SUCCEEDED(hr);
hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
0, D3DRTYPE_SURFACE, formats[i].fmt);
surface_support = SUCCEEDED(hr);
/* Scratch pool in general allows texture creation even if the driver does
* not support the format. If the format is an extension format that is not
* known to the runtime, like ATI2N, some driver support is required for
* this to work.
*
* It is also possible that Windows Vista and Windows 7 d3d8 runtimes know
* about ATI2N. I cannot check this because all my Vista+ machines support
* ATI2N in hardware, but none of my WinXP machines do. */
format_known = tex_support || cube_support || surface_support;
for (w = 1; w <= 8; w++)
{
for (h = 1; h <= 8; h++)
{
BOOL block_aligned = TRUE;
BOOL size_is_pow2;
if (w & (formats[i].block_width - 1) || h & (formats[i].block_height - 1))
block_aligned = FALSE;
size_is_pow2 = !(w & (w - 1) || h & (h - 1));
for (j = 0; j < sizeof(create_tests) / sizeof(*create_tests); j++)
{
BOOL support, pow2;
HRESULT expect_hr;
BOOL may_succeed = FALSE;
IUnknown **check_null;
if (!formats[i].core_fmt)
{
/* AMD warns against creating ATI2N textures smaller than
* the block size because the runtime cannot calculate the
* correct texture size. Generalize this for all extension
* formats. */
if (w < formats[i].block_width || h < formats[i].block_height)
continue;
}
texture = (IDirect3DTexture8 *)0xdeadbeef;
cube_texture = (IDirect3DCubeTexture8 *)0xdeadbeef;
surface = (IDirect3DSurface8 *)0xdeadbeef;
switch (create_tests[j].rtype)
{
case D3DRTYPE_TEXTURE:
check_null = (IUnknown **)&texture;
hr = IDirect3DDevice8_CreateTexture(device, w, h, 1, 0,
formats[i].fmt, create_tests[j].pool, &texture);
support = tex_support;
pow2 = tex_pow2;
break;
case D3DRTYPE_CUBETEXTURE:
if (w != h)
continue;
check_null = (IUnknown **)&cube_texture;
hr = IDirect3DDevice8_CreateCubeTexture(device, w, 1, 0,
formats[i].fmt, create_tests[j].pool, &cube_texture);
support = cube_support;
pow2 = cube_pow2;
break;
case D3DRTYPE_SURFACE:
check_null = (IUnknown **)&surface;
hr = IDirect3DDevice8_CreateImageSurface(device, w, h,
formats[i].fmt, &surface);
support = surface_support;
pow2 = FALSE;
break;
default:
pow2 = FALSE;
support = FALSE;
check_null = NULL;
break;
}
if (create_tests[j].need_driver_support && !support)
expect_hr = D3DERR_INVALIDCALL;
else if (create_tests[j].need_runtime_support && !formats[i].core_fmt && !format_known)
expect_hr = D3DERR_INVALIDCALL;
else if (formats[i].create_size_checked && !block_aligned)
expect_hr = D3DERR_INVALIDCALL;
else if (pow2 && !size_is_pow2 && create_tests[j].need_driver_support)
expect_hr = D3DERR_INVALIDCALL;
else
expect_hr = D3D_OK;
if (!formats[i].core_fmt && !format_known && FAILED(expect_hr))
may_succeed = TRUE;
/* Wine knows about ATI2N and happily creates a scratch resource even if GL
* does not support it. Accept scratch creation of extension formats on
* Windows as well if it occurs. We don't really care if e.g. a Windows 7
* on an r200 GPU creates scratch ATI2N texture even though the card doesn't
* support it. */
ok(hr == expect_hr || ((SUCCEEDED(hr) && may_succeed)),
"Got unexpected hr %#x for format %s, pool %s, type %s, size %ux%u.\n",
hr, formats[i].name, create_tests[j].pool_name, create_tests[j].type_name, w, h);
if (FAILED(hr))
ok(*check_null == NULL, "Got object ptr %p, expected NULL.\n", *check_null);
else
IUnknown_Release(*check_null);
}
}
}
hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DUSAGE_DYNAMIC, D3DRTYPE_TEXTURE, formats[i].fmt);
if (FAILED(hr))
@ -4488,6 +4645,38 @@ static void test_surface_lockrect_blocks(void)
IDirect3DSurface8_Release(surface);
}
if (formats[i].block_width == 1 && formats[i].block_height == 1)
continue;
if (!formats[i].core_fmt)
continue;
hr = IDirect3DDevice8_CreateTexture(device, formats[i].block_width, formats[i].block_height, 2,
D3DUSAGE_DYNAMIC, formats[i].fmt, D3DPOOL_DEFAULT, &texture);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x, format %s.\n", hr, formats[i].name);
hr = IDirect3DTexture8_LockRect(texture, 1, &locked_rect, NULL, 0);
ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr);
hr = IDirect3DTexture8_UnlockRect(texture, 1);
ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr);
rect.left = 0;
rect.top = 0;
rect.right = formats[i].block_width == 1 ? 1 : formats[i].block_width >> 1;
rect.bottom = formats[i].block_height == 1 ? 1 : formats[i].block_height >> 1;
hr = IDirect3DTexture8_LockRect(texture, 1, &locked_rect, &rect, 0);
ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr);
hr = IDirect3DTexture8_UnlockRect(texture, 1);
ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr);
rect.right = formats[i].block_width;
rect.bottom = formats[i].block_height;
hr = IDirect3DTexture8_LockRect(texture, 1, &locked_rect, &rect, 0);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
if (SUCCEEDED(hr))
IDirect3DTexture8_UnlockRect(texture, 1);
IDirect3DTexture8_Release(texture);
}
refcount = IDirect3DDevice8_Release(device);
@ -5203,7 +5392,7 @@ START_TEST(device)
test_surface_dimensions();
test_surface_format_null();
test_surface_double_unlock();
test_surface_lockrect_blocks();
test_surface_blocks();
test_set_palette();
test_swvp_buffer();
test_rtpatch();