d3d8/tests: Verify window style after exiting fullscreen mode.
This commit is contained in:
parent
8157aa143b
commit
ce6173264d
|
@ -2829,6 +2829,7 @@ static void test_window_style(void)
|
|||
LONG style, expected_style;
|
||||
IDirect3DDevice8 *device;
|
||||
IDirect3D8 *d3d8;
|
||||
HRESULT hr;
|
||||
ULONG ref;
|
||||
|
||||
|
||||
|
@ -2885,6 +2886,26 @@ static void test_window_style(void)
|
|||
focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
|
||||
r.left, r.top, r.right, r.bottom);
|
||||
|
||||
hr = reset_device(device, device_window, TRUE);
|
||||
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
|
||||
|
||||
style = GetWindowLongA(device_window, GWL_STYLE);
|
||||
expected_style = device_style | WS_VISIBLE;
|
||||
ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
|
||||
expected_style, style);
|
||||
style = GetWindowLongA(device_window, GWL_EXSTYLE);
|
||||
expected_style = device_exstyle | WS_EX_TOPMOST;
|
||||
ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
|
||||
expected_style, style);
|
||||
|
||||
style = GetWindowLongA(focus_window, GWL_STYLE);
|
||||
ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
|
||||
focus_style, style);
|
||||
style = GetWindowLongA(focus_window, GWL_EXSTYLE);
|
||||
ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
|
||||
focus_exstyle, style);
|
||||
|
||||
|
||||
ref = IDirect3DDevice8_Release(device);
|
||||
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
|
||||
|
||||
|
|
Loading…
Reference in New Issue