d3d9/tests: Verify window style after exiting fullscreen mode.

This commit is contained in:
Sam Edwards 2013-04-01 17:03:50 -06:00 committed by Alexandre Julliard
parent 6c43f90c50
commit 8157aa143b
1 changed files with 20 additions and 0 deletions

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@ -3130,6 +3130,7 @@ static void test_window_style(void)
LONG style, expected_style;
IDirect3DDevice9 *device;
IDirect3D9 *d3d9;
HRESULT hr;
ULONG ref;
@ -3186,6 +3187,25 @@ static void test_window_style(void)
focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
r.left, r.top, r.right, r.bottom);
hr = reset_device(device, device_window, TRUE);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
style = GetWindowLongA(device_window, GWL_STYLE);
expected_style = device_style | WS_VISIBLE;
ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
expected_style, style);
style = GetWindowLongA(device_window, GWL_EXSTYLE);
expected_style = device_exstyle | WS_EX_TOPMOST;
ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
expected_style, style);
style = GetWindowLongA(focus_window, GWL_STYLE);
ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
focus_style, style);
style = GetWindowLongA(focus_window, GWL_EXSTYLE);
ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
focus_exstyle, style);
ref = IDirect3DDevice9_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);