d3d8: Introduce a separate function for swapchain creation.
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9e0d03e653
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79dc346131
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@ -186,8 +186,8 @@ struct d3d8_swapchain
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IDirect3DDevice8 *parent_device;
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};
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HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_device *device,
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struct wined3d_swapchain_desc *desc) DECLSPEC_HIDDEN;
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HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
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struct d3d8_swapchain **swapchain) DECLSPEC_HIDDEN;
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struct d3d8_surface
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{
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@ -511,13 +511,6 @@ static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *if
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TRACE("iface %p, present_parameters %p, swapchain %p.\n",
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iface, present_parameters, swapchain);
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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{
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ERR("Failed to allocate swapchain memory.\n");
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return E_OUTOFMEMORY;
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}
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desc.backbuffer_width = present_parameters->BackBufferWidth;
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desc.backbuffer_height = present_parameters->BackBufferHeight;
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desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
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@ -534,7 +527,8 @@ static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *if
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desc.swap_interval = present_parameters->FullScreen_PresentationInterval;
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desc.auto_restore_display_mode = TRUE;
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hr = swapchain_init(object, device, &desc);
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if (SUCCEEDED(hr = d3d8_swapchain_create(device, &desc, &object)))
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*swapchain = &object->IDirect3DSwapChain8_iface;
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present_parameters->BackBufferWidth = desc.backbuffer_width;
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present_parameters->BackBufferHeight = desc.backbuffer_height;
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@ -550,16 +544,6 @@ static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *if
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present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
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present_parameters->FullScreen_PresentationInterval = desc.swap_interval;
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if (FAILED(hr))
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{
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WARN("Failed to initialize swapchain, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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TRACE("Created swapchain %p.\n", object);
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*swapchain = &object->IDirect3DSwapChain8_iface;
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return D3D_OK;
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}
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@ -605,7 +589,7 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
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swapchain_desc.backbuffer_width = present_parameters->BackBufferWidth;
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swapchain_desc.backbuffer_height = present_parameters->BackBufferHeight;
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swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
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swapchain_desc.backbuffer_count = present_parameters->BackBufferCount;
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swapchain_desc.backbuffer_count = max(1, present_parameters->BackBufferCount);
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swapchain_desc.multisample_type = present_parameters->MultiSampleType;
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swapchain_desc.multisample_quality = 0; /* d3d9 only */
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swapchain_desc.swap_effect = present_parameters->SwapEffect;
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@ -2982,54 +2966,21 @@ static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent
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struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
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{
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struct d3d8_device *device = device_from_device_parent(device_parent);
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D3DPRESENT_PARAMETERS local_parameters;
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IDirect3DSwapChain8 *d3d_swapchain;
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struct d3d8_swapchain *d3d_swapchain;
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HRESULT hr;
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TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
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/* Copy the presentation parameters */
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local_parameters.BackBufferWidth = desc->backbuffer_width;
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local_parameters.BackBufferHeight = desc->backbuffer_height;
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local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(desc->backbuffer_format);
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local_parameters.BackBufferCount = desc->backbuffer_count;
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local_parameters.MultiSampleType = desc->multisample_type;
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local_parameters.SwapEffect = desc->swap_effect;
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local_parameters.hDeviceWindow = desc->device_window;
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local_parameters.Windowed = desc->windowed;
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local_parameters.EnableAutoDepthStencil = desc->enable_auto_depth_stencil;
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local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc->auto_depth_stencil_format);
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local_parameters.Flags = desc->flags;
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local_parameters.FullScreen_RefreshRateInHz = desc->refresh_rate;
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local_parameters.FullScreen_PresentationInterval = desc->swap_interval;
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hr = IDirect3DDevice8_CreateAdditionalSwapChain(&device->IDirect3DDevice8_iface,
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&local_parameters, &d3d_swapchain);
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if (FAILED(hr))
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if (FAILED(hr = d3d8_swapchain_create(device, desc, &d3d_swapchain)))
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{
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WARN("Failed to create swapchain, hr %#x.\n", hr);
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*swapchain = NULL;
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return hr;
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}
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*swapchain = ((struct d3d8_swapchain *)d3d_swapchain)->wined3d_swapchain;
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*swapchain = d3d_swapchain->wined3d_swapchain;
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wined3d_swapchain_incref(*swapchain);
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IDirect3DSwapChain8_Release(d3d_swapchain);
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/* Copy back the presentation parameters */
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desc->backbuffer_width = local_parameters.BackBufferWidth;
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desc->backbuffer_height = local_parameters.BackBufferHeight;
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desc->backbuffer_format = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
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desc->backbuffer_count = local_parameters.BackBufferCount;
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desc->multisample_type = local_parameters.MultiSampleType;
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desc->swap_effect = local_parameters.SwapEffect;
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desc->device_window = local_parameters.hDeviceWindow;
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desc->windowed = local_parameters.Windowed;
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desc->enable_auto_depth_stencil = local_parameters.EnableAutoDepthStencil;
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desc->auto_depth_stencil_format = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
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desc->flags = local_parameters.Flags;
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desc->refresh_rate = local_parameters.FullScreen_RefreshRateInHz;
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desc->swap_interval = local_parameters.FullScreen_PresentationInterval;
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IDirect3DSwapChain8_Release(&d3d_swapchain->IDirect3DSwapChain8_iface);
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return hr;
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}
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@ -3121,7 +3072,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
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swapchain_desc.backbuffer_width = parameters->BackBufferWidth;
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swapchain_desc.backbuffer_height = parameters->BackBufferHeight;
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swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
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swapchain_desc.backbuffer_count = parameters->BackBufferCount;
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swapchain_desc.backbuffer_count = max(1, parameters->BackBufferCount);
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swapchain_desc.multisample_type = parameters->MultiSampleType;
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swapchain_desc.multisample_quality = 0; /* d3d9 only */
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swapchain_desc.swap_effect = parameters->SwapEffect;
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@ -149,7 +149,7 @@ static const struct wined3d_parent_ops d3d8_swapchain_wined3d_parent_ops =
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d3d8_swapchain_wined3d_object_released,
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};
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HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_device *device,
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static HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_device *device,
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struct wined3d_swapchain_desc *desc)
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{
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HRESULT hr;
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@ -174,3 +174,28 @@ HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_device *dev
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return D3D_OK;
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}
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HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
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struct d3d8_swapchain **swapchain)
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{
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struct d3d8_swapchain *object;
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HRESULT hr;
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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{
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ERR("Failed to allocate swapchain memory.\n");
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return E_OUTOFMEMORY;
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}
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if (FAILED(hr = swapchain_init(object, device, desc)))
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{
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WARN("Failed to initialize swapchain, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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TRACE("Created swapchain %p.\n", object);
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*swapchain = object;
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return D3D_OK;
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}
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