wined3d: Get rid of the WINED3DDECLUSAGE typedef.
This commit is contained in:
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c35c30fa68
commit
bee9adbd05
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@ -281,24 +281,25 @@ typedef struct {
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BYTE usage_idx;
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} wined3d_usage_t;
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static const wined3d_usage_t wined3d_usage_lookup[] = {
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/*D3DVSDE_POSITION*/ {WINED3DDECLUSAGE_POSITION, 0},
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/*D3DVSDE_BLENDWEIGHT*/ {WINED3DDECLUSAGE_BLENDWEIGHT, 0},
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/*D3DVSDE_BLENDINDICES*/ {WINED3DDECLUSAGE_BLENDINDICES, 0},
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/*D3DVSDE_NORMAL*/ {WINED3DDECLUSAGE_NORMAL, 0},
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/*D3DVSDE_PSIZE*/ {WINED3DDECLUSAGE_PSIZE, 0},
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/*D3DVSDE_DIFFUSE*/ {WINED3DDECLUSAGE_COLOR, 0},
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/*D3DVSDE_SPECULAR*/ {WINED3DDECLUSAGE_COLOR, 1},
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/*D3DVSDE_TEXCOORD0*/ {WINED3DDECLUSAGE_TEXCOORD, 0},
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/*D3DVSDE_TEXCOORD1*/ {WINED3DDECLUSAGE_TEXCOORD, 1},
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/*D3DVSDE_TEXCOORD2*/ {WINED3DDECLUSAGE_TEXCOORD, 2},
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/*D3DVSDE_TEXCOORD3*/ {WINED3DDECLUSAGE_TEXCOORD, 3},
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/*D3DVSDE_TEXCOORD4*/ {WINED3DDECLUSAGE_TEXCOORD, 4},
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/*D3DVSDE_TEXCOORD5*/ {WINED3DDECLUSAGE_TEXCOORD, 5},
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/*D3DVSDE_TEXCOORD6*/ {WINED3DDECLUSAGE_TEXCOORD, 6},
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/*D3DVSDE_TEXCOORD7*/ {WINED3DDECLUSAGE_TEXCOORD, 7},
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/*D3DVSDE_POSITION2*/ {WINED3DDECLUSAGE_POSITION, 1},
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/*D3DVSDE_NORMAL2*/ {WINED3DDECLUSAGE_NORMAL, 1},
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static const wined3d_usage_t wined3d_usage_lookup[] =
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{
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/* D3DVSDE_POSITION */ {WINED3D_DECL_USAGE_POSITION, 0},
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/* D3DVSDE_BLENDWEIGHT */ {WINED3D_DECL_USAGE_BLEND_WEIGHT, 0},
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/* D3DVSDE_BLENDINDICES */ {WINED3D_DECL_USAGE_BLEND_INDICES, 0},
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/* D3DVSDE_NORMAL */ {WINED3D_DECL_USAGE_NORMAL, 0},
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/* D3DVSDE_PSIZE */ {WINED3D_DECL_USAGE_PSIZE, 0},
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/* D3DVSDE_DIFFUSE */ {WINED3D_DECL_USAGE_COLOR, 0},
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/* D3DVSDE_SPECULAR */ {WINED3D_DECL_USAGE_COLOR, 1},
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/* D3DVSDE_TEXCOORD0 */ {WINED3D_DECL_USAGE_TEXCOORD, 0},
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/* D3DVSDE_TEXCOORD1 */ {WINED3D_DECL_USAGE_TEXCOORD, 1},
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/* D3DVSDE_TEXCOORD2 */ {WINED3D_DECL_USAGE_TEXCOORD, 2},
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/* D3DVSDE_TEXCOORD3 */ {WINED3D_DECL_USAGE_TEXCOORD, 3},
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/* D3DVSDE_TEXCOORD4 */ {WINED3D_DECL_USAGE_TEXCOORD, 4},
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/* D3DVSDE_TEXCOORD5 */ {WINED3D_DECL_USAGE_TEXCOORD, 5},
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/* D3DVSDE_TEXCOORD6 */ {WINED3D_DECL_USAGE_TEXCOORD, 6},
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/* D3DVSDE_TEXCOORD7 */ {WINED3D_DECL_USAGE_TEXCOORD, 7},
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/* D3DVSDE_POSITION2 */ {WINED3D_DECL_USAGE_POSITION, 1},
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/* D3DVSDE_NORMAL2 */ {WINED3D_DECL_USAGE_NORMAL, 1},
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};
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/* TODO: find out where rhw (or positionT) is for declaration8 */
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@ -3474,7 +3474,7 @@ static void init_ps_input(const struct wined3d_shader *shader,
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semantic_idx = sig[i].semantic_idx;
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if (!semantic_name) continue;
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if(shader_match_semantic(semantic_name, WINED3DDECLUSAGE_COLOR))
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if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_COLOR))
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{
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if (!semantic_idx) priv->ps_input[i] = "fragment.color.primary";
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else if(semantic_idx == 1) priv->ps_input[i] = "fragment.color.secondary";
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@ -3484,12 +3484,12 @@ static void init_ps_input(const struct wined3d_shader *shader,
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{
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priv->ps_input[i] = "0.0";
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}
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else if(shader_match_semantic(semantic_name, WINED3DDECLUSAGE_TEXCOORD))
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else if(shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_TEXCOORD))
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{
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if(semantic_idx < 8) priv->ps_input[i] = texcoords[semantic_idx];
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else priv->ps_input[i] = "0.0";
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}
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else if(shader_match_semantic(semantic_name, WINED3DDECLUSAGE_FOG))
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else if(shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_FOG))
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{
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if (!semantic_idx) priv->ps_input[i] = "fragment.fogcoord";
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else priv->ps_input[i] = "0.0";
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@ -3970,19 +3970,19 @@ static void init_output_registers(const struct wined3d_shader *shader, DWORD sig
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semantic_name = shader->output_signature[i].semantic_name;
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if (!semantic_name) continue;
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if(shader_match_semantic(semantic_name, WINED3DDECLUSAGE_POSITION))
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if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_POSITION))
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{
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TRACE("o%u is TMP_OUT\n", i);
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if (!shader->output_signature[i].semantic_idx) priv_ctx->vs_output[i] = "TMP_OUT";
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else priv_ctx->vs_output[i] = "TA";
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}
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else if(shader_match_semantic(semantic_name, WINED3DDECLUSAGE_PSIZE))
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else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_PSIZE))
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{
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TRACE("o%u is result.pointsize\n", i);
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if (!shader->output_signature[i].semantic_idx) priv_ctx->vs_output[i] = "result.pointsize";
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else priv_ctx->vs_output[i] = "TA";
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}
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else if(shader_match_semantic(semantic_name, WINED3DDECLUSAGE_COLOR))
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else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_COLOR))
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{
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TRACE("o%u is result.color.?, idx %u\n", i, shader->output_signature[i].semantic_idx);
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if (!shader->output_signature[i].semantic_idx)
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@ -3991,13 +3991,13 @@ static void init_output_registers(const struct wined3d_shader *shader, DWORD sig
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priv_ctx->vs_output[i] = "result.color.secondary";
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else priv_ctx->vs_output[i] = "TA";
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}
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else if(shader_match_semantic(semantic_name, WINED3DDECLUSAGE_TEXCOORD))
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else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_TEXCOORD))
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{
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TRACE("o%u is %s\n", i, texcoords[shader->output_signature[i].semantic_idx]);
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if (shader->output_signature[i].semantic_idx >= 8) priv_ctx->vs_output[i] = "TA";
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else priv_ctx->vs_output[i] = texcoords[shader->output_signature[i].semantic_idx];
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}
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else if(shader_match_semantic(semantic_name, WINED3DDECLUSAGE_FOG))
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else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_FOG))
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{
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TRACE("o%u is result.fogcoord\n", i);
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if (shader->output_signature[i].semantic_idx > 0) priv_ctx->vs_output[i] = "TA";
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@ -4039,17 +4039,20 @@ static void init_output_registers(const struct wined3d_shader *shader, DWORD sig
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* Don't care about POSITION and PSIZE here - this is a builtin vertex shader, position goes
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* to TMP_OUT in any case
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*/
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if(shader_match_semantic(semantic_name, WINED3DDECLUSAGE_TEXCOORD))
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if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_TEXCOORD))
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{
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if(semantic_idx < 8) priv_ctx->texcrd_output[semantic_idx] = decl_idx_to_string[reg_idx];
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if (semantic_idx < 8)
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priv_ctx->texcrd_output[semantic_idx] = decl_idx_to_string[reg_idx];
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}
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else if(shader_match_semantic(semantic_name, WINED3DDECLUSAGE_COLOR))
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else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_COLOR))
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{
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if(semantic_idx < 2) priv_ctx->color_output[semantic_idx] = decl_idx_to_string[reg_idx];
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if (semantic_idx < 2)
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priv_ctx->color_output[semantic_idx] = decl_idx_to_string[reg_idx];
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}
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else if(shader_match_semantic(semantic_name, WINED3DDECLUSAGE_FOG))
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else if(shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_FOG))
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{
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if (!semantic_idx) priv_ctx->fog_output = decl_idx_to_string[reg_idx];
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if (!semantic_idx)
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priv_ctx->fog_output = decl_idx_to_string[reg_idx];
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}
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else
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{
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@ -4071,13 +4074,13 @@ static void init_output_registers(const struct wined3d_shader *shader, DWORD sig
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semantic_name = shader->output_signature[i].semantic_name;
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if (!semantic_name) continue;
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if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_POSITION)
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if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_POSITION)
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&& !shader->output_signature[i].semantic_idx)
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{
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priv_ctx->vs_output[i] = "TMP_OUT";
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continue;
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}
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else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_PSIZE)
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else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_PSIZE)
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&& !shader->output_signature[i].semantic_idx)
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{
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priv_ctx->vs_output[i] = "result.pointsize";
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@ -144,21 +144,21 @@ static enum wined3d_primitive_type d3d_primitive_type_from_gl(GLenum primitive_t
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static BOOL fixed_get_input(BYTE usage, BYTE usage_idx, unsigned int *regnum)
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{
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if ((usage == WINED3DDECLUSAGE_POSITION || usage == WINED3DDECLUSAGE_POSITIONT) && !usage_idx)
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if ((usage == WINED3D_DECL_USAGE_POSITION || usage == WINED3D_DECL_USAGE_POSITIONT) && !usage_idx)
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*regnum = WINED3D_FFP_POSITION;
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else if (usage == WINED3DDECLUSAGE_BLENDWEIGHT && !usage_idx)
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else if (usage == WINED3D_DECL_USAGE_BLEND_WEIGHT && !usage_idx)
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*regnum = WINED3D_FFP_BLENDWEIGHT;
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else if (usage == WINED3DDECLUSAGE_BLENDINDICES && !usage_idx)
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else if (usage == WINED3D_DECL_USAGE_BLEND_INDICES && !usage_idx)
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*regnum = WINED3D_FFP_BLENDINDICES;
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else if (usage == WINED3DDECLUSAGE_NORMAL && !usage_idx)
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else if (usage == WINED3D_DECL_USAGE_NORMAL && !usage_idx)
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*regnum = WINED3D_FFP_NORMAL;
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else if (usage == WINED3DDECLUSAGE_PSIZE && !usage_idx)
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else if (usage == WINED3D_DECL_USAGE_PSIZE && !usage_idx)
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*regnum = WINED3D_FFP_PSIZE;
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else if (usage == WINED3DDECLUSAGE_COLOR && !usage_idx)
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else if (usage == WINED3D_DECL_USAGE_COLOR && !usage_idx)
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*regnum = WINED3D_FFP_DIFFUSE;
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else if (usage == WINED3DDECLUSAGE_COLOR && usage_idx == 1)
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else if (usage == WINED3D_DECL_USAGE_COLOR && usage_idx == 1)
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*regnum = WINED3D_FFP_SPECULAR;
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else if (usage == WINED3DDECLUSAGE_TEXCOORD && usage_idx < WINED3DDP_MAXTEXCOORD)
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else if (usage == WINED3D_DECL_USAGE_TEXCOORD && usage_idx < WINED3DDP_MAXTEXCOORD)
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*regnum = WINED3D_FFP_TEXCOORD0 + usage_idx;
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else
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{
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@ -240,8 +240,8 @@ void device_stream_info_from_declaration(struct wined3d_device *device,
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if (data.buffer_object)
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*fixup = TRUE;
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else if (*fixup && !use_vshader
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&& (element->usage == WINED3DDECLUSAGE_COLOR
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|| element->usage == WINED3DDECLUSAGE_POSITIONT))
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&& (element->usage == WINED3D_DECL_USAGE_COLOR
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|| element->usage == WINED3D_DECL_USAGE_POSITIONT))
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{
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static BOOL warned = FALSE;
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if (!warned)
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@ -3685,7 +3685,7 @@ static void shader_glsl_input_pack(const struct wined3d_shader *shader, struct w
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semantic_idx = input_signature[i].semantic_idx;
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shader_glsl_write_mask_to_str(input_signature[i].mask, reg_mask);
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if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_TEXCOORD))
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if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_TEXCOORD))
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{
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if (semantic_idx < 8 && vertexprocessing == pretransformed)
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shader_addline(buffer, "IN[%u]%s = gl_TexCoord[%u]%s;\n",
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@ -3694,7 +3694,7 @@ static void shader_glsl_input_pack(const struct wined3d_shader *shader, struct w
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shader_addline(buffer, "IN[%u]%s = vec4(0.0, 0.0, 0.0, 0.0)%s;\n",
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shader->u.ps.input_reg_map[i], reg_mask, reg_mask);
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}
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else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_COLOR))
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else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_COLOR))
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{
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if (!semantic_idx)
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shader_addline(buffer, "IN[%u]%s = vec4(gl_Color)%s;\n",
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@ -3893,7 +3893,7 @@ static GLhandleARB generate_param_reorder_function(struct wined3d_shader_buffer
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write_mask = output_signature[i].mask;
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shader_glsl_write_mask_to_str(write_mask, reg_mask);
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if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_COLOR))
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if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_COLOR))
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{
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if (!semantic_idx)
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shader_addline(buffer, "gl_FrontColor%s = OUT[%u]%s;\n",
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@ -3902,12 +3902,12 @@ static GLhandleARB generate_param_reorder_function(struct wined3d_shader_buffer
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shader_addline(buffer, "gl_FrontSecondaryColor%s = OUT[%u]%s;\n",
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reg_mask, i, reg_mask);
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}
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else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_POSITION))
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else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_POSITION))
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{
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shader_addline(buffer, "gl_Position%s = OUT[%u]%s;\n",
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reg_mask, i, reg_mask);
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}
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else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_TEXCOORD))
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else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_TEXCOORD))
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{
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if (semantic_idx < 8)
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{
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@ -3920,11 +3920,11 @@ static GLhandleARB generate_param_reorder_function(struct wined3d_shader_buffer
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shader_addline(buffer, "gl_TexCoord[%u].w = 1.0;\n", semantic_idx);
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}
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}
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else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_PSIZE))
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else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_PSIZE))
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{
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shader_addline(buffer, "gl_PointSize = OUT[%u].%c;\n", i, reg_mask[1]);
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}
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else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_FOG))
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else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_FOG))
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{
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shader_addline(buffer, "gl_FogFragCoord = OUT[%u].%c;\n", i, reg_mask[1]);
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}
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@ -3947,12 +3947,12 @@ static GLhandleARB generate_param_reorder_function(struct wined3d_shader_buffer
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semantic_name = output_signature[i].semantic_name;
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shader_glsl_write_mask_to_str(output_signature[i].mask, reg_mask);
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if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_POSITION))
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if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_POSITION))
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{
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shader_addline(buffer, "gl_Position%s = OUT[%u]%s;\n",
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reg_mask, i, reg_mask);
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}
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else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_PSIZE))
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else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_PSIZE))
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{
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shader_addline(buffer, "gl_PointSize = OUT[%u].%c;\n", i, reg_mask[1]);
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}
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@ -146,23 +146,23 @@ static const char * const shader_opcode_names[] =
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static const char * const semantic_names[] =
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{
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/* WINED3DDECLUSAGE_POSITION */ "SV_POSITION",
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/* WINED3DDECLUSAGE_BLENDWEIGHT */ "BLENDWEIGHT",
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/* WINED3DDECLUSAGE_BLENDINDICES */ "BLENDINDICES",
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/* WINED3DDECLUSAGE_NORMAL */ "NORMAL",
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/* WINED3DDECLUSAGE_PSIZE */ "PSIZE",
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/* WINED3DDECLUSAGE_TEXCOORD */ "TEXCOORD",
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/* WINED3DDECLUSAGE_TANGENT */ "TANGENT",
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/* WINED3DDECLUSAGE_BINORMAL */ "BINORMAL",
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/* WINED3DDECLUSAGE_TESSFACTOR */ "TESSFACTOR",
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/* WINED3DDECLUSAGE_POSITIONT */ "POSITIONT",
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/* WINED3DDECLUSAGE_COLOR */ "COLOR",
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/* WINED3DDECLUSAGE_FOG */ "FOG",
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/* WINED3DDECLUSAGE_DEPTH */ "DEPTH",
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/* WINED3DDECLUSAGE_SAMPLE */ "SAMPLE",
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/* WINED3D_DECL_USAGE_POSITION */ "SV_POSITION",
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/* WINED3D_DECL_USAGE_BLEND_WEIGHT */ "BLENDWEIGHT",
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/* WINED3D_DECL_USAGE_BLEND_INDICES */ "BLENDINDICES",
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/* WINED3D_DECL_USAGE_NORMAL */ "NORMAL",
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/* WINED3D_DECL_USAGE_PSIZE */ "PSIZE",
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/* WINED3D_DECL_USAGE_TEXCOORD */ "TEXCOORD",
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/* WINED3D_DECL_USAGE_TANGENT */ "TANGENT",
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/* WINED3D_DECL_USAGE_BINORMAL */ "BINORMAL",
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/* WINED3D_DECL_USAGE_TESS_FACTOR */ "TESSFACTOR",
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/* WINED3D_DECL_USAGE_POSITIONT */ "POSITIONT",
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/* WINED3D_DECL_USAGE_COLOR */ "COLOR",
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/* WINED3D_DECL_USAGE_FOG */ "FOG",
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/* WINED3D_DECL_USAGE_DEPTH */ "DEPTH",
|
||||
/* WINED3D_DECL_USAGE_SAMPLE */ "SAMPLE",
|
||||
};
|
||||
|
||||
static const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage)
|
||||
static const char *shader_semantic_name_from_usage(enum wined3d_decl_usage usage)
|
||||
{
|
||||
if (usage >= sizeof(semantic_names) / sizeof(*semantic_names))
|
||||
{
|
||||
|
@ -173,7 +173,7 @@ static const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage)
|
|||
return semantic_names[usage];
|
||||
}
|
||||
|
||||
static WINED3DDECLUSAGE shader_usage_from_semantic_name(const char *name)
|
||||
static enum wined3d_decl_usage shader_usage_from_semantic_name(const char *name)
|
||||
{
|
||||
unsigned int i;
|
||||
|
||||
|
@ -185,7 +185,7 @@ static WINED3DDECLUSAGE shader_usage_from_semantic_name(const char *name)
|
|||
return ~0U;
|
||||
}
|
||||
|
||||
BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage)
|
||||
BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage)
|
||||
{
|
||||
return !strcmp(semantic_name, shader_semantic_name_from_usage(usage));
|
||||
}
|
||||
|
@ -202,7 +202,7 @@ static void shader_signature_from_semantic(struct wined3d_shader_signature_eleme
|
|||
}
|
||||
|
||||
static void shader_signature_from_usage(struct wined3d_shader_signature_element *e,
|
||||
WINED3DDECLUSAGE usage, UINT usage_idx, UINT reg_idx, DWORD write_mask)
|
||||
enum wined3d_decl_usage usage, UINT usage_idx, UINT reg_idx, DWORD write_mask)
|
||||
{
|
||||
e->semantic_name = shader_semantic_name_from_usage(usage);
|
||||
e->semantic_idx = usage_idx;
|
||||
|
@ -518,7 +518,8 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
|
|||
case WINED3DSPR_OUTPUT:
|
||||
reg_maps->output_registers |= 1 << semantic.reg.reg.idx;
|
||||
shader_signature_from_semantic(&output_signature[semantic.reg.reg.idx], &semantic);
|
||||
if (semantic.usage == WINED3DDECLUSAGE_FOG) reg_maps->fog = 1;
|
||||
if (semantic.usage == WINED3D_DECL_USAGE_FOG)
|
||||
reg_maps->fog = 1;
|
||||
break;
|
||||
|
||||
/* Save sampler usage token. */
|
||||
|
@ -639,19 +640,19 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
|
|||
case 0: /* oPos */
|
||||
reg_maps->output_registers |= 1 << 10;
|
||||
shader_signature_from_usage(&output_signature[10],
|
||||
WINED3DDECLUSAGE_POSITION, 0, 10, WINED3DSP_WRITEMASK_ALL);
|
||||
WINED3D_DECL_USAGE_POSITION, 0, 10, WINED3DSP_WRITEMASK_ALL);
|
||||
break;
|
||||
|
||||
case 1: /* oFog */
|
||||
reg_maps->output_registers |= 1 << 11;
|
||||
shader_signature_from_usage(&output_signature[11],
|
||||
WINED3DDECLUSAGE_FOG, 0, 11, WINED3DSP_WRITEMASK_0);
|
||||
WINED3D_DECL_USAGE_FOG, 0, 11, WINED3DSP_WRITEMASK_0);
|
||||
break;
|
||||
|
||||
case 2: /* oPts */
|
||||
reg_maps->output_registers |= 1 << 11;
|
||||
shader_signature_from_usage(&output_signature[11],
|
||||
WINED3DDECLUSAGE_PSIZE, 0, 11, WINED3DSP_WRITEMASK_1);
|
||||
WINED3D_DECL_USAGE_PSIZE, 0, 11, WINED3DSP_WRITEMASK_1);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
@ -668,7 +669,7 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
|
|||
{
|
||||
reg_maps->output_registers |= 1 << idx;
|
||||
shader_signature_from_usage(&output_signature[idx],
|
||||
WINED3DDECLUSAGE_COLOR, idx - 8, idx, dst_param.write_mask);
|
||||
WINED3D_DECL_USAGE_COLOR, idx - 8, idx, dst_param.write_mask);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -684,7 +685,7 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
|
|||
{
|
||||
reg_maps->output_registers |= 1 << idx;
|
||||
shader_signature_from_usage(&output_signature[idx],
|
||||
WINED3DDECLUSAGE_TEXCOORD, idx, idx, dst_param.write_mask);
|
||||
WINED3D_DECL_USAGE_TEXCOORD, idx, idx, dst_param.write_mask);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -852,60 +853,60 @@ static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semanti
|
|||
|
||||
switch (semantic->usage)
|
||||
{
|
||||
case WINED3DDECLUSAGE_POSITION:
|
||||
case WINED3D_DECL_USAGE_POSITION:
|
||||
TRACE("position%u", semantic->usage_idx);
|
||||
break;
|
||||
|
||||
case WINED3DDECLUSAGE_BLENDINDICES:
|
||||
case WINED3D_DECL_USAGE_BLEND_INDICES:
|
||||
TRACE("blend");
|
||||
break;
|
||||
|
||||
case WINED3DDECLUSAGE_BLENDWEIGHT:
|
||||
case WINED3D_DECL_USAGE_BLEND_WEIGHT:
|
||||
TRACE("weight");
|
||||
break;
|
||||
|
||||
case WINED3DDECLUSAGE_NORMAL:
|
||||
case WINED3D_DECL_USAGE_NORMAL:
|
||||
TRACE("normal%u", semantic->usage_idx);
|
||||
break;
|
||||
|
||||
case WINED3DDECLUSAGE_PSIZE:
|
||||
case WINED3D_DECL_USAGE_PSIZE:
|
||||
TRACE("psize");
|
||||
break;
|
||||
|
||||
case WINED3DDECLUSAGE_COLOR:
|
||||
case WINED3D_DECL_USAGE_COLOR:
|
||||
if (!semantic->usage_idx) TRACE("color");
|
||||
else TRACE("specular%u", (semantic->usage_idx - 1));
|
||||
break;
|
||||
|
||||
case WINED3DDECLUSAGE_TEXCOORD:
|
||||
case WINED3D_DECL_USAGE_TEXCOORD:
|
||||
TRACE("texture%u", semantic->usage_idx);
|
||||
break;
|
||||
|
||||
case WINED3DDECLUSAGE_TANGENT:
|
||||
case WINED3D_DECL_USAGE_TANGENT:
|
||||
TRACE("tangent");
|
||||
break;
|
||||
|
||||
case WINED3DDECLUSAGE_BINORMAL:
|
||||
case WINED3D_DECL_USAGE_BINORMAL:
|
||||
TRACE("binormal");
|
||||
break;
|
||||
|
||||
case WINED3DDECLUSAGE_TESSFACTOR:
|
||||
case WINED3D_DECL_USAGE_TESS_FACTOR:
|
||||
TRACE("tessfactor");
|
||||
break;
|
||||
|
||||
case WINED3DDECLUSAGE_POSITIONT:
|
||||
case WINED3D_DECL_USAGE_POSITIONT:
|
||||
TRACE("positionT%u", semantic->usage_idx);
|
||||
break;
|
||||
|
||||
case WINED3DDECLUSAGE_FOG:
|
||||
case WINED3D_DECL_USAGE_FOG:
|
||||
TRACE("fog");
|
||||
break;
|
||||
|
||||
case WINED3DDECLUSAGE_DEPTH:
|
||||
case WINED3D_DECL_USAGE_DEPTH:
|
||||
TRACE("depth");
|
||||
break;
|
||||
|
||||
case WINED3DDECLUSAGE_SAMPLE:
|
||||
case WINED3D_DECL_USAGE_SAMPLE:
|
||||
TRACE("sample");
|
||||
break;
|
||||
|
||||
|
@ -1718,10 +1719,14 @@ void find_vs_compile_args(const struct wined3d_state *state,
|
|||
|
||||
static BOOL match_usage(BYTE usage1, BYTE usage_idx1, BYTE usage2, BYTE usage_idx2)
|
||||
{
|
||||
if (usage_idx1 != usage_idx2) return FALSE;
|
||||
if (usage1 == usage2) return TRUE;
|
||||
if (usage1 == WINED3DDECLUSAGE_POSITION && usage2 == WINED3DDECLUSAGE_POSITIONT) return TRUE;
|
||||
if (usage2 == WINED3DDECLUSAGE_POSITION && usage1 == WINED3DDECLUSAGE_POSITIONT) return TRUE;
|
||||
if (usage_idx1 != usage_idx2)
|
||||
return FALSE;
|
||||
if (usage1 == usage2)
|
||||
return TRUE;
|
||||
if (usage1 == WINED3D_DECL_USAGE_POSITION && usage2 == WINED3D_DECL_USAGE_POSITIONT)
|
||||
return TRUE;
|
||||
if (usage2 == WINED3D_DECL_USAGE_POSITION && usage1 == WINED3D_DECL_USAGE_POSITIONT)
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
@ -1927,7 +1932,7 @@ void find_ps_compile_args(const struct wined3d_state *state,
|
|||
struct wined3d_vertex_declaration_element *element =
|
||||
&state->vertex_declaration->elements[j];
|
||||
|
||||
if (element->usage == WINED3DDECLUSAGE_TEXCOORD
|
||||
if (element->usage == WINED3D_DECL_USAGE_TEXCOORD
|
||||
&& element->usage_idx == index)
|
||||
{
|
||||
max_valid = element->format->component_count;
|
||||
|
|
|
@ -1953,23 +1953,25 @@ const char *debug_d3ddeclmethod(enum wined3d_decl_method method)
|
|||
}
|
||||
}
|
||||
|
||||
const char* debug_d3ddeclusage(BYTE usage) {
|
||||
switch (usage) {
|
||||
const char *debug_d3ddeclusage(enum wined3d_decl_usage usage)
|
||||
{
|
||||
switch (usage)
|
||||
{
|
||||
#define WINED3DDECLUSAGE_TO_STR(u) case u: return #u
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_POSITION);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_BLENDWEIGHT);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_BLENDINDICES);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_NORMAL);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_PSIZE);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_TEXCOORD);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_TANGENT);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_BINORMAL);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_TESSFACTOR);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_POSITIONT);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_COLOR);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_FOG);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_DEPTH);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_SAMPLE);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITION);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_WEIGHT);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_INDICES);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_NORMAL);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_PSIZE);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TEXCOORD);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TANGENT);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BINORMAL);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TESS_FACTOR);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITIONT);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_COLOR);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_FOG);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_DEPTH);
|
||||
WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_SAMPLE);
|
||||
#undef WINED3DDECLUSAGE_TO_STR
|
||||
default:
|
||||
FIXME("Unrecognized %u declaration usage!\n", usage);
|
||||
|
|
|
@ -74,8 +74,8 @@ static BOOL declaration_element_valid_ffp(const struct wined3d_vertex_element *e
|
|||
{
|
||||
switch(element->usage)
|
||||
{
|
||||
case WINED3DDECLUSAGE_POSITION:
|
||||
case WINED3DDECLUSAGE_POSITIONT:
|
||||
case WINED3D_DECL_USAGE_POSITION:
|
||||
case WINED3D_DECL_USAGE_POSITIONT:
|
||||
switch(element->format)
|
||||
{
|
||||
case WINED3DFMT_R32G32_FLOAT:
|
||||
|
@ -90,7 +90,7 @@ static BOOL declaration_element_valid_ffp(const struct wined3d_vertex_element *e
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
case WINED3DDECLUSAGE_BLENDWEIGHT:
|
||||
case WINED3D_DECL_USAGE_BLEND_WEIGHT:
|
||||
switch(element->format)
|
||||
{
|
||||
case WINED3DFMT_R32_FLOAT:
|
||||
|
@ -108,7 +108,7 @@ static BOOL declaration_element_valid_ffp(const struct wined3d_vertex_element *e
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
case WINED3DDECLUSAGE_NORMAL:
|
||||
case WINED3D_DECL_USAGE_NORMAL:
|
||||
switch(element->format)
|
||||
{
|
||||
case WINED3DFMT_R32G32B32_FLOAT:
|
||||
|
@ -120,7 +120,7 @@ static BOOL declaration_element_valid_ffp(const struct wined3d_vertex_element *e
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
case WINED3DDECLUSAGE_TEXCOORD:
|
||||
case WINED3D_DECL_USAGE_TEXCOORD:
|
||||
switch(element->format)
|
||||
{
|
||||
case WINED3DFMT_R32_FLOAT:
|
||||
|
@ -136,7 +136,7 @@ static BOOL declaration_element_valid_ffp(const struct wined3d_vertex_element *e
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
case WINED3DDECLUSAGE_COLOR:
|
||||
case WINED3D_DECL_USAGE_COLOR:
|
||||
switch(element->format)
|
||||
{
|
||||
case WINED3DFMT_R32G32B32_FLOAT:
|
||||
|
@ -201,7 +201,8 @@ static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declara
|
|||
e->usage = elements[i].usage;
|
||||
e->usage_idx = elements[i].usage_idx;
|
||||
|
||||
if (e->usage == WINED3DDECLUSAGE_POSITIONT) declaration->position_transformed = TRUE;
|
||||
if (e->usage == WINED3D_DECL_USAGE_POSITIONT)
|
||||
declaration->position_transformed = TRUE;
|
||||
|
||||
/* Find the streams used in the declaration. The vertex buffers have
|
||||
* to be loaded when drawing, but filter tesselation pseudo streams. */
|
||||
|
@ -278,7 +279,7 @@ struct wined3d_fvf_convert_state
|
|||
};
|
||||
|
||||
static void append_decl_element(struct wined3d_fvf_convert_state *state,
|
||||
enum wined3d_format_id format_id, WINED3DDECLUSAGE usage, UINT usage_idx)
|
||||
enum wined3d_format_id format_id, enum wined3d_decl_usage usage, UINT usage_idx)
|
||||
{
|
||||
struct wined3d_vertex_element *elements = state->elements;
|
||||
const struct wined3d_format *format;
|
||||
|
@ -333,32 +334,32 @@ static unsigned int convert_fvf_to_declaration(const struct wined3d_gl_info *gl_
|
|||
if (has_pos)
|
||||
{
|
||||
if (!has_blend && (fvf & WINED3DFVF_XYZRHW))
|
||||
append_decl_element(&state, WINED3DFMT_R32G32B32A32_FLOAT, WINED3DDECLUSAGE_POSITIONT, 0);
|
||||
append_decl_element(&state, WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_DECL_USAGE_POSITIONT, 0);
|
||||
else if ((fvf & WINED3DFVF_XYZW) == WINED3DFVF_XYZW)
|
||||
append_decl_element(&state, WINED3DFMT_R32G32B32A32_FLOAT, WINED3DDECLUSAGE_POSITION, 0);
|
||||
append_decl_element(&state, WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_DECL_USAGE_POSITION, 0);
|
||||
else
|
||||
append_decl_element(&state, WINED3DFMT_R32G32B32_FLOAT, WINED3DDECLUSAGE_POSITION, 0);
|
||||
append_decl_element(&state, WINED3DFMT_R32G32B32_FLOAT, WINED3D_DECL_USAGE_POSITION, 0);
|
||||
}
|
||||
|
||||
if (has_blend && (num_blends > 0))
|
||||
{
|
||||
if ((fvf & WINED3DFVF_XYZB5) == WINED3DFVF_XYZB2 && (fvf & WINED3DFVF_LASTBETA_D3DCOLOR))
|
||||
append_decl_element(&state, WINED3DFMT_B8G8R8A8_UNORM, WINED3DDECLUSAGE_BLENDWEIGHT, 0);
|
||||
append_decl_element(&state, WINED3DFMT_B8G8R8A8_UNORM, WINED3D_DECL_USAGE_BLEND_WEIGHT, 0);
|
||||
else
|
||||
{
|
||||
switch (num_blends)
|
||||
{
|
||||
case 1:
|
||||
append_decl_element(&state, WINED3DFMT_R32_FLOAT, WINED3DDECLUSAGE_BLENDWEIGHT, 0);
|
||||
append_decl_element(&state, WINED3DFMT_R32_FLOAT, WINED3D_DECL_USAGE_BLEND_WEIGHT, 0);
|
||||
break;
|
||||
case 2:
|
||||
append_decl_element(&state, WINED3DFMT_R32G32_FLOAT, WINED3DDECLUSAGE_BLENDWEIGHT, 0);
|
||||
append_decl_element(&state, WINED3DFMT_R32G32_FLOAT, WINED3D_DECL_USAGE_BLEND_WEIGHT, 0);
|
||||
break;
|
||||
case 3:
|
||||
append_decl_element(&state, WINED3DFMT_R32G32B32_FLOAT, WINED3DDECLUSAGE_BLENDWEIGHT, 0);
|
||||
append_decl_element(&state, WINED3DFMT_R32G32B32_FLOAT, WINED3D_DECL_USAGE_BLEND_WEIGHT, 0);
|
||||
break;
|
||||
case 4:
|
||||
append_decl_element(&state, WINED3DFMT_R32G32B32A32_FLOAT, WINED3DDECLUSAGE_BLENDWEIGHT, 0);
|
||||
append_decl_element(&state, WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_DECL_USAGE_BLEND_WEIGHT, 0);
|
||||
break;
|
||||
default:
|
||||
ERR("Unexpected amount of blend values: %u\n", num_blends);
|
||||
|
@ -370,33 +371,37 @@ static unsigned int convert_fvf_to_declaration(const struct wined3d_gl_info *gl_
|
|||
{
|
||||
if ((fvf & WINED3DFVF_LASTBETA_UBYTE4)
|
||||
|| ((fvf & WINED3DFVF_XYZB5) == WINED3DFVF_XYZB2 && (fvf & WINED3DFVF_LASTBETA_D3DCOLOR)))
|
||||
append_decl_element(&state, WINED3DFMT_R8G8B8A8_UINT, WINED3DDECLUSAGE_BLENDINDICES, 0);
|
||||
append_decl_element(&state, WINED3DFMT_R8G8B8A8_UINT, WINED3D_DECL_USAGE_BLEND_INDICES, 0);
|
||||
else if (fvf & WINED3DFVF_LASTBETA_D3DCOLOR)
|
||||
append_decl_element(&state, WINED3DFMT_B8G8R8A8_UNORM, WINED3DDECLUSAGE_BLENDINDICES, 0);
|
||||
append_decl_element(&state, WINED3DFMT_B8G8R8A8_UNORM, WINED3D_DECL_USAGE_BLEND_INDICES, 0);
|
||||
else
|
||||
append_decl_element(&state, WINED3DFMT_R32_FLOAT, WINED3DDECLUSAGE_BLENDINDICES, 0);
|
||||
append_decl_element(&state, WINED3DFMT_R32_FLOAT, WINED3D_DECL_USAGE_BLEND_INDICES, 0);
|
||||
}
|
||||
|
||||
if (has_normal) append_decl_element(&state, WINED3DFMT_R32G32B32_FLOAT, WINED3DDECLUSAGE_NORMAL, 0);
|
||||
if (has_psize) append_decl_element(&state, WINED3DFMT_R32_FLOAT, WINED3DDECLUSAGE_PSIZE, 0);
|
||||
if (has_diffuse) append_decl_element(&state, WINED3DFMT_B8G8R8A8_UNORM, WINED3DDECLUSAGE_COLOR, 0);
|
||||
if (has_specular) append_decl_element(&state, WINED3DFMT_B8G8R8A8_UNORM, WINED3DDECLUSAGE_COLOR, 1);
|
||||
if (has_normal)
|
||||
append_decl_element(&state, WINED3DFMT_R32G32B32_FLOAT, WINED3D_DECL_USAGE_NORMAL, 0);
|
||||
if (has_psize)
|
||||
append_decl_element(&state, WINED3DFMT_R32_FLOAT, WINED3D_DECL_USAGE_PSIZE, 0);
|
||||
if (has_diffuse)
|
||||
append_decl_element(&state, WINED3DFMT_B8G8R8A8_UNORM, WINED3D_DECL_USAGE_COLOR, 0);
|
||||
if (has_specular)
|
||||
append_decl_element(&state, WINED3DFMT_B8G8R8A8_UNORM, WINED3D_DECL_USAGE_COLOR, 1);
|
||||
|
||||
for (idx = 0; idx < num_textures; ++idx)
|
||||
{
|
||||
switch ((texcoords >> (idx * 2)) & 0x03)
|
||||
{
|
||||
case WINED3DFVF_TEXTUREFORMAT1:
|
||||
append_decl_element(&state, WINED3DFMT_R32_FLOAT, WINED3DDECLUSAGE_TEXCOORD, idx);
|
||||
append_decl_element(&state, WINED3DFMT_R32_FLOAT, WINED3D_DECL_USAGE_TEXCOORD, idx);
|
||||
break;
|
||||
case WINED3DFVF_TEXTUREFORMAT2:
|
||||
append_decl_element(&state, WINED3DFMT_R32G32_FLOAT, WINED3DDECLUSAGE_TEXCOORD, idx);
|
||||
append_decl_element(&state, WINED3DFMT_R32G32_FLOAT, WINED3D_DECL_USAGE_TEXCOORD, idx);
|
||||
break;
|
||||
case WINED3DFVF_TEXTUREFORMAT3:
|
||||
append_decl_element(&state, WINED3DFMT_R32G32B32_FLOAT, WINED3DDECLUSAGE_TEXCOORD, idx);
|
||||
append_decl_element(&state, WINED3DFMT_R32G32B32_FLOAT, WINED3D_DECL_USAGE_TEXCOORD, idx);
|
||||
break;
|
||||
case WINED3DFVF_TEXTUREFORMAT4:
|
||||
append_decl_element(&state, WINED3DFMT_R32G32B32A32_FLOAT, WINED3DDECLUSAGE_TEXCOORD, idx);
|
||||
append_decl_element(&state, WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_DECL_USAGE_TEXCOORD, idx);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -641,7 +641,7 @@ struct wined3d_shader_instruction
|
|||
|
||||
struct wined3d_shader_semantic
|
||||
{
|
||||
WINED3DDECLUSAGE usage;
|
||||
enum wined3d_decl_usage usage;
|
||||
UINT usage_idx;
|
||||
enum wined3d_sampler_texture_type sampler_type;
|
||||
struct wined3d_shader_dst_param reg;
|
||||
|
@ -649,7 +649,7 @@ struct wined3d_shader_semantic
|
|||
|
||||
struct wined3d_shader_attribute
|
||||
{
|
||||
WINED3DDECLUSAGE usage;
|
||||
enum wined3d_decl_usage usage;
|
||||
UINT usage_idx;
|
||||
};
|
||||
|
||||
|
@ -2492,7 +2492,7 @@ const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type) DECL
|
|||
const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
|
||||
const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
|
||||
const char *debug_d3ddeclmethod(enum wined3d_decl_method method) DECLSPEC_HIDDEN;
|
||||
const char *debug_d3ddeclusage(BYTE usage) DECLSPEC_HIDDEN;
|
||||
const char *debug_d3ddeclusage(enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
|
||||
const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
|
||||
const char *debug_d3drenderstate(enum wined3d_render_state state) DECLSPEC_HIDDEN;
|
||||
const char *debug_d3dsamplerstate(enum wined3d_sampler_state state) DECLSPEC_HIDDEN;
|
||||
|
@ -2655,7 +2655,7 @@ unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_map
|
|||
unsigned int max) DECLSPEC_HIDDEN;
|
||||
void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer,
|
||||
const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN;
|
||||
BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
|
||||
BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
|
||||
|
||||
static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
|
||||
{
|
||||
|
|
|
@ -730,23 +730,23 @@ enum wined3d_decl_method
|
|||
WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6,
|
||||
};
|
||||
|
||||
typedef enum _WINED3DDECLUSAGE
|
||||
enum wined3d_decl_usage
|
||||
{
|
||||
WINED3DDECLUSAGE_POSITION = 0,
|
||||
WINED3DDECLUSAGE_BLENDWEIGHT = 1,
|
||||
WINED3DDECLUSAGE_BLENDINDICES = 2,
|
||||
WINED3DDECLUSAGE_NORMAL = 3,
|
||||
WINED3DDECLUSAGE_PSIZE = 4,
|
||||
WINED3DDECLUSAGE_TEXCOORD = 5,
|
||||
WINED3DDECLUSAGE_TANGENT = 6,
|
||||
WINED3DDECLUSAGE_BINORMAL = 7,
|
||||
WINED3DDECLUSAGE_TESSFACTOR = 8,
|
||||
WINED3DDECLUSAGE_POSITIONT = 9,
|
||||
WINED3DDECLUSAGE_COLOR = 10,
|
||||
WINED3DDECLUSAGE_FOG = 11,
|
||||
WINED3DDECLUSAGE_DEPTH = 12,
|
||||
WINED3DDECLUSAGE_SAMPLE = 13
|
||||
} WINED3DDECLUSAGE;
|
||||
WINED3D_DECL_USAGE_POSITION = 0,
|
||||
WINED3D_DECL_USAGE_BLEND_WEIGHT = 1,
|
||||
WINED3D_DECL_USAGE_BLEND_INDICES = 2,
|
||||
WINED3D_DECL_USAGE_NORMAL = 3,
|
||||
WINED3D_DECL_USAGE_PSIZE = 4,
|
||||
WINED3D_DECL_USAGE_TEXCOORD = 5,
|
||||
WINED3D_DECL_USAGE_TANGENT = 6,
|
||||
WINED3D_DECL_USAGE_BINORMAL = 7,
|
||||
WINED3D_DECL_USAGE_TESS_FACTOR = 8,
|
||||
WINED3D_DECL_USAGE_POSITIONT = 9,
|
||||
WINED3D_DECL_USAGE_COLOR = 10,
|
||||
WINED3D_DECL_USAGE_FOG = 11,
|
||||
WINED3D_DECL_USAGE_DEPTH = 12,
|
||||
WINED3D_DECL_USAGE_SAMPLE = 13
|
||||
};
|
||||
|
||||
typedef enum _WINED3DSURFTYPE
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue