d3d8: Add a trailing '\n' to an ERR() message.
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@ -2372,7 +2372,7 @@ static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface,
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else
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{
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if (FAILED(hr))
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ERR("Failed to get wined3d index buffer, hr %#x.", hr);
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ERR("Failed to get wined3d index buffer, hr %#x.\n", hr);
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*buffer = NULL;
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}
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wined3d_mutex_unlock();
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