d3d8/tests: Remove win9x hack.
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@ -1306,13 +1306,9 @@ static void test_lights(void)
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/* TODO: Test the rendering results in this situation */
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hr = IDirect3DDevice8_LightEnable(device, i + 1, TRUE);
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ok(hr == D3D_OK ||
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broken(hr == D3DERR_INVALIDCALL), /* Some Win9x and WinME */
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"Enabling one light more than supported returned %08x\n", hr);
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ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
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hr = IDirect3DDevice8_GetLightEnable(device, i + 1, &enabled);
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ok(hr == D3D_OK ||
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broken(hr == D3DERR_INVALIDCALL), /* Some Win9x and WinME */
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"GetLightEnable on light %u failed with %08x\n", i + 1, hr);
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ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
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ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
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hr = IDirect3DDevice8_LightEnable(device, i + 1, FALSE);
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ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
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