d3d8/tests: Remove win9x hack.

This commit is contained in:
Austin English 2011-02-25 14:30:46 -08:00 committed by Alexandre Julliard
parent 7c25705e3c
commit 98678879af
1 changed files with 2 additions and 6 deletions

View File

@ -1306,13 +1306,9 @@ static void test_lights(void)
/* TODO: Test the rendering results in this situation */
hr = IDirect3DDevice8_LightEnable(device, i + 1, TRUE);
ok(hr == D3D_OK ||
broken(hr == D3DERR_INVALIDCALL), /* Some Win9x and WinME */
"Enabling one light more than supported returned %08x\n", hr);
ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
hr = IDirect3DDevice8_GetLightEnable(device, i + 1, &enabled);
ok(hr == D3D_OK ||
broken(hr == D3DERR_INVALIDCALL), /* Some Win9x and WinME */
"GetLightEnable on light %u failed with %08x\n", i + 1, hr);
ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
hr = IDirect3DDevice8_LightEnable(device, i + 1, FALSE);
ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);