d3d8: Add WINED3DFMT_W11V11U10 <=> D3DFMT_W11V11U10 conversion.
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@ -69,6 +69,7 @@ D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
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case WINED3DFMT_X8L8V8U8: return D3DFMT_X8L8V8U8;
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case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
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case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
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case WINED3DFMT_W11V11U10: return D3DFMT_W11V11U10;
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case WINED3DFMT_A2W10V10U10: return D3DFMT_A2W10V10U10;
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case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
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case WINED3DFMT_D32: return D3DFMT_D32;
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@ -119,6 +120,7 @@ WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
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case D3DFMT_X8L8V8U8: return WINED3DFMT_X8L8V8U8;
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case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
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case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
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case D3DFMT_W11V11U10: return WINED3DFMT_W11V11U10;
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case D3DFMT_A2W10V10U10: return WINED3DFMT_A2W10V10U10;
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case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
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case D3DFMT_D32: return WINED3DFMT_D32;
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