d3d8/tests: Add a test for the viewport after SetRenderTarget() calls.
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@ -3284,6 +3284,96 @@ done:
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DestroyWindow(window);
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}
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static void test_set_rt_vp_scissor(void)
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{
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IDirect3DDevice8 *device;
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IDirect3DSurface8 *rt;
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IDirect3D8 *d3d8;
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DWORD stateblock;
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D3DVIEWPORT8 vp;
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UINT refcount;
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HWND window;
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HRESULT hr;
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if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
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{
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skip("Failed to create IDirect3D8 object, skipping tests.\n");
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return;
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}
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window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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if (!(device = create_device(d3d8, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice8_CreateRenderTarget(device, 128, 128, D3DFMT_A8R8G8B8,
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D3DMULTISAMPLE_NONE, FALSE, &rt);
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ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
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hr = IDirect3DDevice8_GetViewport(device, &vp);
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ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
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ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
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ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
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ok(vp.Width == screen_width, "Got unexpected vp.Width %u.\n", vp.Width);
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ok(vp.Height == screen_height, "Got unexpected vp.Height %u.\n", vp.Height);
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ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
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ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
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hr = IDirect3DDevice8_BeginStateBlock(device);
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ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL);
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ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
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hr = IDirect3DDevice8_EndStateBlock(device, &stateblock);
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ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr);
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hr = IDirect3DDevice8_DeleteStateBlock(device, stateblock);
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ok(SUCCEEDED(hr), "Failed to delete stateblock, hr %#x.\n", hr);
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hr = IDirect3DDevice8_GetViewport(device, &vp);
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ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
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ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
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ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
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ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width);
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ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height);
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ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
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ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
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hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL);
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ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
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vp.X = 10;
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vp.Y = 20;
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vp.Width = 30;
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vp.Height = 40;
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vp.MinZ = 0.25f;
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vp.MaxZ = 0.75f;
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hr = IDirect3DDevice8_SetViewport(device, &vp);
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ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL);
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ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
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hr = IDirect3DDevice8_GetViewport(device, &vp);
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ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
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ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
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ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
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ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width);
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ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height);
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ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
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ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
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IDirect3DSurface8_Release(rt);
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D8_Release(d3d8);
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DestroyWindow(window);
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}
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START_TEST(device)
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{
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HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
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@ -3340,6 +3430,7 @@ START_TEST(device)
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test_device_window_reset();
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test_reset_resources();
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depth_blit_test();
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test_set_rt_vp_scissor();
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}
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UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
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}
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