wined3d: Just return the surface from wined3d_swapchain_get_back_buffer().
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272f63263e
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5fcc1f8f70
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@ -647,7 +647,6 @@ static HRESULT WINAPI d3d8_device_GetBackBuffer(IDirect3DDevice8 *iface,
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surface_impl = wined3d_surface_get_parent(wined3d_surface);
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*backbuffer = &surface_impl->IDirect3DSurface8_iface;
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IDirect3DSurface8_AddRef(*backbuffer);
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wined3d_surface_decref(wined3d_surface);
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}
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wined3d_mutex_unlock();
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@ -110,20 +110,22 @@ static HRESULT WINAPI d3d8_swapchain_GetBackBuffer(IDirect3DSwapChain8 *iface,
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struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
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struct wined3d_surface *wined3d_surface = NULL;
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struct d3d8_surface *surface_impl;
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HRESULT hr;
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HRESULT hr = D3D_OK;
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TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
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iface, backbuffer_idx, backbuffer_type, backbuffer);
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wined3d_mutex_lock();
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hr = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain,
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backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
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if (SUCCEEDED(hr) && wined3d_surface)
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if ((wined3d_surface = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain,
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backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type)))
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{
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surface_impl = wined3d_surface_get_parent(wined3d_surface);
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*backbuffer = &surface_impl->IDirect3DSurface8_iface;
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IDirect3DSurface8_AddRef(*backbuffer);
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wined3d_surface_decref(wined3d_surface);
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}
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else
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{
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hr = D3DERR_INVALIDCALL;
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}
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wined3d_mutex_unlock();
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@ -628,7 +628,6 @@ static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT
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surface_impl = wined3d_surface_get_parent(wined3d_surface);
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*backbuffer = &surface_impl->IDirect3DSurface9_iface;
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IDirect3DSurface9_AddRef(*backbuffer);
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wined3d_surface_decref(wined3d_surface);
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}
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wined3d_mutex_unlock();
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@ -131,20 +131,22 @@ static HRESULT WINAPI d3d9_swapchain_GetBackBuffer(IDirect3DSwapChain9 *iface,
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struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
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struct wined3d_surface *wined3d_surface = NULL;
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struct d3d9_surface *surface_impl;
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HRESULT hr;
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HRESULT hr = D3D_OK;
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TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
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iface, backbuffer_idx, backbuffer_type, backbuffer);
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wined3d_mutex_lock();
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hr = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain,
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backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
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if (SUCCEEDED(hr) && wined3d_surface)
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if ((wined3d_surface = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain,
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backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type)))
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{
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surface_impl = wined3d_surface_get_parent(wined3d_surface);
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*backbuffer = &surface_impl->IDirect3DSurface9_iface;
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IDirect3DSurface9_AddRef(*backbuffer);
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wined3d_surface_decref(wined3d_surface);
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}
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else
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{
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hr = D3DERR_INVALIDCALL;
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}
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wined3d_mutex_unlock();
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@ -158,17 +158,15 @@ static HRESULT STDMETHODCALLTYPE dxgi_swapchain_GetBuffer(IDXGISwapChain *iface,
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EnterCriticalSection(&dxgi_cs);
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hr = wined3d_swapchain_get_back_buffer(This->wined3d_swapchain,
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buffer_idx, WINED3D_BACKBUFFER_TYPE_MONO, &backbuffer);
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if (FAILED(hr))
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if (!(backbuffer = wined3d_swapchain_get_back_buffer(This->wined3d_swapchain,
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buffer_idx, WINED3D_BACKBUFFER_TYPE_MONO)))
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{
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LeaveCriticalSection(&dxgi_cs);
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return hr;
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return DXGI_ERROR_INVALID_CALL;
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}
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parent = wined3d_surface_get_parent(backbuffer);
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hr = IUnknown_QueryInterface(parent, riid, surface);
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wined3d_surface_decref(backbuffer);
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LeaveCriticalSection(&dxgi_cs);
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return hr;
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@ -3583,7 +3583,9 @@ HRESULT CDECL wined3d_device_get_back_buffer(const struct wined3d_device *device
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if (!(swapchain = wined3d_device_get_swapchain(device, swapchain_idx)))
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return WINED3DERR_INVALIDCALL;
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return wined3d_swapchain_get_back_buffer(swapchain, backbuffer_idx, backbuffer_type, backbuffer);
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if (!(*backbuffer = wined3d_swapchain_get_back_buffer(swapchain, backbuffer_idx, backbuffer_type)))
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return WINED3DERR_INVALIDCALL;
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps)
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@ -1095,7 +1095,6 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
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unsigned int i;
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struct wined3d_swapchain *swapchain;
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struct wined3d_surface *backbuffer;
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HRESULT hr;
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TRACE("stateblock %p.\n", stateblock);
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@ -1298,13 +1297,11 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
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/* check the return values, because the GetBackBuffer call isn't valid for ddraw */
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if ((swapchain = wined3d_device_get_swapchain(device, 0)))
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{
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hr = wined3d_swapchain_get_back_buffer(swapchain, 0, WINED3D_BACKBUFFER_TYPE_MONO, &backbuffer);
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if (SUCCEEDED(hr) && backbuffer)
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if ((backbuffer = wined3d_swapchain_get_back_buffer(swapchain, 0, WINED3D_BACKBUFFER_TYPE_MONO)))
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{
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struct wined3d_resource_desc desc;
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wined3d_resource_get_desc(&backbuffer->resource, &desc);
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wined3d_surface_decref(backbuffer);
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/* Set the default scissor rect values */
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state->scissor_rect.left = 0;
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@ -188,11 +188,11 @@ HRESULT CDECL wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapc
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return wined3d_surface_blt(dst_surface, &dst_rect, src_surface, &src_rect, 0, NULL, WINED3D_TEXF_POINT);
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}
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HRESULT CDECL wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
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UINT back_buffer_idx, enum wined3d_backbuffer_type type, struct wined3d_surface **back_buffer)
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struct wined3d_surface * CDECL wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
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UINT back_buffer_idx, enum wined3d_backbuffer_type type)
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{
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TRACE("swapchain %p, back_buffer_idx %u, type %#x, back_buffer %p.\n",
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swapchain, back_buffer_idx, type, back_buffer);
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TRACE("swapchain %p, back_buffer_idx %u, type %#x.\n",
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swapchain, back_buffer_idx, type);
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/* Return invalid if there is no backbuffer array, otherwise it will
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* crash when ddraw is used (there swapchain->back_buffers is always
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@ -204,17 +204,12 @@ HRESULT CDECL wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *
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WARN("Invalid back buffer index.\n");
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/* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it
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* here in wined3d to avoid problems in other libs. */
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*back_buffer = NULL;
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return WINED3DERR_INVALIDCALL;
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return NULL;
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}
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*back_buffer = swapchain->back_buffers[back_buffer_idx];
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if (*back_buffer)
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wined3d_surface_incref(*back_buffer);
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TRACE("Returning back buffer %p.\n", swapchain->back_buffers[back_buffer_idx]);
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TRACE("Returning back buffer %p.\n", *back_buffer);
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return WINED3D_OK;
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return swapchain->back_buffers[back_buffer_idx];
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}
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HRESULT CDECL wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
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@ -222,7 +222,7 @@
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@ cdecl wined3d_swapchain_create(ptr ptr long ptr ptr ptr)
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@ cdecl wined3d_swapchain_decref(ptr)
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@ cdecl wined3d_swapchain_get_back_buffer(ptr long long ptr)
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@ cdecl wined3d_swapchain_get_back_buffer(ptr long long)
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@ cdecl wined3d_swapchain_get_device(ptr)
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@ cdecl wined3d_swapchain_get_display_mode(ptr ptr ptr)
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@ cdecl wined3d_swapchain_get_front_buffer_data(ptr ptr)
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@ -2359,8 +2359,8 @@ HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device,
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struct wined3d_swapchain_desc *desc, enum wined3d_surface_type surface_type, void *parent,
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const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
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ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
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HRESULT __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
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UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type, struct wined3d_surface **backbuffer);
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struct wined3d_surface * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
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UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type);
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struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
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HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
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struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
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