d3d8: Remove COM from the vertex declaration implementation.
This commit is contained in:
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d0347f51ed
commit
f056fe7bb5
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@ -168,7 +168,7 @@ struct d3d8_handle_table
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struct FvfToDecl
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{
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DWORD fvf;
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struct IDirect3DVertexDeclaration8 *decl;
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struct d3d8_vertex_declaration *declaration;
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};
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struct IDirect3DDevice8Impl
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@ -366,47 +366,24 @@ struct IDirect3DVolumeTexture8Impl
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HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
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UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
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0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
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DEFINE_GUID(IID_IDirect3DVertexShader8,
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0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
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DEFINE_GUID(IID_IDirect3DPixelShader8,
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0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
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/*****************************************************************************
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* IDirect3DVertexDeclaration8 interface
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*/
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#define INTERFACE IDirect3DVertexDeclaration8
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DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
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struct d3d8_vertex_declaration
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{
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/*** IUnknown methods ***/
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STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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};
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#undef INTERFACE
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/*** IUnknown methods ***/
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#define IDirect3DVertexDeclaration8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define IDirect3DVertexDeclaration8_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IDirect3DVertexDeclaration8_Release(p) (p)->lpVtbl->Release(p)
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typedef struct {
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const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
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LONG ref_count;
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DWORD *elements;
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DWORD elements_size; /* Size of elements, in bytes */
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struct wined3d_vertex_declaration *wined3d_vertex_declaration;
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DWORD shader_handle;
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} IDirect3DVertexDeclaration8Impl;
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};
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HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
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void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN;
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HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
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IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
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HRESULT vertexdeclaration_init_fvf(IDirect3DVertexDeclaration8Impl *declaration,
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HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
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IDirect3DDevice8Impl *device, DWORD fvf) DECLSPEC_HIDDEN;
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/*****************************************************************************
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@ -456,7 +433,7 @@ DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
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struct IDirect3DVertexShader8Impl {
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IDirect3DVertexShader8 IDirect3DVertexShader8_iface;
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LONG ref;
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IDirect3DVertexDeclaration8 *vertex_declaration;
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struct d3d8_vertex_declaration *vertex_declaration;
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struct wined3d_shader *wined3d_shader;
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};
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@ -309,8 +309,9 @@ static ULONG WINAPI IDirect3DDevice8Impl_Release(IDirect3DDevice8 *iface)
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This->inDestruction = TRUE;
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for(i = 0; i < This->numConvertedDecls; i++) {
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IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
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for (i = 0; i < This->numConvertedDecls; ++i)
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{
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d3d8_vertex_declaration_destroy(This->decls[i].declaration);
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}
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HeapFree(GetProcessHeap(), 0, This->decls);
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@ -2033,9 +2034,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *
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return D3D_OK;
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}
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static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
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static struct d3d8_vertex_declaration *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
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{
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IDirect3DVertexDeclaration8Impl *d3d8_declaration;
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struct d3d8_vertex_declaration *d3d8_declaration;
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HRESULT hr;
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int p, low, high; /* deliberately signed */
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struct FvfToDecl *convertedDecls = This->decls;
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@ -2047,10 +2048,13 @@ static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DD
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while(low <= high) {
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p = (low + high) >> 1;
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TRACE("%d ", p);
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if(convertedDecls[p].fvf == fvf) {
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TRACE("found %p\n", convertedDecls[p].decl);
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return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
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} else if(convertedDecls[p].fvf < fvf) {
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if (convertedDecls[p].fvf == fvf)
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{
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TRACE("found %p\n", convertedDecls[p].declaration);
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return convertedDecls[p].declaration;
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}
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else if (convertedDecls[p].fvf < fvf)
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{
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low = p + 1;
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} else {
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high = p - 1;
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@ -2065,7 +2069,7 @@ static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DD
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return NULL;
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}
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hr = vertexdeclaration_init_fvf(d3d8_declaration, This, fvf);
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hr = d3d8_vertex_declaration_init_fvf(d3d8_declaration, This, fvf);
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if (FAILED(hr))
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{
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WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
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@ -2076,10 +2080,10 @@ static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DD
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if(This->declArraySize == This->numConvertedDecls) {
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int grow = This->declArraySize / 2;
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convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
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sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
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if(!convertedDecls) {
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/* This will destroy it */
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IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
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sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
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if (!convertedDecls)
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{
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d3d8_vertex_declaration_destroy(d3d8_declaration);
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return NULL;
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}
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This->decls = convertedDecls;
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@ -2087,7 +2091,7 @@ static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DD
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}
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memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
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convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
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convertedDecls[low].declaration = d3d8_declaration;
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convertedDecls[low].fvf = fvf;
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This->numConvertedDecls++;
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@ -2128,7 +2132,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(IDirect3DDevice8 *ifa
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}
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hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
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((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
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shader->vertex_declaration->wined3d_vertex_declaration);
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if (SUCCEEDED(hr))
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hr = wined3d_device_set_vertex_shader(This->wined3d_device, shader->wined3d_shader);
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wined3d_mutex_unlock();
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@ -2142,7 +2146,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8 *ifa
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{
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IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
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struct wined3d_vertex_declaration *wined3d_declaration;
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IDirect3DVertexDeclaration8 *d3d8_declaration;
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struct d3d8_vertex_declaration *d3d8_declaration;
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HRESULT hr;
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TRACE("iface %p, shader %p.\n", iface, ppShader);
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@ -2167,7 +2171,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8 *ifa
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d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
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wined3d_vertex_declaration_decref(wined3d_declaration);
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wined3d_mutex_unlock();
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*ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
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*ppShader = d3d8_declaration->shader_handle;
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TRACE("(%p) : returning %#x\n", This, *ppShader);
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@ -2258,7 +2262,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(IDirect3DD
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DWORD pVertexShader, void *pData, DWORD *pSizeOfData)
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{
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IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
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IDirect3DVertexDeclaration8Impl *declaration;
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struct d3d8_vertex_declaration *declaration;
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IDirect3DVertexShader8Impl *shader;
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TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
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@ -2273,7 +2277,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(IDirect3DD
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WARN("Invalid handle (%#x) passed.\n", pVertexShader);
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return D3DERR_INVALIDCALL;
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}
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declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
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declaration = shader->vertex_declaration;
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/* If pData is NULL, we just return the required size of the buffer. */
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if (!pData) {
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@ -65,7 +65,7 @@ static ULONG WINAPI d3d8_vertexshader_AddRef(IDirect3DVertexShader8 *iface)
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static void STDMETHODCALLTYPE d3d8_vertexshader_wined3d_object_destroyed(void *parent)
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{
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IDirect3DVertexShader8Impl *shader = parent;
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IDirect3DVertexDeclaration8_Release(shader->vertex_declaration);
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d3d8_vertex_declaration_destroy(shader->vertex_declaration);
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HeapFree(GetProcessHeap(), 0, shader);
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}
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@ -107,9 +107,9 @@ static const struct wined3d_parent_ops d3d8_vertexshader_wined3d_parent_ops =
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};
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static HRESULT d3d8_vertexshader_create_vertexdeclaration(IDirect3DDevice8Impl *device,
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const DWORD *declaration, DWORD shader_handle, IDirect3DVertexDeclaration8 **decl_ptr)
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const DWORD *declaration, DWORD shader_handle, struct d3d8_vertex_declaration **decl_ptr)
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{
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IDirect3DVertexDeclaration8Impl *object;
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struct d3d8_vertex_declaration *object;
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HRESULT hr;
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TRACE("device %p, declaration %p, shader_handle %#x, decl_ptr %p.\n",
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@ -122,7 +122,7 @@ static HRESULT d3d8_vertexshader_create_vertexdeclaration(IDirect3DDevice8Impl *
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return E_OUTOFMEMORY;
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}
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hr = vertexdeclaration_init(object, device, declaration, shader_handle);
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hr = d3d8_vertex_declaration_init(object, device, declaration, shader_handle);
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if (FAILED(hr))
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{
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WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
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@ -131,7 +131,7 @@ static HRESULT d3d8_vertexshader_create_vertexdeclaration(IDirect3DDevice8Impl *
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}
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TRACE("Created vertex declaration %p.\n", object);
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*decl_ptr = (IDirect3DVertexDeclaration8 *)object;
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*decl_ptr = object;
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return D3D_OK;
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}
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@ -182,7 +182,7 @@ HRESULT vertexshader_init(IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Im
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
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IDirect3DVertexDeclaration8_Release(shader->vertex_declaration);
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d3d8_vertex_declaration_destroy(shader->vertex_declaration);
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return hr;
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}
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@ -26,56 +26,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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/* IUnknown */
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static HRESULT WINAPI IDirect3DVertexDeclaration8Impl_QueryInterface(IDirect3DVertexDeclaration8 *iface, REFIID riid, void **obj_ptr)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj_ptr);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration8))
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{
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IUnknown_AddRef(iface);
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*obj_ptr = iface;
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return S_OK;
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}
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*obj_ptr = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DVertexDeclaration8Impl_AddRef(IDirect3DVertexDeclaration8 *iface)
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{
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IDirect3DVertexDeclaration8Impl *This = (IDirect3DVertexDeclaration8Impl *)iface;
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ULONG ref_count = InterlockedIncrement(&This->ref_count);
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TRACE("%p increasing refcount to %u.\n", iface, ref_count);
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if (ref_count == 1)
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{
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wined3d_mutex_lock();
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wined3d_vertex_declaration_incref(This->wined3d_vertex_declaration);
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wined3d_mutex_unlock();
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}
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return ref_count;
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}
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static ULONG WINAPI IDirect3DVertexDeclaration8Impl_Release(IDirect3DVertexDeclaration8 *iface)
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{
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IDirect3DVertexDeclaration8Impl *This = (IDirect3DVertexDeclaration8Impl *)iface;
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ULONG ref_count = InterlockedDecrement(&This->ref_count);
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TRACE("%p decreasing refcount to %u.\n", iface, ref_count);
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if (!ref_count) {
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wined3d_mutex_lock();
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wined3d_vertex_declaration_decref(This->wined3d_vertex_declaration);
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wined3d_mutex_unlock();
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}
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return ref_count;
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}
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static const char *debug_d3dvsdt_type(D3DVSDT_TYPE d3dvsdt_type)
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{
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switch (d3dvsdt_type)
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@ -359,34 +309,34 @@ static UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3
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return element_count;
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}
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static const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl =
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{
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IDirect3DVertexDeclaration8Impl_QueryInterface,
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IDirect3DVertexDeclaration8Impl_AddRef,
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IDirect3DVertexDeclaration8Impl_Release
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};
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static void STDMETHODCALLTYPE d3d8_vertexdeclaration_wined3d_object_destroyed(void *parent)
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{
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IDirect3DVertexDeclaration8Impl *declaration = parent;
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struct d3d8_vertex_declaration *declaration = parent;
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HeapFree(GetProcessHeap(), 0, declaration->elements);
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HeapFree(GetProcessHeap(), 0, declaration);
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}
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void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration)
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{
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TRACE("declaration %p.\n", declaration);
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wined3d_mutex_lock();
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wined3d_vertex_declaration_decref(declaration->wined3d_vertex_declaration);
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wined3d_mutex_unlock();
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}
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static const struct wined3d_parent_ops d3d8_vertexdeclaration_wined3d_parent_ops =
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{
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d3d8_vertexdeclaration_wined3d_object_destroyed,
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};
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HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
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HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
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IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle)
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{
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struct wined3d_vertex_element *wined3d_elements;
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UINT wined3d_element_count;
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HRESULT hr;
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declaration->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
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declaration->ref_count = 1;
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declaration->shader_handle = shader_handle;
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wined3d_element_count = convert_to_wined3d_declaration(elements, &declaration->elements_size, &wined3d_elements);
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@ -415,13 +365,11 @@ HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
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return D3D_OK;
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}
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HRESULT vertexdeclaration_init_fvf(IDirect3DVertexDeclaration8Impl *declaration,
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HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
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IDirect3DDevice8Impl *device, DWORD fvf)
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{
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HRESULT hr;
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declaration->ref_count = 1;
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declaration->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
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declaration->elements = NULL;
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declaration->elements_size = 0;
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declaration->shader_handle = fvf;
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