wined3d: Fix the source swizzle for WINED3DSIH_EXPP.

This commit is contained in:
Henri Verbeet 2013-12-11 14:32:07 +01:00 committed by Alexandre Julliard
parent 6e9acca1f4
commit c8852c3ee3
2 changed files with 2 additions and 2 deletions

View File

@ -1781,7 +1781,7 @@ static void test_scalar_instructions(IDirect3DDevice8 *device)
{"rcp_test", rcp_test, D3DCOLOR_ARGB(0x00, 0x80, 0x80, 0x80), FALSE},
{"rsq_test", rsq_test, D3DCOLOR_ARGB(0x00, 0xb4, 0xb4, 0xb4), FALSE},
{"exp_test", exp_test, D3DCOLOR_ARGB(0x00, 0x40, 0x40, 0x40), FALSE},
{"expp_test", expp_test, D3DCOLOR_ARGB(0x00, 0x40, 0x40, 0x40), TRUE},
{"expp_test", expp_test, D3DCOLOR_ARGB(0x00, 0x40, 0x40, 0x40), FALSE},
{"log_test", log_test, D3DCOLOR_ARGB(0x00, 0xff, 0xff, 0xff), TRUE},
{"logp_test", logp_test, D3DCOLOR_ARGB(0x00, 0xff, 0xff, 0xff), TRUE},
};

View File

@ -2719,7 +2719,7 @@ static void shader_glsl_expp(const struct wined3d_shader_instruction *ins)
{
struct glsl_src_param src_param;
shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src_param);
shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
if (ins->ctx->reg_maps->shader_version.major < 2)
{