Commit Graph

1452 Commits

Author SHA1 Message Date
Stefan Dösinger dd8bf9c87d d3d8: Only one fullscreen swapchain is allowed. 2014-11-25 19:49:31 +01:00
Stefan Dösinger f4d520d6e2 wined3d: Don't minimize hidden windows. 2014-11-20 22:31:26 +09:00
Stefan Dösinger 09a91231a6 wined3d: Set the device window size on focus window activation. 2014-11-20 22:31:13 +09:00
Stefan Dösinger f6dde70624 wined3d: Restore the display mode on focus change. 2014-11-19 17:56:44 +09:00
Stefan Dösinger b30901415a d3d8/tests: Test mode restoration on focus loss. 2014-11-19 16:41:06 +09:00
Stefan Dösinger f6f4af46db d3d8/tests: Test style changes on focus loss. 2014-11-18 14:14:45 +09:00
Stefan Dösinger 33976b4f44 d3d8/tests: Test messages on focus loss. 2014-11-18 14:14:42 +09:00
Henri Verbeet 1c116c3527 d3d10core/tests: Port alpha_test() to d3d10core. 2014-11-17 19:30:40 +09:00
Stefan Dösinger 2b31cac692 d3d8/tests: Allow passing a resolution to reset_device. 2014-11-13 20:35:43 +09:00
Stefan Dösinger 38548df04b d3d/tests: Test fog interpolation. 2014-11-12 20:07:56 +09:00
Stefan Dösinger 7b7516189d d3d8/tests: Fix some wndproc comparison error messages. 2014-11-11 21:57:23 +09:00
Stefan Dösinger bd6a5de27d d3d8/tests: The device restores the mode settings from the registry. 2014-11-07 14:04:04 +09:00
Stefan Dösinger dcf7d294cc d3d8/tests: Check if the current display settings match the registry settings. 2014-11-04 21:16:16 +09:00
Matteo Bruni e16016227f d3d8/tests: Add an ATI1N entry to the test_volume_blocks test. 2014-11-04 21:16:00 +09:00
Matteo Bruni 8f3477e106 d3d8/tests: Add a test for ATI1N and ATI2N texture formats. 2014-11-04 21:15:58 +09:00
Henri Verbeet 875a7c5426 wined3d: Use the input signature to setup SM4 pixel shader input semantics. 2014-11-04 16:54:35 +09:00
Michael Stefaniuc 4a67e66a3d d3d8/tests: Remove an always false condition (PVS-Studio). 2014-11-03 16:34:14 +09:00
Stefan Dösinger 86168c4e90 d3d8/tests: Skip unsupported resources in test_resource_type. 2014-10-23 18:48:18 +09:00
Stefan Dösinger 94f20a6fff d3d8/tests: Use create_device in test_swvp_buffer. 2014-10-22 21:01:43 +09:00
Stefan Dösinger 1ae02b92e0 d3d8/tests: Use create_device for test_fpu_setup. 2014-10-22 21:01:41 +09:00
Stefan Dösinger f33aacd4d0 d3d8/tests: Update create_device to match d3d9. 2014-10-21 18:47:58 +09:00
Matteo Bruni 291c4f3b65 d3d8/tests: Port the applicable parts of the new unsupported shaders tests to d3d8. 2014-10-16 21:23:18 +09:00
Matteo Bruni 894298d502 d3d9/tests: Port the unsupported shaders test to D3D9Ex. 2014-10-16 21:23:07 +09:00
Henri Verbeet 62771c7dda d3d8/tests: Allow a width and height to be passed to create_device(). 2014-10-14 21:07:37 +09:00
Henri Verbeet d5365aae28 d3d8: Get rid of the format switching code in d3d8_device_CopyRects().
This can't possibly do anything, since we fail texture creation for
WINED3DFMT_UNKNOWN. If texture creation with D3DFMT_UNKNOWN is actually
supposed to work, we should probably pick an appropriate format at creation,
instead of during CopyRects(). This code has existed in some form or another
since the initial version in commit 850a9429db.
No tests, of course.
2014-09-29 10:37:12 +02:00
Francois Gouget 0dd5cb1cef Assorted spelling fixes. 2014-09-29 10:36:36 +02:00
Stefan Dösinger 92bcb74768 d3d8: Return the correct value in CreateAdditionalSwapChain. 2014-09-25 16:41:48 +02:00
Henri Verbeet 74ab8e8ce9 wined3d: Do not increment the reference count of the returned buffer in wined3d_device_get_stream_source().
None of the other getters increment the reference count either.
2014-09-18 13:06:32 +02:00
Henri Verbeet 07985a8c38 wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
Henri Verbeet b005ad6f90 wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
Henri Verbeet 8fe8495908 d3d8: wined3d_device_get_available_texture_mem() returns a UINT. 2014-08-18 12:47:07 +02:00
Henri Verbeet 599f018c81 d3d8: The "forwardReference" field in struct d3d8_surface is always a texture, if set. 2014-08-15 17:04:13 +02:00
Henri Verbeet 515c1acf29 d3d8: Volumes are always part of a texture. 2014-08-15 17:04:09 +02:00
Henri Verbeet ca95dd2c82 d3d8: Return E_OUTOFMEMORY on HeapAlloc() failure in device_parent_surface_created(). 2014-08-15 17:04:00 +02:00
Stefan Dösinger 341db6d8d3 wined3d: Remove wined3d_texture_set/get_priority. 2014-07-16 16:10:05 +02:00
Stefan Dösinger cf11933701 wined3d: Remove wined3d_buffer_set/get_priority. 2014-07-16 16:10:01 +02:00
Henri Verbeet 4cb91a69b0 d3d8/tests: Get rid of struct nvertex. 2014-07-15 15:30:01 +02:00
Henri Verbeet 59208edffe d3d8/tests: Get rid of struct tvertex. 2014-07-15 15:29:59 +02:00
Henri Verbeet ab1a53c1b9 d3d8/tests: Get rid of struct vertex. 2014-07-15 15:29:57 +02:00
Stefan Dösinger 0b61e22fd3 d3d8/tests: Add a test for SetPriority and GetPriority. 2014-07-09 14:43:53 +02:00
Henri Verbeet ee7eee5511 d3d8: Check the device status in present calls. 2014-06-30 22:04:53 +02:00
Henri Verbeet 85c203edad d3d8: Improve d3d8_device_TestCooperativeLevel(). 2014-06-30 22:04:53 +02:00
Henri Verbeet 09fda3b805 d3d9: Improve d3d9_device_TestCooperativeLevel(). 2014-06-27 10:37:36 +02:00
Henri Verbeet e6de1cbdc9 d3d8/tests: Add some lost device tests. 2014-06-27 10:37:28 +02:00
Stefan Dösinger af733f0475 d3d8/tests: Add a test for D3DUSAGE_WRITEONLY. 2014-06-11 16:14:56 +02:00
Alexandre Julliard 4df26c56d8 d3d8: Remove unnecessary DllMain implementation. 2014-05-15 19:04:50 +02:00
Henri Verbeet 2a258bd0c5 d3d8/tests: Handle the Windows 8 testbot results in cnd_test(). 2014-04-22 11:26:29 +02:00
Henri Verbeet 41abcf6048 d3d8/tests: Handle the Windows 8 testbot results in zenable_test(). 2014-04-22 11:26:27 +02:00
Henri Verbeet a8248847f5 d3d8/tests: Use a separate device for test_sanity(). 2014-04-22 11:26:26 +02:00
Henri Verbeet 25d2de7b93 d3d8/tests: Use a separate device for depth_clamp_test(). 2014-04-22 11:26:24 +02:00
Henri Verbeet 9994cf8aec d3d8/tests: Use a separate device for lighting_test(). 2014-04-21 11:09:57 +02:00
Henri Verbeet 00630f67a4 d3d8/tests: Use a separate device for clear_test(). 2014-04-21 11:09:56 +02:00
Henri Verbeet 322e6dd587 d3d8/tests: Use a separate device for fog_test(). 2014-04-21 11:09:55 +02:00
Henri Verbeet 2428049753 d3d8/tests: Use a separate device for z_range_test(). 2014-04-21 11:09:54 +02:00
Henri Verbeet f8bd052366 d3d8/tests: Use a separate device for offscreen_test(). 2014-04-21 11:09:54 +02:00
Henri Verbeet 18ba1bce71 d3d8/tests: Use a separate device for alpha_test(). 2014-04-18 10:44:49 +02:00
Henri Verbeet b2ab682234 d3d8/tests: Use a separate device for test_scalar_instructions(). 2014-04-18 10:44:47 +02:00
Henri Verbeet f693254d2c d3d8/tests: Use a separate device for fog_with_shader_test(). 2014-04-18 10:44:45 +02:00
Henri Verbeet af8cd4a7af d3d8/tests: Use a separate device for cnd_test(). 2014-04-18 10:44:43 +02:00
Henri Verbeet 9166b74039 d3d8/tests: Use a separate device for p8_texture_test(). 2014-04-18 10:44:39 +02:00
Henri Verbeet f719ef3858 d3d8/tests: Use a separate device for texop_test(). 2014-04-17 10:44:34 +02:00
Henri Verbeet 8cd5f7fdca d3d8/tests: Use a separate device for depth_buffer_test(). 2014-04-17 10:44:32 +02:00
Henri Verbeet f798db55c8 d3d8/tests: Use a separate device for depth_buffer2_test(). 2014-04-17 10:44:30 +02:00
Henri Verbeet e43d7c4f8a d3d8/tests: Use a separate device for intz_test(). 2014-04-17 10:44:28 +02:00
Henri Verbeet 527882d4e2 d3d8/tests: Use a separate device for shadow_test(). 2014-04-17 10:44:26 +02:00
Henri Verbeet b2d8573848 d3d8/tests: Use a separate device for multisample_copy_rects_test(). 2014-04-16 10:53:56 +02:00
Henri Verbeet 36f5debb88 d3d8/tests: Use a separate device for zenable_test(). 2014-04-16 10:53:52 +02:00
Henri Verbeet 46a7517fed d3d8/tests: Use a separate device for resz_test(). 2014-04-16 10:53:48 +02:00
Henri Verbeet b17ff75649 d3d8/tests: Use a separate device for fog_special_test(). 2014-04-16 10:53:43 +02:00
Henri Verbeet d93cbeca51 d3d8/tests: Use a separate device for volume_dxt5_test(). 2014-04-16 10:53:39 +02:00
Henri Verbeet 554871ea81 d3d8/tests: Use a separate device for volume_v16u16_test(). 2014-04-15 21:03:54 +02:00
Henri Verbeet 29680b685a d3d8/tests: Use a separate device for add_dirty_rect_test(). 2014-04-15 21:03:54 +02:00
Henri Verbeet ef5e4c794d d3d8/tests: Make the sanity test a normal test. 2014-04-15 21:03:54 +02:00
Henri Verbeet 54029915d5 d3d8/tests: Properly declare matrices. 2014-04-14 20:19:01 +02:00
Henri Verbeet 3a87b3a6db d3d8/tests: Get rid of some pointless BeginScene() checks. 2014-04-14 20:19:01 +02:00
Stefan Dösinger 2bf09a1538 d3d8/tests: Test locking of mipmap textures. 2014-04-08 19:23:21 +02:00
Stefan Dösinger fffe162f40 d3d8/tests: Add a test for (sub-) resource types. 2014-04-07 19:06:11 +02:00
Stefan Dösinger 9a795c528f d3d8: Use the private store api for surfaces. 2014-03-21 17:36:30 +01:00
Stefan Dösinger 9be18d5fdd d3d8: Use the private store api for textures. 2014-03-21 17:36:28 +01:00
Stefan Dösinger c9db3c6620 d3d8: Use the private store api for volumes. 2014-03-21 17:36:23 +01:00
Stefan Dösinger 1db2bdcf8a d3d8: Use the private store api for buffers. 2014-03-21 17:36:20 +01:00
Stefan Dösinger 97b5525888 d3d8: Introduce a resource structure. 2014-03-21 17:36:17 +01:00
Stefan Dösinger 938529e1f9 wined3d: Remove the version parameter. 2014-03-20 19:04:37 +01:00
Henri Verbeet 8db0401f60 d3d8/tests: Move some stateblock tests to device.c. 2014-03-13 20:22:03 +01:00
Stefan Dösinger a3e5676c9a d3d8/tests: Test GetPrivateData size behavior. 2014-03-12 19:01:27 +01:00
Stefan Dösinger 120ca8e722 d3d8/tests: Use a custom GUID for the private data tests. 2014-03-12 19:01:25 +01:00
Stefan Dösinger b71c4f000b d3d8/tests: Show that a failing SetPrivateData call does not clear the old contents. 2014-03-11 19:39:32 +01:00
Henri Verbeet b0de8d8891 d3d8/tests: Handle failure to create a device in the stateblock tests with skip(). 2014-03-07 11:33:53 +01:00
Henri Verbeet 314a016e29 d3d8/tests: Use create_device() in more tests. 2014-03-07 11:33:38 +01:00
Henri Verbeet db34ccd7f2 d3d8/tests: Don't bother handling Direct3DCreate8() failures, we verified it works earlier. 2014-03-06 12:01:28 +01:00
Ken Thomases 7366709d60 d3d8/tests: Test that Direct3D8 doesn't modify the pixel format of the window it targets. 2014-02-22 08:42:03 -06:00
Stefan Dösinger 69c4f41646 d3d8/tests: Add a test for sub resource private data. 2014-02-17 20:16:28 +01:00
Ken Thomases bdb9a9e4f0 d3d8/tests: Ignore broken CheckDeviceType() behavior on 64-bit Windows 8. 2014-02-13 19:00:59 +01:00
Henri Verbeet b22ee99fe9 d3d8/tests: Accept some broken results in test_scalar_instructions(). 2014-02-13 17:52:13 +01:00
Henri Verbeet 56d1225ec2 d3d8/tests: Direct3DCreate8() is always available if we have d3d8. 2014-01-29 20:26:06 +01:00
Henri Verbeet 1438c74b74 d3d8/tests: Port test_display_formats() to d3d8. 2014-01-29 20:25:55 +01:00
Stefan Dösinger b91973daa7 wined3d: Merge wined3d_surface_set_mem into wined3d_surface_update_desc . 2014-01-08 20:02:22 +01:00
Alexandre Julliard 99ef0d6ff0 makefiles: Get rid of the MAKE_TEST_RULES variable. 2014-01-02 12:13:16 +01:00
Alexandre Julliard 5e7416e5c8 makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
Andrey Gusev fe57612c1c d3d8: Added missing hyphen in WARN message. 2013-12-23 11:54:31 +01:00
Henri Verbeet 27dc41d0dc wined3d: Fix the source swizzle for WINED3DSIH_LOG and WINED3DSIH_LOGP. 2013-12-12 12:08:09 +01:00
Henri Verbeet c8852c3ee3 wined3d: Fix the source swizzle for WINED3DSIH_EXPP. 2013-12-11 15:15:01 +01:00
Henri Verbeet 6e9acca1f4 wined3d: Fix the source swizzle for WINED3DSIH_EXP. 2013-12-11 15:14:58 +01:00
Henri Verbeet b5742fb950 d3d8/tests: Add a test for instructions taking a scalar source. 2013-12-11 15:14:55 +01:00
Henri Verbeet 15c1a26b55 wined3d: Create volumes inside wined3d. 2013-12-06 13:14:52 +01:00
Henri Verbeet 4b3db52b53 wined3d: Merge the texture creation functions. 2013-11-27 11:30:15 +01:00
Stefan Dösinger f65f951cba d3d8/tests: Read the result before swapping in volume_v16u16_test. 2013-11-25 17:42:56 +01:00
Stefan Dösinger de60681b86 d3d8/tests: Add a test for AddDirtyRect. 2013-11-21 19:39:02 +01:00
Henri Verbeet afc3d2ab70 wined3d: Create surfaces inside wined3d. 2013-11-15 12:00:26 +01:00
Henri Verbeet b83a0b9d3e d3d8: Clear pBits and Pitch when d3d8_surface_LockRect() fails.
This is a only slightly modified version of a patch by Lasse Rasinen.
2013-11-12 14:15:01 +01:00
Henri Verbeet 4eb3ce8568 d3d8/tests: Use color_match() in p8_texture_test(). 2013-11-01 10:53:04 +01:00
Henri Verbeet 45a1aae0a1 d3d8/tests: Use explicit A calls. 2013-10-29 10:34:18 +01:00
Henri Verbeet f70672336e d3d8/tests: Avoid windowsx.h. 2013-10-29 10:34:03 +01:00
Stefan Dösinger 9db01c16ac d3d8/tests: Port z_range_test to d3d8. 2013-10-25 17:18:48 +02:00
Stefan Dösinger 672e3ee1b4 d3d8/tests: Remove the rtpatch test. 2013-10-24 19:01:56 +02:00
Henri Verbeet 7475944454 d3d8: Don't mask out internal wined3d usage flags in surface_init(). 2013-10-02 11:05:37 +02:00
Michael Stefaniuc 0e681027a2 tests: Compile the tests by default with -D__WINESRC__. 2013-10-02 11:04:02 +02:00
Stefan Dösinger 993c977890 d3d8/tests: Add a volume V16U16 test. 2013-09-23 20:32:35 +02:00
Stefan Dösinger 8aa65c79e7 d3d8/tests: Test invalid volume lock boxes. 2013-09-19 19:49:59 +02:00
Stefan Dösinger 9efed3d379 d3d8/tests: Add tests for block-based volume formats. 2013-09-19 19:49:55 +02:00
Henri Verbeet ce81f0809d d3d8: Avoid LPVOID. 2013-09-12 10:59:26 +02:00
Stefan Dösinger 5b48335ce2 d3d8/tests: Mark YUY2 and UYVY broken. 2013-09-10 17:00:50 +02:00
Stefan Dösinger 99da74fea4 d3d8/tests: Test the behavior of failing surface creation calls. 2013-09-10 17:00:41 +02:00
Stefan Dösinger 36c15d92e9 d3d8/tests: Test blocked texture creation restrictions. 2013-09-06 17:25:08 +02:00
Stefan Dösinger 80638b6d2f wined3d: Enforce texturing capability format restrictions on resource creation. 2013-09-06 17:25:08 +02:00
Matteo Bruni bcecdbda88 d3d8/tests: Add cnd instruction test. 2013-09-03 16:58:28 +02:00
Stefan Dösinger 6c1007db1e d3d8/tests: Add a DXT5 volume test. 2013-09-02 18:07:40 +02:00
Stefan Dösinger 930d43be08 d3d8/tests: Add UpdateTexture tests with volumes. 2013-08-27 21:30:03 +02:00
Stefan Dösinger ccc1ce9fe3 d3d8/tests: Add a volume texture locking test. 2013-08-27 21:30:03 +02:00
Stefan Dösinger ac871305f8 wined3d: Store the mipmap level in the volume. 2013-08-22 20:15:18 +02:00
Henri Verbeet 133bfe29e4 d3d8: Always create textures for surfaces. 2013-08-20 11:50:36 +02:00
Alexandre Julliard 32d8e9cb96 d3d8/tests: Remove a todo from a test that succeeds. 2013-07-29 15:52:09 +02:00
Henri Verbeet 00f41ac4e0 d3d8/tests: Make shader bytecode static const. 2013-07-01 19:51:23 +02:00
Stefan Dösinger 5f2f2ae9c8 d3d8/tests: Add a test for fog_start == fog_end. 2013-06-19 20:09:53 +02:00
Henri Verbeet d97a8b3e83 d3d8: Create textures for swapchain surfaces. 2013-06-07 11:58:17 +02:00
Henri Verbeet d6bc4fe71a wined3d: Allow surface flags to be passed to texture creation functions. 2013-06-06 11:47:19 +02:00
Henri Verbeet 91096dd7ad wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d(). 2013-06-06 11:47:07 +02:00
Henri Verbeet b23739316c wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_cube(). 2013-06-05 17:31:39 +02:00
Henri Verbeet 9d4cbd6195 wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d(). 2013-06-05 17:31:39 +02:00
Henri Verbeet 13a38e8d5e wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface(). 2013-06-04 10:14:28 +02:00
Henri Verbeet a4d2660c9b wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface(). 2013-06-04 10:14:26 +02:00
Stefan Dösinger 9287bb80dc d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources. 2013-05-20 19:08:28 +02:00
Stefan Dösinger a18cffb4de d3d8/tests: Test NPOT texture creation. 2013-04-16 17:48:56 +02:00
Rico Schüller 1486bdd99f d3d8: Don't assert on invalid IDirect3DBaseTexture8 interfaces. 2013-04-15 17:45:29 +02:00
Sam Edwards 33d31a3547 wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset. 2013-04-11 12:06:49 +02:00
Sam Edwards ce6173264d d3d8/tests: Verify window style after exiting fullscreen mode. 2013-04-03 11:34:02 +02:00
Michael Stefaniuc 14c3895573 d3d8: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:18 +01:00
Stefan Dösinger 0badb01ce1 d3d8/tests: Add simple DrawRectPatch tests. 2013-01-25 11:31:06 +01:00
Stefan Dösinger 149a85c2e7 d3d: Remove high level patch support.
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
2013-01-25 11:29:41 +01:00
Stefan Dösinger aaa11492db wined3d: Ignore clears if count = 0 and rects != NULL. 2013-01-23 19:16:32 +01:00
Henri Verbeet 1249976eb6 wined3d: Get rid of the surface_type parameter to wined3d_check_device_format(). 2013-01-17 12:22:01 +01:00
Henri Verbeet ce912d5149 wined3d: Get rid of the surface_type parameter to wined3d_surface_create(). 2013-01-17 12:21:55 +01:00
Stefan Dösinger ce31e40f24 d3d8/tests: Create a plain DS surface in test_reset_resources. 2013-01-16 20:27:13 +01:00
Henri Verbeet 31e8976910 wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create(). 2013-01-16 12:22:57 +01:00
Stefan Dösinger f30b6d0b4a d3d8/tests: Add a software vertexprocessing buffer discard test. 2013-01-15 16:25:36 +01:00
Stefan Dösinger d70ab45fc5 d3d8: Return D3D_OK from the palette setters. 2013-01-14 17:30:03 +01:00
Henri Verbeet f279d09f78 d3d8/tests: Merge surface.c into device.c. 2013-01-09 17:39:29 +01:00
Henri Verbeet 59aab5ca5c d3d8/tests: Merge texture.c into device.c. 2013-01-09 17:05:05 +01:00
Henri Verbeet 19cb2e21a3 d3d8/tests: Merge buffer.c into device.c. 2013-01-09 17:05:02 +01:00
Henri Verbeet 00ef7a5285 d3d8/tests: Merge volume.c into device.c. 2013-01-08 12:49:07 +01:00
Henri Verbeet 9dbf059c75 d3d8/tests: Merge d3d8_main.c into device.c. 2013-01-08 12:49:06 +01:00
Stefan Dösinger 01197730ef d3d8: Use dynamic buffers for DrawIndexedPrimitiveUP. 2012-12-19 12:53:15 +01:00
Stefan Dösinger 7dd4460bc8 d3d8: Use a dynamic vertex buffer for DrawPrimitiveUP. 2012-12-19 12:53:12 +01:00
Henri Verbeet d0d213f7d1 d3d10core: Implement d3d10_device_IAGetIndexBuffer(). 2012-11-21 13:25:57 +01:00
Andrew Talbot 1cd505cb81 d3d8: Remove unused variable. 2012-11-21 13:25:22 +01:00
Henri Verbeet 79f0b4d977 d3d9: Avoid resetting device state for d3d9ex resets. 2012-11-20 11:44:27 +01:00
Henri Verbeet fa834b0bcc d3d8/tests: Add a test for the viewport after SetRenderTarget() calls. 2012-11-19 11:47:03 +01:00
Henri Verbeet f94f753e51 d3d8/tests: Also test that render states get reset in test_reset(). 2012-11-16 11:39:54 +01:00
Sam Edwards 9fb27d7a05 d3d8/tests: Add test for IDirect3DDevice8_Reset with BackBufferWidth/Height = 0. 2012-11-08 15:37:50 +01:00
Henri Verbeet 2bf46c60fb wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index. 2012-10-25 11:48:25 +02:00
Henri Verbeet ddbe791d37 wined3d: Set texture_level in surface_set_texture_target() as well. 2012-10-24 11:24:22 +02:00
Matteo Bruni f90f895759 d3d8: Use proper helper. 2012-10-10 20:34:13 +02:00
Henri Verbeet 8e24dbb60a wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
Henri Verbeet b69545c7da wined3d: wined3d_stateblock_capture() never fails. 2012-10-08 11:28:32 +02:00
Henri Verbeet 5fcc1f8f70 wined3d: Just return the surface from wined3d_swapchain_get_back_buffer(). 2012-10-04 14:09:50 +02:00
Henri Verbeet 2ad5808996 wined3d: wined3d_device_get_creation_parameters() never fails. 2012-10-01 23:07:55 +02:00
Henri Verbeet 6e5cf8c698 wined3d: wined3d_device_set_depth_stencil() never fails. 2012-10-01 23:07:51 +02:00
Henri Verbeet 95b4207c7f wined3d: Just return the surface from wined3d_device_get_depth_stencil(). 2012-10-01 12:11:02 +02:00
Henri Verbeet 972217fd6a wined3d: Just return the surface from wined3d_device_get_render_target(). 2012-10-01 12:10:55 +02:00
Henri Verbeet f9d494294a wined3d: Just return the texture from wined3d_device_get_texture(). 2012-09-27 13:10:43 +02:00
Henri Verbeet c0a83b1d96 wined3d: wined3d_device_get_texture_stage_state() never fails. 2012-09-26 14:40:35 +02:00
Henri Verbeet 26c0714009 wined3d: wined3d_device_set_texture_stage_state() never fails. 2012-09-26 14:40:33 +02:00
Henri Verbeet 6e4c40689c wined3d: Just return the shader from wined3d_device_get_pixel_shader(). 2012-09-25 11:19:11 +02:00
Henri Verbeet fc711d4955 wined3d: wined3d_device_set_pixel_shader() never fails. 2012-09-25 11:19:07 +02:00
Henri Verbeet 6909b5143b wined3d: Just return the shader from wined3d_device_get_vertex_shader(). 2012-09-24 09:58:06 +02:00
Henri Verbeet b97ec7ae0c wined3d: wined3d_device_set_vertex_shader() never fails. 2012-09-24 09:58:03 +02:00
Henri Verbeet 2f03ad1a40 wined3d: Just return the declaration from wined3d_device_get_vertex_declaration(). 2012-09-21 10:53:10 +02:00
Henri Verbeet 01918d05ed wined3d: wined3d_device_set_vertex_declaration() never fails. 2012-09-21 10:53:06 +02:00
Henri Verbeet 62670c7ba5 wined3d: wined3d_device_get_sampler_state() never fails. 2012-09-19 13:04:52 +02:00
Henri Verbeet 0d96be2c20 wined3d: wined3d_device_set_sampler_state() never fails. 2012-09-19 13:04:48 +02:00
Henri Verbeet 343974e2fd wined3d: wined3d_device_get_material() never fails. 2012-09-18 10:18:51 +02:00
Henri Verbeet 2669feeb8c wined3d: wined3d_device_set_material() never fails. 2012-09-18 10:18:42 +02:00
Henri Verbeet 90bd04c6b6 wined3d: wined3d_device_multiply_transform() never fails. 2012-09-14 15:43:20 +02:00
Henri Verbeet 706ece827b wined3d: wined3d_device_get_transform() never fails. 2012-09-12 12:46:12 +02:00
Henri Verbeet f79bbc767d wined3d: wined3d_device_set_transform() never fails. 2012-09-12 12:46:07 +02:00
Henri Verbeet d601a0dede wined3d: wined3d_device_get_render_state() never fails. 2012-09-11 18:03:57 +02:00
Henri Verbeet 75cec973d5 wined3d: wined3d_device_set_render_state() never fails. 2012-09-11 18:03:53 +02:00
Henri Verbeet 3569b6ccd2 wined3d: wined3d_device_get_viewport() never fails. 2012-09-10 11:40:19 +02:00
Henri Verbeet 64aae8cf02 wined3d: wined3d_device_set_viewport() never fails. 2012-09-10 11:40:14 +02:00
Henri Verbeet c8f4ca315e wined3d: Just return the buffer from wined3d_device_get_index_buffer(). 2012-09-06 15:45:32 +02:00
Henri Verbeet a3e28f6ce5 wined3d: wined3d_device_set_index_buffer() never fails. 2012-09-06 15:45:32 +02:00
Jacek Caban 1524cc2ab7 d3d8: Use proper helpers for iface calls. 2012-08-27 19:45:59 +02:00
Henri Verbeet 09443f14e7 wined3d: Enable "AlwaysOffscreen" by default. 2012-07-19 15:43:59 +02:00
Henri Verbeet 0821c8024b wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers. 2012-07-11 09:57:07 -05:00
Henri Verbeet 8ad98cdbee wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil(). 2012-07-10 10:39:42 -05:00
Henri Verbeet 9b74ebd794 wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget(). 2012-07-10 10:39:34 -05:00
Henri Verbeet 73eceafb17 d3d9: Implement d3d9_device_ResetEx(). 2012-07-09 15:04:18 -04:00
Henri Verbeet 3509c89194 d3d8: Introduce a helper function to create D3DPRESENT_PARAMETERS from a wined3d_swapchain_desc. 2012-07-03 14:56:47 +02:00
Henri Verbeet b4d0b4e452 d3d8: Introduce a helper function to create a wined3d_swapchain_desc from D3DPRESENT_PARAMETERS. 2012-07-03 14:56:41 +02:00
Henri Verbeet 79dc346131 d3d8: Introduce a separate function for swapchain creation. 2012-07-02 19:18:01 +02:00
Henri Verbeet 9e0d03e653 d3d8: Pass a wined3d_swapchain_desc structure to swapchain_init(). 2012-07-02 19:18:00 +02:00
Henri Verbeet e97dc9f33d d3d9: Implement d3d9_EnumAdapterModesEx(). 2012-07-02 19:17:59 +02:00
Henri Verbeet 8d4e3d0d58 d3d9: Implement d3d9_GetAdapterModeCountEx(). 2012-06-29 10:14:29 +02:00
Henri Verbeet 256d433164 d3d9: Implement d3d9_device_PresentEx(). 2012-06-29 10:14:21 +02:00
Henri Verbeet 0ce894f274 d3d9: Implement d3d9_device_GetDisplayModeEx(). 2012-06-28 01:39:28 +02:00
Henri Verbeet 2c8834dffd d3d9: Implement d3d9_GetAdapterDisplayModeEx(). 2012-06-28 01:39:27 +02:00
Henri Verbeet a1bfd0988f wined3d: Take scanline ordering into account in the mode setting code. 2012-06-28 01:39:26 +02:00
Henri Verbeet 60ff5906ae d3d8/tests: Add a test for resource bindings after reset. 2012-06-18 17:48:40 +02:00
Henri Verbeet d521e6c287 d3d8: Get rid of the wined3d_usage_t typedef. 2012-05-24 20:08:49 +02:00
Francois Gouget e06ed82e94 d3d8: Add a trailing '\n' to an ERR() message. 2012-05-23 18:25:11 +02:00
Józef Kucia 7b1aa04b00 d3d8: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture8::GetLevelDesc is called with invalid level. 2012-05-23 18:25:06 +02:00
Józef Kucia 707c3559a2 d3d8: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture8::GetCubeMapSurface is called with invalid level. 2012-05-23 18:25:06 +02:00
Henri Verbeet 75d166f62c d3d8: Get rid of IDirect3DVolume8Impl. 2012-05-23 18:25:01 +02:00
Henri Verbeet ec466ff3b7 d3d8: Get rid of IDirect3DSurface8Impl. 2012-05-23 18:24:57 +02:00
Henri Verbeet 584053d0ee d3d8: Get rid of IDirect3DSwapChain8Impl. 2012-05-22 18:07:09 +02:00
Henri Verbeet 1993727ee7 d3d8: Get rid of IDirect3DVertexBuffer8Impl. 2012-05-22 18:07:05 +02:00
Henri Verbeet e3ecfa5974 wined3d: Store user clip planes as 4-component float vectors. 2012-05-22 18:07:02 +02:00
Henri Verbeet 27ca37dbe0 d3d8: Get rid of IDirect3DIndexBuffer8Impl. 2012-05-21 21:31:13 +02:00
Henri Verbeet 9b085a9260 d3d8: Get rid of IDirect3DDevice8Impl. 2012-05-21 21:31:10 +02:00
Henri Verbeet e103a7a52d d3d8: Get rid of IDirect3D8Impl. 2012-05-03 23:45:05 +02:00
Henri Verbeet 5a4c15b9d9 d3d8: Add a separate function for d3d8 initialization. 2012-05-03 23:44:59 +02:00
Henri Verbeet 9267148705 wined3d: The wined3d object doesn't need a parent. 2012-05-03 11:18:00 +02:00
Henri Verbeet d9000aeec3 d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetStreamSource(). 2012-04-24 11:29:33 +02:00
Henri Verbeet 53e9cf8ab4 d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetIndices(). 2012-04-24 11:29:29 +02:00
Henri Verbeet dd8ed6f8a9 d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetTexture(). 2012-04-23 11:44:43 +02:00
Henri Verbeet 7024ffac9a d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetDepthStencilSurface(). 2012-04-23 11:44:39 +02:00
Henri Verbeet 17b83cd254 d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetRenderTarget(). 2012-04-23 11:44:35 +02:00
Henri Verbeet 230c5fc7f9 d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetBackBuffer(). 2012-04-20 11:57:47 +02:00
Henri Verbeet 5cc7d0645b d3d8: Use the surface implementation pointer in reset_enum_callback(). 2012-04-20 11:57:43 +02:00
Henri Verbeet 532d224692 d3d8: Properly retrieve an interface pointer in IDirect3DSwapChain8Impl_GetBackBuffer(). 2012-04-20 11:57:39 +02:00
Henri Verbeet 83761d20a8 d3d8: Get rid of IDirect3DBaseTexture8Impl. 2012-04-19 12:01:47 +02:00
Henri Verbeet 715fd2aea7 d3d8: Merge volumetexture.c into texture.c. 2012-04-19 12:01:43 +02:00
Henri Verbeet 620b5e0bcf d3d8: Properly retrieve an interface pointer in d3d8_texture_3d_UnlockBox(). 2012-04-19 12:01:04 +02:00
Henri Verbeet 79e6ff850c d3d8: Properly retrieve an interface pointer in d3d8_texture_3d_LockBox(). 2012-04-19 12:01:01 +02:00
Henri Verbeet 93fea77af3 d3d8: Properly retrieve an interface pointer in d3d8_texture_3d_GetVolumeLevel(). 2012-04-19 12:00:57 +02:00
Henri Verbeet eaaf089213 d3d8: Merge cubetexture.c into texture.c. 2012-04-18 13:59:23 +02:00
Henri Verbeet 98696724b7 d3d8: Get rid of IDirect3DVolumeTexture8Impl. 2012-04-18 13:58:55 +02:00
Henri Verbeet 40d113c10e d3d8: Properly retrieve an interface pointer in d3d8_texture_2d_UnlockRect(). 2012-04-18 13:58:51 +02:00
Henri Verbeet 5bc8c5d347 d3d8: Properly retrieve an interface pointer in d3d8_texture_2d_LockRect(). 2012-04-18 13:58:47 +02:00
Henri Verbeet 4473047478 d3d8: Properly retrieve an interface pointer in d3d8_texture_2d_GetSurfaceLevel(). 2012-04-18 13:58:44 +02:00
Henri Verbeet b8d07a2b44 d3d8: Get rid of IDirect3DCubeTexture8Impl. 2012-04-17 11:47:02 +02:00
Henri Verbeet 7bb17f49e3 d3d8: Get rid of IDirect3DTexture8Impl. 2012-04-17 11:46:59 +02:00
Henri Verbeet e0390da628 d3d8: Properly retrieve an interface pointer in IDirect3DCubeTexture8Impl_UnlockRect(). 2012-04-17 11:46:51 +02:00
Henri Verbeet 883e7bbe87 d3d8: Properly retrieve an interface pointer in IDirect3DCubeTexture8Impl_LockRect(). 2012-04-17 11:46:49 +02:00
Henri Verbeet cae90acb7a d3d8: Properly retrieve an interface pointer in IDirect3DCubeTexture8Impl_GetCubeMapSurface(). 2012-04-17 11:46:42 +02:00
Henri Verbeet 8cef8b3587 wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures. 2012-04-13 10:48:51 +02:00
Henri Verbeet 635ab65651 d3d8: Don't return a pointer to the implementation in IDirect3DCubeTexture8Impl_QueryInterface(). 2012-03-26 18:15:07 +02:00
Henri Verbeet 925a791dff d3d8: Don't return a pointer to the implementation in IDirect3DDevice8Impl_QueryInterface(). 2012-03-26 18:15:06 +02:00
Henri Verbeet ffcfdff2de d3d8: Don't return a pointer to the implementation in IDirect3D8Impl_QueryInterface(). 2012-03-26 18:15:06 +02:00
Henri Verbeet 30c3e84ee5 d3d8: Don't return a pointer to the implementation in IDirect3DSurface8Impl_QueryInterface(). 2012-03-26 18:15:05 +02:00
Henri Verbeet ddfb19e913 d3d8: Don't return a pointer to the implementation in IDirect3DSwapChain8Impl_QueryInterface(). 2012-03-15 19:51:57 +01:00
Henri Verbeet 42672f6dbe d3d8: Don't return a pointer to the implementation in IDirect3DTexture8Impl_QueryInterface(). 2012-03-15 19:51:52 +01:00
Henri Verbeet 9193215d41 d3d8: Don't return a pointer to the implementation in IDirect3DVolume8Impl_QueryInterface(). 2012-03-15 19:51:45 +01:00
Henri Verbeet 8c2d44cafe d3d8: Don't return a pointer to the implementation in IDirect3DVolumeTexture8Impl_QueryInterface(). 2012-03-15 19:51:41 +01:00
Henri Verbeet 93afc43ee9 d3d8/tests: Fix a couple of return value checks. 2012-03-13 10:26:44 +01:00
Matteo Bruni 9f4eda2b8d d3d8/tests: Port fog_with_shader_test() from d3d9 tests. 2012-03-09 17:26:16 +01:00
Stefan Dösinger 3c1d5f6c5d d3d8/tests: Port the depth blit test to d3d8. 2012-03-09 11:28:57 +01:00
Henri Verbeet 6b0d878f18 d3d8/tests: Add some tests for resetting the device window. 2012-02-29 20:47:30 +01:00
Henri Verbeet 4e9cf00097 d3d8/tests: Add tests for z-clipping with D3DRS_ZENABLE disabled. 2012-02-24 09:55:59 +01:00
Henri Verbeet 24d4a52e85 d3d8: Remove COM from the pixel shader implementation. 2012-01-25 11:25:40 +01:00
Henri Verbeet 483b17d410 d3d8: Remove COM from the vertex shader implementation. 2012-01-25 11:25:35 +01:00
Henri Verbeet f056fe7bb5 d3d8: Remove COM from the vertex declaration implementation. 2012-01-25 11:25:27 +01:00
Henri Verbeet 3769afa33d wined3d: Get rid of the WINED3DSURFTYPE typedef. 2012-01-20 13:31:33 +01:00
Matteo Bruni 58a171d1de d3d8/tests: Add some RESZ tests. 2012-01-19 17:08:11 +01:00
Matteo Bruni 922f4696cf d3d8/tests: Test a multisampled -> not multisampled depth buffer copy. 2012-01-19 17:08:10 +01:00
Henri Verbeet bee9adbd05 wined3d: Get rid of the WINED3DDECLUSAGE typedef. 2012-01-19 11:56:47 +01:00
Henri Verbeet c35c30fa68 wined3d: Get rid of the WINED3DDECLMETHOD typedef. 2012-01-19 11:56:41 +01:00
Henri Verbeet ed417a6f13 wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet e53a277305 wined3d: Get rid of the WINED3DPOOL typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet 6a5a098b23 wined3d: Get rid of the WINED3DRESOURCETYPE typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet e70990041b wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef. 2012-01-13 17:34:31 +01:00
Henri Verbeet a44b062aed wined3d: Get rid of the WINED3DCUBEMAP_FACES typedef. 2012-01-13 17:34:31 +01:00
Henri Verbeet a206f43648 wined3d: Get rid of wined3d_surface_set_format(). 2012-01-13 17:34:30 +01:00
Matteo Bruni 5604c7ed99 d3d8/tests: Add more INTZ tests. 2012-01-13 17:34:29 +01:00
Henri Verbeet ef9be113e2 d3d8: Don't expose wined3d internal flags to the application. 2012-01-11 17:47:13 +01:00
Henri Verbeet 43fcbcb36e wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef. 2012-01-10 10:47:27 +01:00
Henri Verbeet 9a8491045e wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef. 2012-01-09 12:22:17 +01:00
Henri Verbeet 08545dc739 wined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef. 2012-01-09 12:22:12 +01:00
Henri Verbeet 45f6def784 wined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef. 2012-01-06 19:24:21 +01:00
Alexandre Julliard 158d1891c3 d3d8/tests: Convert a file to utf-8. 2012-01-03 12:37:20 +01:00
Henri Verbeet 3082c1a9de wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef. 2011-12-20 10:11:47 +01:00
Eric Pouech 1d3952ed9f d3d: Fixed a couple of warnings for 64bit targets. 2011-12-12 10:53:49 +01:00
Henri Verbeet 5c5216e609 wined3d: Get rid of the WINED3DBOX typedef. 2011-12-07 17:49:56 +01:00
Henri Verbeet 2fa5a22100 wined3d: Get rid of the WINED3DLOCKED_BOX typedef. 2011-12-06 15:50:58 +01:00
Henri Verbeet eafebc0491 wined3d: Get rid of the WINED3DLOCKED_RECT typedef. 2011-12-06 15:50:58 +01:00
Henri Verbeet 360c1114d6 wined3d: Get rid of the WINED3DRASTER_STATUS typedef. 2011-12-02 11:51:33 +01:00
Henri Verbeet 94c9b0b4fc wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef. 2011-12-02 11:51:29 +01:00
Henri Verbeet 3430e11605 wined3d: Add a flags parameter to wined3d_surface_create(). 2011-11-30 11:50:48 +01:00
Henri Verbeet 82dd612d50 ddraw: Resize the swapchain window on mode changes in exclusive mode. 2011-11-30 11:50:42 +01:00
Henri Verbeet d1327bbefe wined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETERS typedef. 2011-11-28 16:40:47 +01:00
Henri Verbeet 5b88d145e4 d3d8/tests: Test the window and backbuffer dimensions after display mode changes. 2011-11-28 16:40:47 +01:00
Henri Verbeet 6a529e5847 wined3d: Get rid of the WINED3DVERTEXELEMENT typedef. 2011-11-25 16:21:57 +01:00
Henri Verbeet 1c74172a28 wined3d: Get rid of the WINED3DCLIPSTATUS typedef. 2011-11-25 16:21:57 +01:00
Henri Verbeet 376ffdf3d5 wined3d: Get rid of the WINED3DADAPTER_IDENTIFIER typedef. 2011-11-24 17:10:09 +01:00
Henri Verbeet 2fb21e0a2e wined3d: Get rid of the WINED3DTRIPATCH_INFO typedef. 2011-11-24 17:10:06 +01:00
Henri Verbeet 2ecbe2aa0f wined3d: Get rid of the WINED3DRECTPATCH_INFO typedef. 2011-11-23 09:13:58 +01:00
Henri Verbeet 2e1c0d83c1 wined3d: Get rid of the WINED3DGAMMARAMP typedef. 2011-11-22 10:52:45 +01:00
Henri Verbeet be8917cd91 wined3d: Get rid of the WINED3DVIEWPORT typedef. 2011-11-22 10:52:40 +01:00
Henri Verbeet 02bb70fc3b wined3d: Get rid of the WINED3DMATERIAL typedef. 2011-11-21 11:01:02 +01:00
Henri Verbeet f597359727 wined3d: Get rid of the WINED3DLIGHT typedef. 2011-11-21 11:00:57 +01:00
Henri Verbeet 37a0f7ad65 wined3d: Get rid of the WINED3DMATRIX typedef. 2011-11-18 14:26:16 +01:00
Henri Verbeet 18a7653c78 wined3d: Get rid of the WINED3DDISPLAYMODE typedef. 2011-11-17 11:37:26 +01:00
Henri Verbeet e0a0d611af wined3d: Pass a wined3d_color struct to wined3d_device_clear(). 2011-11-16 09:41:53 +01:00
Matteo Bruni 77fa1a5c67 d3d8: Remove D3DFMT_R8G8B8 special handling. 2011-11-15 19:37:37 +01:00
Stefan Dösinger a3ca9a8bff d3d8/tests: Port the block lock test to d3d8. 2011-11-08 13:41:25 +01:00
Stefan Dösinger ecb403ee2a d3d8/tests: Port the double unlock test to d3d8. 2011-11-08 13:41:21 +01:00
Henri Verbeet 94fd6dc03d d3d8: Implement CopyRects() on top of wined3d_surface_blt(). 2011-10-31 16:46:19 +01:00
Matteo Bruni 7254f5e661 wined3d: Return only the shader major version. 2011-10-26 12:41:34 +02:00
Henri Verbeet b42ec21d76 d3d8/tests: Add a small test for IDirect3DDevice8::SetCursorPosition(). 2011-10-21 12:09:37 +02:00
Henri Verbeet fd1afd24f4 d3d8/tests: Add a small test for multisampled CopyRects(). 2011-10-20 11:03:07 +02:00
Henri Verbeet d607586d62 wined3d: Make the present_parameters parameter to wined3d_device_reset() const. 2011-10-19 12:24:36 +02:00
Stefan Dösinger 054ec0b42b d3d8: Remove the palette implementation methods. 2011-10-11 13:37:49 +02:00
Stefan Dösinger 14a245690d d3d8: Implement FPUSETUP for msvc. 2011-09-26 17:59:45 +02:00
Matteo Bruni dffce5c01a d3d8/tests: Test creating shaders with wrong type or version. 2011-09-26 17:57:53 +02:00
Matteo Bruni 2a146448f4 wined3d: When creating a new shader, check shader type and version. 2011-09-26 17:57:48 +02:00
Stefan Dösinger c7b509b16c d3d8/tests: State getters don't work with PUREDEVICEs. 2011-09-16 17:23:10 +02:00
Stefan Dösinger 8b57a585ad d3d8/test: Add slop to some fog tests. 2011-09-16 17:23:10 +02:00
Michael Stefaniuc 99f770e4ef d3d8: Remove pointless casts to the type of the casted expression. 2011-09-15 19:13:15 +02:00
Austin English 6e69d1168f d3d8/tests: Make sure to use return values (LLVM/Clang). 2011-08-22 17:21:50 +02:00
Frédéric Delanoy 760faf01a9 tests: Assorted spelling fixes. 2011-08-04 18:27:37 +02:00
Frédéric Delanoy f932abf326 dlls: Assorted spelling fixes. 2011-08-01 18:26:27 +02:00
Henri Verbeet 2256a7e804 wined3d: wined3d_device_evict_managed_resources() doesn't need a return value. 2011-07-29 12:09:39 +02:00
Matteo Bruni 332a2c05cb d3d8/tests: Add a couple of fog tests. 2011-07-25 22:30:40 +02:00
Matteo Bruni 8e522b7fb8 d3d8/tests: Fix some error messages. 2011-07-25 22:30:22 +02:00
Matteo Bruni 9475065273 d3d8/tests: Rename a variable. 2011-07-25 22:30:17 +02:00
Henri Verbeet 44e109debe wined3d: Unbind resources inside wined3d_device_reset(). 2011-07-25 21:25:15 +02:00
Henri Verbeet 0739cae273 wined3d: Pass "reset_enum_callback" directly to wined3d_device_reset().
It would have been nice if we could do all of this inside wined3d, but we need
to determine what resources are in use by d3d8/d3d9, not wined3d. This is
mostly an issue for "implicit" resources like swapchain render targets and the
depth / stencil surface. The fact that we're having this problem probably
means we're doing it wrong. Since these implicit resources should only be
referenced by wined3d, we could probably just destroy and recreate the
swapchain, instead of the little updateSurfaceDesc() dance we currently do.
2011-07-25 21:25:01 +02:00
Michael Stefaniuc 9ab233ea24 d3d8: COM cleanup for the IDirect3DVertexBuffer8 iface. 2011-07-08 14:45:14 +02:00
Michael Stefaniuc aa8e4dd81b d3d8: Use unsafe_impl_from_IDirect3DVertexBuffer8 for app provided ifaces. 2011-07-08 14:45:09 +02:00
Michael Stefaniuc 638cf80c4f d3d8: COM cleanup for the IDirect3DIndexBuffer8 iface. 2011-07-05 13:47:38 +02:00
Michael Stefaniuc c1eeeec2d2 d3d8: Use unsafe_impl_from_IDirect3DIndexBuffer8 for an app provided iface. 2011-07-05 13:47:35 +02:00
Michael Stefaniuc d615be8eea d3d8: COM cleanup for the IDirect3DSurface8 iface. 2011-07-05 13:47:30 +02:00
Michael Stefaniuc cce8294f39 d3d8: Use unsafe_impl_from_IDirect3DSurface8 for app provided ifaces. 2011-07-05 13:47:26 +02:00
Michael Stefaniuc bdd8459a53 d3d8: Avoid an unsafe IDirect3DSurface8 to object cast. 2011-07-05 13:47:22 +02:00
Henri Verbeet ddc29c40e6 wined3d: Make D3DRS_ZBIAS work.
D3DRS_ZBIAS is poorly defined, but it makes sense that the bias should be
format independent. Looking at application behaviour, it seems to include a
slope scale factor as well. This fixes a couple of regressions introduced by
96b758f7b3, although it was broken before as
well, just in a different way.
2011-07-05 13:46:07 +02:00
Henri Verbeet c461d312ba wined3d: Request per-surface palettes in the client libs. 2011-06-24 08:49:48 -05:00
Henri Verbeet b296f181dd wined3d: Explicitly set surface alignment in the client libs.
Instead of using dxVersion.
2011-06-24 08:49:42 -05:00
Henri Verbeet 330ffc83f2 d3d8: Implement IDirect3DVolume8 private data handling on top of wined3d_resource. 2011-06-23 09:47:34 +02:00
Henri Verbeet f6bfdd47c9 d3d8: Implement IDirect3DSurface8 private data handling on top of wined3d_resource. 2011-06-22 11:25:22 +02:00
Henri Verbeet 792060d67f d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:40 +02:00