d3d8/tests: Update create_device to match d3d9.
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@ -31,12 +31,14 @@ struct vec3
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float x, y, z;
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};
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#define CREATE_DEVICE_FULLSCREEN 0x01
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struct device_desc
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{
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HWND device_window;
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unsigned int width;
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unsigned int height;
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BOOL windowed;
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DWORD flags;
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};
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#define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp))
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@ -105,7 +107,7 @@ static IDirect3DDevice8 *create_device(IDirect3D8 *d3d8, HWND focus_window, cons
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present_parameters.BackBufferWidth = desc->width;
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present_parameters.BackBufferHeight = desc->height;
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present_parameters.hDeviceWindow = desc->device_window;
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present_parameters.Windowed = desc->windowed;
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present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN);
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}
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if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
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@ -2265,7 +2267,7 @@ static void test_wndproc(void)
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device_desc.device_window = device_window;
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device_desc.width = screen_width;
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device_desc.height = screen_height;
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device_desc.windowed = FALSE;
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device_desc.flags = CREATE_DEVICE_FULLSCREEN;
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if (!(device = create_device(d3d8, focus_window, &device_desc)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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@ -2408,7 +2410,7 @@ static void test_wndproc_windowed(void)
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device_desc.device_window = device_window;
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device_desc.width = 640;
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device_desc.height = 480;
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device_desc.windowed = TRUE;
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device_desc.flags = 0;
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if (!(device = create_device(d3d8, focus_window, &device_desc)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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@ -2783,7 +2785,7 @@ static void test_window_style(void)
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device_desc.device_window = device_window;
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device_desc.width = screen_width;
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device_desc.height = screen_height;
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device_desc.windowed = FALSE;
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device_desc.flags = CREATE_DEVICE_FULLSCREEN;
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if (!(device = create_device(d3d8, focus_window, &device_desc)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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@ -2988,7 +2990,7 @@ static void test_mode_change(void)
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device_desc.device_window = device_window;
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device_desc.width = screen_width;
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device_desc.height = screen_height;
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device_desc.windowed = FALSE;
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device_desc.flags = CREATE_DEVICE_FULLSCREEN;
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if (!(device = create_device(d3d8, focus_window, &device_desc)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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@ -3086,7 +3088,7 @@ static void test_device_window_reset(void)
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device_desc.device_window = NULL;
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device_desc.width = screen_width;
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device_desc.height = screen_height;
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device_desc.windowed = FALSE;
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device_desc.flags = CREATE_DEVICE_FULLSCREEN;
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if (!(device = create_device(d3d8, focus_window, &device_desc)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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@ -6353,7 +6355,7 @@ static void test_lost_device(void)
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device_desc.device_window = window;
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device_desc.width = screen_width;
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device_desc.height = screen_height;
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device_desc.windowed = FALSE;
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device_desc.flags = CREATE_DEVICE_FULLSCREEN;
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if (!(device = create_device(d3d, window, &device_desc)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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