d3d8/tests: Test messages on focus loss.

This commit is contained in:
Stefan Dösinger 2014-11-17 21:17:22 +01:00 committed by Alexandre Julliard
parent ef60604d44
commit 33976b4f44
1 changed files with 88 additions and 12 deletions

View File

@ -2136,6 +2136,8 @@ struct message
{
UINT message;
enum message_window window;
BOOL check_wparam;
WPARAM expect_wparam;
};
static const struct message *expect_messages;
@ -2176,7 +2178,15 @@ static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM
break;
};
if (hwnd == w && expect_messages->message == message) ++expect_messages;
if (hwnd == w && expect_messages->message == message)
{
if (expect_messages->check_wparam)
ok(wparam == expect_messages->expect_wparam,
"Got unexpected wparam %lx for message %x, expected %lx.\n",
wparam, message, expect_messages->expect_wparam);
++expect_messages;
}
}
return DefWindowProcA(hwnd, message, wparam, lparam);
@ -2227,16 +2237,41 @@ static void test_wndproc(void)
ULONG ref;
DWORD res, tid;
HWND tmp;
HRESULT hr;
static const struct message messages[] =
static const struct message create_messages[] =
{
{WM_WINDOWPOSCHANGING, FOCUS_WINDOW},
{WM_ACTIVATE, FOCUS_WINDOW},
{WM_SETFOCUS, FOCUS_WINDOW},
{WM_WINDOWPOSCHANGING, DEVICE_WINDOW},
{WM_MOVE, DEVICE_WINDOW},
{WM_SIZE, DEVICE_WINDOW},
{0, 0},
{WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0},
/* Do not test wparam here. If device creation succeeds,
* wparam is WA_ACTIVE. If device creation fails (testbot)
* wparam is set to WA_INACTIVE on some Windows versions. */
{WM_ACTIVATE, FOCUS_WINDOW, FALSE, 0},
{WM_SETFOCUS, FOCUS_WINDOW, FALSE, 0},
{WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
{WM_MOVE, DEVICE_WINDOW, FALSE, 0},
{WM_SIZE, DEVICE_WINDOW, FALSE, 0},
{0, 0, FALSE, 0},
};
static const struct message focus_loss_messages[] =
{
/* WM_ACTIVATE (wparam = WA_INACTIVE) is sent on Windows. It is
* not reliable on X11 WMs. When the window focus follows the
* mouse pointer the message is not sent.
* {WM_ACTIVATE, FOCUS_WINDOW, TRUE, WA_INACTIVE}, */
{WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
/* Windows sends WM_ACTIVATE to the device window, indicating that
* SW_SHOWMINIMIZED is used instead of SW_MINIMIZE. Yet afterwards
* the foreground and focus window are NULL. On Wine SW_SHOWMINIMIZED
* leaves the device window active, breaking re-activation in the
* lost device test.
* {WM_ACTIVATE, DEVICE_WINDOW, TRUE, 0x200000 | WA_ACTIVE}, */
{WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0},
{WM_SIZE, DEVICE_WINDOW, TRUE, SIZE_MINIMIZED},
{WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE},
/* WM_ACTIVATEAPP is sent to the device window too, but the order is
* not deterministic. It may be sent after the focus window handling
* or before. */
{0, 0, FALSE, 0},
};
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
@ -2286,7 +2321,7 @@ static void test_wndproc(void)
flush_events();
expect_messages = messages;
expect_messages = create_messages;
device_desc.device_window = device_window;
device_desc.width = registry_mode.dmPelsWidth;
@ -2312,8 +2347,6 @@ static void test_wndproc(void)
SetForegroundWindow(focus_window);
flush_events();
filter_messages = focus_window;
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
@ -2321,6 +2354,49 @@ static void test_wndproc(void)
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
expect_messages = focus_loss_messages;
/* SetForegroundWindow is a poor replacement for the user pressing alt-tab or
* manually changing the focus. It generates the same messages, but the task
* bar still shows the previous foreground window as active, and the window has
* an inactive titlebar if reactivated with SetForegroundWindow. Reactivating
* the device is difficult, see below. */
SetForegroundWindow(GetDesktopWindow());
ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
expect_messages->message, expect_messages->window);
expect_messages = NULL;
tmp = GetFocus();
ok(tmp != device_window, "The device window is active.\n");
ok(tmp != focus_window, "The focus window is active.\n");
/* The Present call is necessary to make native realize the device is lost. */
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice8_TestCooperativeLevel(device);
/* Focus-follows-mouse WMs prematurely reactivate our window. */
if (hr == D3DERR_DEVICENOTRESET)
todo_wine ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
else
ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
/* I have to minimize and restore the focus window, otherwise native d3d9 fails
* device::reset with D3DERR_DEVICELOST. This does not happen when the window
* restore is triggered by the user. */
ShowWindow(focus_window, SW_MINIMIZE);
ShowWindow(focus_window, SW_RESTORE);
/* Set focus twice to make KDE and fvwm in focus-follows-mouse mode happy. */
SetForegroundWindow(focus_window);
flush_events();
SetForegroundWindow(focus_window);
flush_events();
hr = IDirect3DDevice8_TestCooperativeLevel(device);
ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
/* Releasing a device in lost state breaks follow-up tests on native. */
hr = reset_device(device, &device_desc);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
filter_messages = focus_window;
ref = IDirect3DDevice8_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);