d3d8/tests: Test messages on focus loss.
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@ -2136,6 +2136,8 @@ struct message
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{
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UINT message;
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enum message_window window;
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BOOL check_wparam;
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WPARAM expect_wparam;
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};
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static const struct message *expect_messages;
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@ -2176,7 +2178,15 @@ static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM
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break;
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};
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if (hwnd == w && expect_messages->message == message) ++expect_messages;
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if (hwnd == w && expect_messages->message == message)
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{
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if (expect_messages->check_wparam)
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ok(wparam == expect_messages->expect_wparam,
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"Got unexpected wparam %lx for message %x, expected %lx.\n",
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wparam, message, expect_messages->expect_wparam);
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++expect_messages;
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}
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}
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return DefWindowProcA(hwnd, message, wparam, lparam);
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@ -2227,16 +2237,41 @@ static void test_wndproc(void)
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ULONG ref;
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DWORD res, tid;
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HWND tmp;
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HRESULT hr;
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static const struct message messages[] =
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static const struct message create_messages[] =
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{
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{WM_WINDOWPOSCHANGING, FOCUS_WINDOW},
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{WM_ACTIVATE, FOCUS_WINDOW},
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{WM_SETFOCUS, FOCUS_WINDOW},
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{WM_WINDOWPOSCHANGING, DEVICE_WINDOW},
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{WM_MOVE, DEVICE_WINDOW},
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{WM_SIZE, DEVICE_WINDOW},
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{0, 0},
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{WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0},
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/* Do not test wparam here. If device creation succeeds,
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* wparam is WA_ACTIVE. If device creation fails (testbot)
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* wparam is set to WA_INACTIVE on some Windows versions. */
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{WM_ACTIVATE, FOCUS_WINDOW, FALSE, 0},
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{WM_SETFOCUS, FOCUS_WINDOW, FALSE, 0},
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{WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
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{WM_MOVE, DEVICE_WINDOW, FALSE, 0},
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{WM_SIZE, DEVICE_WINDOW, FALSE, 0},
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{0, 0, FALSE, 0},
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};
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static const struct message focus_loss_messages[] =
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{
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/* WM_ACTIVATE (wparam = WA_INACTIVE) is sent on Windows. It is
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* not reliable on X11 WMs. When the window focus follows the
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* mouse pointer the message is not sent.
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* {WM_ACTIVATE, FOCUS_WINDOW, TRUE, WA_INACTIVE}, */
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{WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
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/* Windows sends WM_ACTIVATE to the device window, indicating that
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* SW_SHOWMINIMIZED is used instead of SW_MINIMIZE. Yet afterwards
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* the foreground and focus window are NULL. On Wine SW_SHOWMINIMIZED
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* leaves the device window active, breaking re-activation in the
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* lost device test.
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* {WM_ACTIVATE, DEVICE_WINDOW, TRUE, 0x200000 | WA_ACTIVE}, */
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{WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0},
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{WM_SIZE, DEVICE_WINDOW, TRUE, SIZE_MINIMIZED},
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{WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE},
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/* WM_ACTIVATEAPP is sent to the device window too, but the order is
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* not deterministic. It may be sent after the focus window handling
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* or before. */
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{0, 0, FALSE, 0},
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};
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d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
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@ -2286,7 +2321,7 @@ static void test_wndproc(void)
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flush_events();
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expect_messages = messages;
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expect_messages = create_messages;
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device_desc.device_window = device_window;
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device_desc.width = registry_mode.dmPelsWidth;
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@ -2312,8 +2347,6 @@ static void test_wndproc(void)
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SetForegroundWindow(focus_window);
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flush_events();
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filter_messages = focus_window;
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proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
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ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
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(LONG_PTR)test_proc, proc);
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@ -2321,6 +2354,49 @@ static void test_wndproc(void)
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proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
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ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
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expect_messages = focus_loss_messages;
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/* SetForegroundWindow is a poor replacement for the user pressing alt-tab or
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* manually changing the focus. It generates the same messages, but the task
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* bar still shows the previous foreground window as active, and the window has
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* an inactive titlebar if reactivated with SetForegroundWindow. Reactivating
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* the device is difficult, see below. */
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SetForegroundWindow(GetDesktopWindow());
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ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
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expect_messages->message, expect_messages->window);
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expect_messages = NULL;
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tmp = GetFocus();
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ok(tmp != device_window, "The device window is active.\n");
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ok(tmp != focus_window, "The focus window is active.\n");
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/* The Present call is necessary to make native realize the device is lost. */
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_TestCooperativeLevel(device);
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/* Focus-follows-mouse WMs prematurely reactivate our window. */
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if (hr == D3DERR_DEVICENOTRESET)
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todo_wine ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
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else
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ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
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/* I have to minimize and restore the focus window, otherwise native d3d9 fails
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* device::reset with D3DERR_DEVICELOST. This does not happen when the window
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* restore is triggered by the user. */
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ShowWindow(focus_window, SW_MINIMIZE);
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ShowWindow(focus_window, SW_RESTORE);
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/* Set focus twice to make KDE and fvwm in focus-follows-mouse mode happy. */
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SetForegroundWindow(focus_window);
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flush_events();
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SetForegroundWindow(focus_window);
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flush_events();
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hr = IDirect3DDevice8_TestCooperativeLevel(device);
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ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
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/* Releasing a device in lost state breaks follow-up tests on native. */
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hr = reset_device(device, &device_desc);
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ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
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filter_messages = focus_window;
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ref = IDirect3DDevice8_Release(device);
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ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
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