d3d9/tests: Port the unsupported shaders test to D3D9Ex.
This commit is contained in:
parent
c53e0384a5
commit
894298d502
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@ -2847,7 +2847,7 @@ done:
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DestroyWindow(focus_window);
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}
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static void test_wrong_shader(void)
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static void test_unsupported_shaders(void)
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{
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IDirect3DDevice8 *device;
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IDirect3D8 *d3d;
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@ -6519,7 +6519,7 @@ START_TEST(device)
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test_wndproc_windowed();
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test_depth_stencil_size();
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test_window_style();
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test_wrong_shader();
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test_unsupported_shaders();
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test_mode_change();
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test_device_window_reset();
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test_reset_resources();
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@ -1338,6 +1338,316 @@ done:
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DestroyWindow(window);
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}
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static void test_unsupported_shaders(void)
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{
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static const DWORD simple_vs[] =
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{
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0xfffe0101, /* vs_1_1 */
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0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */
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0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
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0x0000ffff, /* end */
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};
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static const DWORD simple_ps[] =
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{
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0xffff0101, /* ps_1_1 */
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0x00000001, 0x800f0000, 0x90e40000, /* mul r0, t0, r0 */
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0x0000ffff, /* end */
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};
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static const DWORD vs_3_0[] =
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{
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0xfffe0300, /* vs_3_0 */
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0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
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0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */
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0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */
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0x0000ffff, /* end */
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};
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#if 0
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float4 main(const float4 color : COLOR) : SV_TARGET
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{
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float4 o;
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o = color;
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return o;
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}
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#endif
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static const DWORD ps_4_0[] =
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{
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0x43425844, 0x4da9446f, 0xfbe1f259, 0x3fdb3009, 0x517521fa, 0x00000001, 0x000001ac, 0x00000005,
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0x00000034, 0x0000008c, 0x000000bc, 0x000000f0, 0x00000130, 0x46454452, 0x00000050, 0x00000000,
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0x00000000, 0x00000000, 0x0000001c, 0xffff0400, 0x00000100, 0x0000001c, 0x7263694d, 0x666f736f,
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0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e,
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0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x00000028, 0x00000001, 0x00000008, 0x00000020,
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0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x4f4c4f43, 0xabab0052, 0x4e47534f,
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0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
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0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000038, 0x00000040, 0x0000000e,
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0x03001062, 0x001010f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, 0x001020f2,
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0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x54415453, 0x00000074, 0x00000002, 0x00000000,
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0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000,
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};
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#if 0
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vs_1_1
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dcl_position v0
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def c255, 1.0, 1.0, 1.0, 1.0
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add r0, v0, c255
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mov oPos, r0
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#endif
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static const DWORD vs_1_255[] =
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{
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0xfffe0101,
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0x0000001f, 0x80000000, 0x900f0000,
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0x00000051, 0xa00f00ff, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
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0x00000002, 0x800f0000, 0x90e40000, 0xa0e400ff,
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0x00000001, 0xc00f0000, 0x80e40000,
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0x0000ffff
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};
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#if 0
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vs_1_1
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dcl_position v0
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def c256, 1.0, 1.0, 1.0, 1.0
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add r0, v0, c256
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mov oPos, r0
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#endif
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static const DWORD vs_1_256[] =
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{
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0xfffe0101,
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0x0000001f, 0x80000000, 0x900f0000,
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0x00000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
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0x00000002, 0x800f0000, 0x90e40000, 0xa0e40100,
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0x00000001, 0xc00f0000, 0x80e40000,
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0x0000ffff
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};
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#if 0
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vs_3_0
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dcl_position v0
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dcl_position o0
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def c256, 1.0, 1.0, 1.0, 1.0
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add r0, v0, c256
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mov o0, r0
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#endif
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static const DWORD vs_3_256[] =
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{
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0xfffe0300,
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0x0200001f, 0x80000000, 0x900f0000,
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0x0200001f, 0x80000000, 0xe00f0000,
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0x05000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
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0x03000002, 0x800f0000, 0x90e40000, 0xa0e40100,
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0x02000001, 0xe00f0000, 0x80e40000,
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0x0000ffff
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};
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#if 0
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/* This shader source generates syntax errors with the native shader assembler
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* due to the constant register index values.
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* The bytecode was modified by hand to use the intended values. */
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vs_3_0
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dcl_position v0
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dcl_position o0
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defi i16, 1, 1, 1, 1
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rep i16
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add r0, r0, v0
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endrep
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mov o0, r0
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#endif
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static const DWORD vs_3_i16[] =
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{
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0xfffe0300,
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0x0200001f, 0x80000000, 0x900f0000,
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0x0200001f, 0x80000000, 0xe00f0000,
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0x05000030, 0xf00f0010, 0x00000001, 0x00000001, 0x00000001, 0x00000001,
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0x01000026, 0xf0e40010,
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0x03000002, 0x800f0000, 0x80e40000, 0x90e40000,
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0x00000027,
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0x02000001, 0xe00f0000, 0x80e40000,
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0x0000ffff
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};
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#if 0
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/* This shader source generates syntax errors with the native shader assembler
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* due to the constant register index values.
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* The bytecode was modified by hand to use the intended values. */
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vs_3_0
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dcl_position v0
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dcl_position o0
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defb b16, true
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mov r0, v0
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if b16
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add r0, r0, v0
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endif
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mov o0, r0
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#endif
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static const DWORD vs_3_b16[] =
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{
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0xfffe0300,
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0x0200001f, 0x80000000, 0x900f0000,
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0x0200001f, 0x80000000, 0xe00f0000,
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0x0200002f, 0xe00f0810, 0x00000001,
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0x02000001, 0x800f0000, 0x90e40000,
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0x01000028, 0xe0e40810,
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0x03000002, 0x800f0000, 0x80e40000, 0x90e40000,
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0x0000002b,
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0x02000001, 0xe00f0000, 0x80e40000,
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0x0000ffff
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};
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#if 0
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/* This shader source generates syntax errors with the native shader assembler
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* due to the constant register index values.
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* The bytecode was modified by hand to use the intended values. */
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ps_1_1
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def c8, 1.0, 1.0, 1.0, 1.0
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add r0, v0, c8
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#endif
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static const DWORD ps_1_8[] =
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{
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0xffff0101,
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0x00000051, 0xa00f0008, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
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0x00000002, 0x800f0000, 0x90e40000, 0xa0e40008,
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0x0000ffff
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};
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#if 0
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/* This shader source generates syntax errors with the native shader assembler
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* due to the constant register index values.
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* The bytecode was modified by hand to use the intended values. */
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ps_2_0
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def c32, 1.0, 1.0, 1.0, 1.0
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add oC0, v0, c32
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#endif
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static const DWORD ps_2_32[] =
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{
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0xffff0200,
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0x05000051, 0xa00f0020, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
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0x03000002, 0x800f0000, 0x90e40000, 0xa0e40020,
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0x0000ffff
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};
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#if 0
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/* This shader source generates syntax errors with the native shader assembler
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* due to the constant register index values.
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* The bytecode was modified by hand to use the intended values. */
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ps_3_0
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dcl_color0 v0
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def c224, 1.0, 1.0, 1.0, 1.0
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add oC0, v0, c224
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#endif
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static const DWORD ps_3_224[] =
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{
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0xffff0300,
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0x0200001f, 0x8000000a, 0x900f0000,
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0x05000051, 0xa00f00e0, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
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0x03000002, 0x800f0800, 0x90e40000, 0xa0e400e0,
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0x0000ffff
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};
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#if 0
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/* This shader source generates syntax errors with the native shader assembler
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* due to the constant register index values.
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* The bytecode was modified by hand to use the intended values. */
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ps_2_0
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defb b0, true
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defi i0, 1, 1, 1, 1
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rep i0
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if b0
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add r0, r0, v0
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endif
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endrep
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mov oC0, r0
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#endif
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static const DWORD ps_2_0_boolint[] =
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{
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0xffff0200,
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0x0200002f, 0xe00f0800, 0x00000001,
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0x05000030, 0xf00f0000, 0x00000001, 0x00000001, 0x00000001, 0x00000001,
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0x01000026, 0xf0e40000,
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0x01000028, 0xe0e40800,
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0x03000002, 0x800f0000, 0x80e40000, 0x90e40000,
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0x0000002b,
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0x00000027,
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0x02000001, 0x800f0800, 0x80e40000,
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0x0000ffff
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};
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IDirect3DVertexShader9 *vs = NULL;
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IDirect3DPixelShader9 *ps = NULL;
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IDirect3DDevice9Ex *device;
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ULONG refcount;
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D3DCAPS9 caps;
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HWND window;
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HRESULT hr;
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window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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if (!(device = create_device(window, NULL)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice9Ex_CreateVertexShader(device, simple_ps, &vs);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_CreatePixelShader(device, simple_vs, &ps);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_CreatePixelShader(device, ps_4_0, &ps);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
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if (caps.VertexShaderVersion < D3DVS_VERSION(3, 0))
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{
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hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_3_0, &vs);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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if (caps.VertexShaderVersion <= D3DVS_VERSION(1, 1) && caps.MaxVertexShaderConst < 256)
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{
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hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_1_255, &vs);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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}
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else
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{
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skip("GPU supports SM2+, skipping SM1 test.\n");
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}
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skip("This GPU doesn't support SM3, skipping test with shader using unsupported constants.\n");
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}
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else
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{
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skip("This GPU supports SM3, skipping unsupported shader test.\n");
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hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_1_255, &vs);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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IDirect3DVertexShader9_Release(vs);
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hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_1_256, &vs);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_3_256, &vs);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_3_i16, &vs);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_3_b16, &vs);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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}
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if (caps.PixelShaderVersion < D3DPS_VERSION(3, 0))
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{
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skip("This GPU doesn't support SM3, skipping test with shader using unsupported constants.\n");
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goto cleanup;
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}
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hr = IDirect3DDevice9Ex_CreatePixelShader(device, ps_1_8, &ps);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_CreatePixelShader(device, ps_2_32, &ps);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_CreatePixelShader(device, ps_3_224, &ps);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_CreatePixelShader(device, ps_2_0_boolint, &ps);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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if (ps)
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IDirect3DPixelShader9_Release(ps);
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cleanup:
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refcount = IDirect3DDevice9Ex_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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DestroyWindow(window);
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}
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START_TEST(d3d9ex)
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{
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d3d9_handle = LoadLibraryA("d3d9.dll");
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@ -1364,4 +1674,5 @@ START_TEST(d3d9ex)
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test_vidmem_accounting();
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test_user_memory_getdc();
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test_lost_device();
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test_unsupported_shaders();
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}
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@ -5112,7 +5112,7 @@ static void test_pixel_shader_constant(void)
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DestroyWindow(window);
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}
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static void test_wrong_shader(void)
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static void test_unsupported_shaders(void)
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{
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static const DWORD vs_3_0[] =
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{
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@ -9425,7 +9425,7 @@ START_TEST(device)
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test_vertex_shader_constant();
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test_get_set_pixel_shader();
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test_pixel_shader_constant();
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test_wrong_shader();
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test_unsupported_shaders();
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test_texture_stage_states();
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test_cube_textures();
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test_mipmap_gen();
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